Commit graph

3772 commits

Author SHA1 Message Date
Kurt
fc676ec648 Flag unparsed pkms
With every format now supported, can flag GameVersion=0 pkm
2017-05-17 21:50:52 -07:00
Kurt
a415ca78df Fix folder location fetch & x/c/bk# extension fetch
Closes #1149
2017-05-17 20:39:10 -07:00
Kurt
58f9e808d7 Invert evo level check comparison
I knew something was odd with this logic...
2017-05-16 22:03:00 -07:00
Kurt
7d39b70d91 Fix wc7 deletion
shift down logic does not apply for array writes; the setter sets empty
slots to fill all required slots
Closes #1142
2017-05-16 21:29:34 -07:00
Kurt
4e1a520b0a Evolution check fixes
Evolution info was not checked for non-eggs; for mystery gifts check
that the level of the evolution is not less than the level of the
matched encounter
fix spacing (cosmetic)
add temp flagging for magnetpull/static slots (will eventually refactor
into something functional that considers a set of slots including
swarm/etc)
2017-05-16 21:09:53 -07:00
Kurt
f674d45854 Misc changes
Properly handle egg hatch counters for generated mystery gifts, as well
as HT friendship for gen6+
fetch form specific (friendship doesn't change but abilities fetch
species specific data later, so just fetch once up front). Do not depend
on save file as SAV7 importing PGF may have different abilities
allocated
Pad buttons for folder popup
fix double Japanese/International error message for importing jpk1<->pk1
2017-05-16 20:34:24 -07:00
Kurt
1659405dc4 Add quick folder open menu item
Closes #1137
allows loading of tab separated value text file "savpaths.txt" which can
also be used to 'favorite' locations (ie, the program checks for
duplicate paths and only adds the first).
folder availability checked on form creation

shortcut: press ctrl-F on main window

Thanks @sora10pls !
2017-05-16 16:27:43 -07:00
Kurt
d29acfb171 Add encounter slot checking
Frame list now can be queried for encounter slot matches
2017-05-14 23:21:34 -07:00
Kurt
6c6b3ae4b6 Refactoring
Add in frametype, rename classes for more coherent structure
2017-05-14 14:42:18 -07:00
Kurt
9380ca25d9 Update current RNG frame detection methods
Still not hooked in or handling every case, but is enough progress for
now.
2017-05-14 12:42:27 -07:00
Kurt
404651774a Further simplifications
Gender color display was copypasted everywhere, now just call the gender
color method.
2017-05-13 12:51:33 -07:00
Kurt
5ec3521d48 More c#7 shorthand
outs & pattern matching, other simplifications
2017-05-13 10:20:25 -07:00
Kurt
a3e1ec2a82 Flag any cxd origin with bad pidiv 2017-05-13 00:04:04 -07:00
Kurt
a70a4d5e3f Switch to c# 7 get/set expressions
Add gen5 battle box locked flags
no functional change otherwise, just shorter
2017-05-12 20:32:43 -07:00
pokecal
d134abcd4a add EventFlags resources DP
This resources include some flags, not all,
that be changed when defeated/captured in game,
but sufficient to repop.
2017-05-13 10:15:13 +09:00
Matt
2b0e7ceb5c Unban Heracronite and Houndoominite 2017-05-12 12:59:51 -04:00
Kurt
d94a1c5efb Add beginnings of encounter slot legality
currently unused code
2017-05-12 09:41:21 -07:00
Kurt
aeb90d262c Cleanup 2017-05-12 09:33:12 -07:00
Kurt
6af17352c9 Update HGSS valid hatch location list
Closes #1119
2017-05-12 08:55:24 -07:00
Evan Dixon
3fa2c98407 Cleanup 2017-05-11 23:58:44 -05:00
Evan Dixon
96e315c035 Fixed missing resource references 2017-05-11 23:40:57 -05:00
Evan Dixon
52c4fbbe97 Converted PKHeX.Core to .Net Standard
Refactored and rearranged things as needed to allow the change
2017-05-11 23:34:18 -05:00