Kurt
61dc9a45ae
Revise Shadow state detection
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Closes #3012
2020-10-06 22:36:27 -07:00
Kurt
36dd5ece21
Initial Isle of Armor support
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Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
5eb98594cb
Add shadow lugia to big sprites, expand canvas
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Closes #2849
2020-06-03 10:38:00 -07:00
Kurt
bf47317dd1
Add setting to force large sprites for past gen
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Causes the Other tab (daycare/gts/fused) to look wonky (not scaled), but I'm ok with that being a known flaw for now.
2020-04-13 09:52:25 -07:00
Kurt
4c226340fe
Add shiny sprites, alcremie sprites & big sprites for all
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Keeping the 30x40 for now; might change my mind later.
Kept the gmax sprites but they're unused.
2020-03-03 20:22:57 -08:00
Kurt
4116fb5b9b
Fix sprite format for gen3
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Closes #2725
Fix crash if canceling the FRLG version select
Co-Authored-By: Kermalis <kermalis@users.noreply.github.com>
2020-02-20 19:36:06 -08:00
Kurt
fc9d0b4b24
Add hint for pkm with dummied moves
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Closes #2716
2020-02-16 12:17:36 -08:00
Kurt
e8759ee538
Determine shiny as square if fateful && shiny
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regardless of xor value result
gotta make those shinies pop ;)
ty anubis
2020-02-13 16:51:14 -08:00
Kurt
43036e7e94
Add team index recognition
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lock by default until we find the location that locks team slots
2020-02-01 18:56:23 -08:00
Kurt
8acb336d51
Use enum for species comparisons
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slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Matt
c4602b47f9
Use 68x56 sprites for LGPE ( #2555 )
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Adds LGPE sprites for those not found in SWSH, and causes LGPE picturebox generation to use the 68x56 sized sprites instead of 40x30.
2019-12-02 16:08:48 -08:00
Kurt
e8f5ac8a00
Minor clean
2019-11-25 22:51:07 -08:00
Kurt
462aea8c8c
Update some square calls to use format
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#2522
just wanna be explicit no usages if it's not gen8+
2019-11-25 09:31:41 -08:00
Archit Date
a05bed8f18
updated shiny indicator for xor0 ( #2522 )
2019-11-25 09:27:42 -08:00
Kurt
4630bb83c8
Fix using wrong sprite size on gen7 saves
2019-11-15 18:58:46 -08:00
Kurt
cefb56a749
Sword/Shield Update
2019-11-15 17:52:08 -08:00
Kurt
72aee7540d
Enable nullable for drawing project
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Found one NRE: daycare slot graying
Found one missing reference: GO icon (due to netcore3 refactor)
2019-10-07 19:10:38 -07:00
Kurt
ffe3a4ba15
Relocate resource naming for sprite fetch to draw
2019-10-03 18:23:40 -07:00
Kurt
94baab1c45
Split off image generation to separate project ( #2395 )
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With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.
Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00