max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
all usages besides fetching a 32bit random value should use rand.next
remove unnecessary do-while loop for calculating random EVs (always
returns 510 in total)
push unsaved IVTotal/EVTotal stuff from prior commit
rework exposed types for evo chain
initial trim now uses much less linq
can probably redo the get initial chain to provide a species to break
on...
clamp species list based on savefile
fix form control index set
remove slot from list (avoid duplicates, there's 530 slots and both
games have more than that available).
Closes#1974
search caused cross thread exception due to ConfigurAwait not returning
context
finish await -> update controls with after restoring context.
don't rebox results 2x lmao; keep results as list due to other Remove
operations being present in other events.
move distinct filter to reflectutil as it is spitting out
inherited(overriden) property names after the current class' property
name.
remove original (default) memory strings; had removed Items.Clear()
earlier (why would I need to clear if there was nothing there?) but
there was something there needing to be cleared. Remove the useless
initialization to fix that :)
Thanks Davil!
https://projectpokemon.org/home/forums/topic/45321-distsupertrain/
previous hurdle a year ago was propertyinfo fetching not looking at the
base class's properties; dig deeper for all properties to mimic existing
code for netframework
end result is batch editing now possible without gui
1123c24b0c
had addressed the loading, however, it did not address the saving
update pkx to not create a new array every time IsPKM is called
(possibly a lot)
* Fix minlevel of Pangoro/Tyrantrum/Aurorus in gen6
30: level + dark type in the party
32: level + day
33: level + night
34: level + female
Note Meowstic isn't affected due to another entry of level + male (23)
* Minor text usage fix
* Fix xorPID flipping in TransferEC check
Closes#1895 , re-verified with pkm provided in #1805
there's no shedinja gift, always is an evolution
seal some forms to remove virt call in constructor warning
all common strings in forms used by multiple generations
would rather rework the individual generation strings to be unnecessary
with better interaction instead (if possible), as translating hundreds
of limited exposure strings is a drag.
#1864
need to hook into main window & delete old logic; when the logic flow
returns after closing the form, all the propagated settings will need to
be copied (ie where the setting is actually used).
translateinterface will translate the control text to a longform
descriptor per the current language.
gen1 & gen2 types aren't laid out contiguously (yay bird type and extra
types)
fix gen2 type accessors looking at the wrong byte
type sprites now load correctly, and 3rd ability no longer throws an
error (forced to None).
IEnumerable doesn't support LINQ methods, only the generic variant does. So this commit changes SAV_GameSelect's parameter to a generic IEnumerable of the only type being passed into it. I didn't realize it until afterward, but this is 100% the way it should have been because the databinding members expect ComboItems.
only way the filter used to execute was if ESV textbox was empty, which
would throw an exception lul
sync dead code removal for prior pkrs commit (never executes)
475acfaeac
removed ability to have multiple single box popups
double click the Box tab when holding shift to bring it up
resize to preferences: https://i.imgur.com/XB2978R.png
Closes#1699
tested on black2 & white, skin isn't corrupt on game boot and appears
correctly
still don't like setpixel/System.Drawing reliance (maybe split logic to
CGearSkin & CGearSkinVisualizer) for PKHeX.Core compat
move logic back to cgearbackground, initialize the bg regardless of
psk/cgb input format
cache background data to return psk (potentially unintended side effects
if importing bw psk to b2w2, will have to fix cgb->psk first then undo
this tempfix)
#1699