Commit graph

200 commits

Author SHA1 Message Date
Kurt
e7f79be41d Minor clean 2024-04-28 00:35:26 -05:00
Kurt
1241e6eff6 Double check some bounds checks
still have some issues with gen4 mystery gifts and some groundtile flagging (to be resolved later)
2024-03-13 00:08:10 -05:00
Jonathan Herbert
c651c6f6cd
Deduplicate Gen 6-8 PlayTime Logic (#4208)
Slightly overengineered but a fun experiment to de-duplicate some logic.
2024-03-10 08:50:32 -06:00
Jonathan Herbert
78fba23eae
Replace Epoch1900DateTimeValue Duplicate Logic Instances (#4207)
* Replace LastSaved8a With Epoch1900DateTimeValue

Since LastSaved8a basically implemented the same logic, replace it and update Epoch1900DateTimeValue.DisplayValue to not display seconds if they aren't present

* Replace PlayTime8 With PlayTime7b
2024-03-09 00:41:26 -06:00
Kurt
994c063537 Misc tweaks 2024-03-08 21:30:21 -06:00
Kurt
4e87fd7eca Misc fixes
ty matt & foohyfooh
2024-03-04 23:46:11 -06:00
Kurt
fa80dac2ac
Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
Kurt
8da8f34896 Use TimeProvider.System instead of manual impl
Introduced in .NET 8; use it.
Remove unnecessary [Serializable] tags (binary/XML serialization are not used), will eventually be obsoleted by c# ;)
2024-02-23 20:37:29 -06:00
Jonathan Herbert
4974371100
SaveBlock Constructor Changes (#4191)
* SaveBlock Constructor Changes

- Add primary constructor for SaveBlock with default offset
- Update SaveBlock  subclasses to specify offset in contructor rather than as the constructor body

* Fix MyItem Subclasses Using SaveFile Rather Than Specific Classes
2024-02-23 13:20:24 -06:00
Jonathan Herbert
92c964d6fa
Refactor And Deduplicate Some Switch Games Common Logic (#4187)
- Improve Epoch 1900 classes using similar logic from PlayTime7b.
- Move Time Classes into non Gen specific folder since it appears the logic is shared across a few of them.
- Use Epoch1900DateTimeValue for LastSaved in PlayTime7b since the logic is the same.
- Remove TeamIndexes9 since it is a duplicate of TeamIndexes9. Use the similar pattern like Box8 where it is reused in multiple locations.
- Add BlueberryClubRoom9 to ISaveBlock9Main since it wasn't added when the class was introduced.
- Simplify RaidSevenStar9 creation since GetBlockSafe does basically what the if-else block does.
- Change SAV8SWSH Base Raid to RaidGalar to match the same way the SAV9SV does for its Base Raid.
2024-02-23 13:19:17 -06:00
Kurt
95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00
Jonathan Herbert
247340dff4
Handle SwSh and SV Team Locks (#4186) 2024-02-15 08:33:25 -06:00
Kurt
10c5adadb8 Misc tweaks
Add more xmldoc
Move files/functions to better spot
Less allocation on hover glow
fix honeytree dppt group/slot/shake rand call (ty real.96)
2024-02-03 14:11:17 -06:00
Kurt
f7a888cc57 Extract some logic to SAV4
Closes #4128
I don't want to decipher to manual interactions to the Battle Frontier structures now. Prints were just work values, and fly flags were event flags.
2023-12-28 00:11:56 -08:00
Jonathan Herbert
54d3f377e9
Make Raid Editors Edit Copies Rather Than Origin Save's Data (#4118)
Use an enum to know which raids to use rather than passing the specific raids so that the save changes copy back operation only happens when a user saves modifications and thus won't flag the save as modified if nothing was changed.
2023-12-19 20:53:10 -08:00
Kurt
1fe2b4f29b ArgumentOutOfRangeException
Use the new NET8 API
2023-12-09 15:21:10 -08:00
Kurt
d47bb1d297
Update .NET Runtime to .NET 8.0 (#4082)
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
2023-12-03 20:13:20 -08:00
abcboy101
62df64e6f5
Gen 6/7/8/9 map position/rotation (#4054)
* Add Rotation to Gen 6 map position

* Keep 7 digits of precision for XYZ coordinates

* Scale coordinates in Trainer Data Editor

* Localization for SAV_Trainer.L_R

* Add SWSH map position

* Add LA map position

* Add Rotation to SV map position

* Add GG map position
2023-11-05 12:24:08 -08:00
Kurt
0da8c33c52 Use byte span for BinLinker check
Need to change ConstantExpected to Length when NET8 comes out next month
2023-10-14 19:25:39 -07:00
Kurt
b536388d0d Misc tweaks
Add xmldoc
Simplify some casts
Demote priority of Gen2 event yielding
Remove old EncounterMatchUtil code
Repoint DateTime.Now to console specific date provider stubs
2023-09-10 21:17:47 -07:00
Kurt
5bdc6b9ef8
Privatize some static fields, more robust legal helper classes. (#3865)
* Uses LearnSource more throughout the codebase when appropriate, rather than loosely coupled pivot methods.
* Hides Learnset/EggMove data inside the LearnSource classes.
* Extracts functionality from the large Legal class & partial Table*.cs files into better performing helper classes.
* Cleans up some code from prior LearnSource commits.
2023-04-20 21:23:15 -07:00
Kurt
fa9a809751
Encapsulate item pouch arrays/etc for finer control (#3860)
* Extract/encapsulate inventory legal arrays to interface+class

Hiding them behind methods allows these to be left as ReadOnlySpan<ushort> and thus never allocate on the heap.
Also refactors out some logic for checking if an item is legal.

