Commit graph

8 commits

Author SHA1 Message Date
Kaphotics
016a0e3aee Reduce reliance on PKX
Certain calculations are best done with direct references.
Indirectly fixed Shiny button bug (8 <= xor < 16) for past gen games.
2016-07-17 23:40:40 -07:00
Kaphotics
f981621452 Simplify ability / entry retrieval 2016-07-17 23:04:39 -07:00
Kaphotics
f5bacf236c Add&Split out PersonalTable
Will eventually have more complex operations associated with it, as the
PersonalInfo[] could not do that sort of logic.
2016-07-17 22:39:18 -07:00
Kaphotics
1779420af1 Add gen3 personal info, move object refs
All PersonalInfo arrays are referenced from PersonalInfo's class instead
of Legal

Fixed a few bugs in the process (species translation, gen switch)
2016-07-03 15:05:15 -07:00
Kaphotics
54bc0b320d Add PersonalInfo for gens4/5
Abstracted the PersonalInfo class to the multi-generation format.
Structure hasn't changed since BW sans a few additions.
2016-07-02 20:24:17 -07:00
Kaphotics
8e62803897 Tweak savefile enumeration
Use one enum to denote Version across all code, also identifies if data
is invalid
Move some SAV code to virtual members in abstract class
(BAK/Exportable/Footer)

Few minor bugfixes here and there (hiding Characteristic label, loading
pk6 to sav3, sav3 version detection via gamecode)
2016-06-27 23:03:57 -07:00
Kaphotics
e6e3caabb2 Sync basic gen3 support
Still many things not yet working (item/inventory editing needs new
string resources)
2016-06-26 14:23:41 -07:00
Kaphotics
6378eb7f56 Current progress
Still a few milestones left to hit before official release.
2016-06-19 21:22:43 -07:00
Renamed from Misc/PKM.cs (Browse further)