Kurt
5d8a5ba045
Revise "Is HOME" gift check, add height/weight scalar condition
2020-07-02 17:18:36 -05:00
Kurt
a2d9f06350
Differentiate AbilityType from AbilityNumber
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invert ability index favoring so that the first ability index is most favored
ability num:
-1=>0/1/2
0=>0/1,
1=>0
2 =>1
4=>2
Ability Type:
0,1,2=>0,1,2
3=>0/1
4=>0/1/2
Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions...
2020-06-22 22:01:42 -05:00
Kurt
93308ca4ae
Account for losing/gaining gmax for comparison
...
Don't defer for static, and don't skip for WC8
skip home gifts with player OT when SID7 not 0 (all home OTs have 6digit TID and 0 SID)
2020-06-22 21:29:21 -05:00
Kurt
2cdb5d26db
Clean up some method signatures
...
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
afa368823e
Minor clean
...
handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
913d2773bf
Pass form when form doesn't match encounter
...
This is still a horrible hack, needs to be done similar to encounter slots
handle the galar NFE formchange cases
2020-04-23 20:53:57 -07:00
Kurt
3aaf318035
Update event database, handle HOME gifts horribly
2020-03-14 14:22:45 -07:00
Kurt
03c58dbe89
Use selected language instead of sav lang
2020-02-19 21:32:01 -08:00
Kurt
a3e9649f09
Update 20.01.26
...
Update with latest events from EventsGallery
2020-01-26 00:35:31 -08:00
Kurt
c301ce88ab
Update Random to be a bit more thread safe
...
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.
Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.
https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
467045e95c
Swap rand call order, rename as overload
2020-01-22 19:04:20 -08:00
Kurt
8312c52cc1
Make Move[] readonly list
...
contract: don't modify the template movesets
mystery gift now exposes IRelearn, remove unnecessary type checks
2020-01-18 16:46:38 -08:00
Kurt
bfd9bf6b53
Simplify formchange calls
...
Don't use the dex chain for certain checks, it's unnecessary.
2019-12-28 19:00:01 -08:00
Kurt
bc3e84d30e
Check high bound of language when generating wb7/8
...
Closes #2599 ty @slp32
2019-12-23 11:27:36 -08:00
Kurt
802b93bb16
Fix xor order
...
oops, upper half gets the star/square xor
no real difference since PID is random
2019-12-10 22:05:47 -08:00
Kurt
8acb336d51
Use enum for species comparisons
...
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
5ba396db6e
Update shiny comparisons for (traded)eggs
...
PID rerolls happen on trade to ensure star/square state is kept
2019-11-28 12:40:33 -08:00
Kurt
7a51e48747
Add wc8 star/square pid types
2019-11-28 09:46:48 -08:00
Kurt
445fdee2ba
Add shared memory interface (encounter)
2019-11-26 10:46:16 -08:00
Kurt
a368b81519
Minor clean
2019-11-18 22:48:03 -08:00
Kurt
21c3b4e1b1
Add Ribbon interfaces to WC8
...
pretty silly but gets the job done
Closes #2446 by fully implementing all ribbon checks possible
2019-11-18 17:37:38 -08:00
Kurt
502adc6d74
Don't throw exception on setting giftused
...
needed in mystery gift db to clear flags (why idk)
2019-11-16 08:24:46 -08:00
Kurt
cefb56a749
Sword/Shield Update
2019-11-15 17:52:08 -08:00