End result feels more maintainable and is less bloaty (no more passing in a nullable func)

Batch editing
* Add HasType filter

```
=HasType=11
.HeldItem=Meadow Plate
```

slaps a meadow plate on any pkm with grass type
Use `=PersonalType1=11` for only primary grass types; only-secondary-type grass will not match it.
2023-04-16 12:58:07 -07:00
Jonathan Herbert
52a24a7bb0
Expose FashionUnlock8 From SAV8SWSH (#3859)
Also document what the relevant regions are as constants.
2023-04-16 12:32:25 -07:00
Kurt
0087ccb44f Use span for savefile slot API
No more offset fetch
2023-03-25 23:14:50 -07:00
Kurt
5ce3e734b8
Skip initial cctor alloc on non-byte primitives (#3850)
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before).

Eliminates quite a few static constructors, so even faster startup. Items later.
2023-03-25 17:55:55 -07:00
Jonathan Herbert
547ec8ad12
Fix SwSh Treasure Inventory Tab Mislabeled As Mail (#3832) 2023-03-08 11:52:18 -08:00
Kurt
88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00
Kurt
03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00
Kurt
d8fe34011d Remove some bounds checks, int->byte form oops
https://github.com/kwsch/PKHeX/pull/3575#issuecomment-1229244453
ty @Kermalis !
2022-08-27 12:53:30 -07:00
Kurt
3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00
Kurt
eb2cef10c9 Minor clean
Stability intensifies
2022-08-22 23:18:53 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
0093927e15 Use ReadOnlySpan instead of Span if appropriate 2022-06-13 00:04:20 -07:00
Kurt
436588eb10 Replace é->e for code symbols
Closes #3519
Usages weren't consistent; since `é` isn't accessible on usual english keyboards, just use regular `e` instead of alt-223 entry.

Not sure why VS preferred to save the text files without an encoding prefix; oh well.
2022-06-11 15:32:12 -07:00
Kurt
ff2e890e69 Revise Overworld8a application of PIDIV
Instantiating from template now follows group seed -> spawn 1 correlation, including alpha move.
Differentiates static encounters that don't follow the ow8a correlation, scrambles EC to disassociate.
Adds rand64 to get initial seeds
Set correct level range to match slotSeed; not respecting the slot roll being valid, but whatever.
2022-04-22 21:11:11 -07:00
Kurt
e90f19c962 Add setters for spawner objects
UnknownSeed->CountSeed
Seed_01 -> AlphaSeed
yay, no more unknown seed functionality, all documented.
2022-04-18 22:25:34 -07:00
Kurt
515a503ee4 Update spawner models, import from permutemmo 2022-04-17 14:54:54 -07:00
Kurt
a681783f1a Extract interface for SaveBlock, allow strict
External users shouldn't be using SaveBlock
2022-04-15 11:45:04 -07:00
Kurt
ac7947fd66 Misc tweaks - static namespace using 2022-04-15 09:54:12 -07:00
hp3721
f740e1dd72
Fixed rebattling BDSP trainers (#3481) 2022-04-14 18:36:01 -07:00
Kurt
55083ee02c Fill(0) -> Clear() 2022-03-26 13:33:58 -07:00
Kurt
54f1e341f9 Spanify spawner object get 2022-03-20 01:46:24 -07:00
Jonathan Herbert
9222bfa919
Fix BDSP V1.3.0 Suffix (#3465) 2022-03-16 08:01:25 -07:00
Kurt
9aa5bbea2d BDSP v1.3 2022-03-15 19:24:17 -07:00
Kurt
9049ef99fd Minor allocation reduction 2022-03-06 13:03:39 -08:00
Kurt
7911cd6d5c Seal some classes 2022-03-06 12:16:36 -08:00
Kurt
1370d9ab0f Merge SAV8 into SAV8SWSH
Was originally expected that gen8 was going to be a pair+revision generation, but with BDSP and PLA being totally different games, there's no need to have inheritance complicating a single SWSH class.
2022-03-05 17:34:09 -08:00
Kurt
1f07685921 Update MyStatus8b.cs 2022-03-05 15:17:13 -08:00
Kurt
d1e62fb6d1 Add dex solitude complete mark checkbox 2022-02-28 00:03:38 -08:00