pull out some move data fetching to separate class
add methods to quickly fetch if the move is learnable via that method
eventual plan is this:
replace
'fetch all possible moves then look within' move validation
with:
'peek if learnable, and get info how' move validation
advantages:
- returns game the move was learned in and the level (if appropriate)
- infinitely less object creation (garbage collection)
- only looks for a given move, doesn't have to fetch everything before
checking
- faster than full fetch, can be made even faster by optimizing lookups.
subject to change :)
Gen7 weavile can exist in gen4 as sneasel; existing code had pruned it
from gen4. Skip pruning for this case
probably overdid the checks but whatever. works.
Thanks /u/ThrowawayReddNinja for pointing out this false flagged case
with an example!
amount of pkm obj classes is pretty high, move the static utility
classes to another folder
breaks usage of pkm.ShowdownText; removes a dependency from PKM.
Remove edge case handling for level 2 blissey; updates over the past 2
(yay 2 years of legality checking) can now handle that case without
special handling.
Correctly fixes#1163 (test cases added), eg wooper->quagsire would
learn yawn at 31 before evolving; the getmoves wouldn't provide yawn
(stopped at 30) with the old code; the lvl decrement was removed in the
incorrect commit, providing a legal verdict which was obtained
incorrectly (dexlevels were inaccurate)
Closes#1829
"In Pokémon Ultra Sun and Ultra Moon, Murkrow is programmed to be able
to learn Punishment through breeding, but no other Pokémon in the Flying
Group can pass down Punishment as an Egg Move in those games. Vullaby
and Mandibuzz are the only Flying Egg Group Pokémon that can learn
Punishment, but they cannot pass down the move due to being female-only
species."
fix roamer3 not setting IVs
fix usum z items rightmost pixel getting chopped off
use Gen* instead of GenNumber for specific cases (faster)
add WasGiftEgg location case for Gen7
remove some unnecessary array allocations
one large list at static.rodata:005E6860, formatted to look like AO
table with deletions & insertions at the bottom.
bitflags are used in one large set (not 4 chunks of 4 like prior).
haunter caught at level 20, transferred at 24, leveled once as gengar
did not allow gengar in the chain as it is assumed (incorrectly) that
gengar is evolved after transfer.
determine if the lower levels of the next step's evolution rung are
valid, using the same logic as pikachu case but to handle the other side
Closes#1564
(should probably refactor the encounter chain generator to use the base
encounter data if known, but oh well works fine and isn't a cpu hog)
more usum prep
don't allocate empty array on every savefile creation (use linq All
comparison)
add percent seen/caught savefile properties for data analysis purposes
fetch is exclusively done with version already known; there are cases
where version can change for eggs so it's safer this way.
version change reference (gen6+):
212a489335