Closes#1699
tested on black2 & white, skin isn't corrupt on game boot and appears
correctly
still don't like setpixel/System.Drawing reliance (maybe split logic to
CGearSkin & CGearSkinVisualizer) for PKHeX.Core compat
not gonna add sprites because these are useless, anyone can submit via
pr (image might need downscaling to <15x15)
Closes#1703
remove useless null checks (throws the exact same exception it would if
it were not there, except without detail)
game depends on an existing value to check for if the item is truly
"New"
Closes#1670
Don't clear count=0 slots for gen7+
For sorting, put all the count=0 at the near top (any feedback on how
this actually works?)
There are too many phrases,
I have no plan to complete all list of phrases.
But I think user can edit phrases of each facility
by using their phrase settings.
Closes#1600 , memecrypto is applied on first export but not cleared
prior to second export, thus resulting in a checksum over garbage data
that is permanently lost when the new memecrypto sig is applied.
Solve this by keeping track of memecrypto application status.
fix hall of fame fixed offset
fix ball throw type unlock/learned flags using fixed offset
fix current throw type defaulting to -1 when Nihilist (new USUM style)
by adding in for USUM
add fused slot offset fetching
convert event flag combined byte fetch to use Get/SetEventFlag with
event flag references.
add ZRingUnlocked sav properties & checkbox for toggling
set AlolaTime only if the combobox is enabled (only disabled if not yet
set by game)
Closes#1595
slightly different in USUM, any difference increased the cap:
070 999999->999999999
071 999999->999999999
072 999999->999999999
073 999999->999999999
074 999999->999999999
192 9999->65535
193 9999->65535
194 9999->65535
197 9999->65535
Worth noting that these were undocumented record IDs and likely unused
in Sun/Moon; don't really need to split these tables but good for
documentation purposes.
Trainer7 grabs maxes from the save without specifying version, so add an
overload to default to USUM (even though the unused records will have
bad caps, they're unused in SM so whatever).
I highly doubt this is causing save corruption; looked through the
disassembly and the offset ptrs are the same relative to sun/moon.
Implementation is flexible for both as gamefreak allocated enough space
in each bit array.
pokedex editor recognizes bools correctly (including for formes).