Kaphotics
016a0e3aee
Reduce reliance on PKX
...
Certain calculations are best done with direct references.
Indirectly fixed Shiny button bug (8 <= xor < 16) for past gen games.
2016-07-17 23:40:40 -07:00
Kaphotics
f981621452
Simplify ability / entry retrieval
2016-07-17 23:04:39 -07:00
Kaphotics
f5bacf236c
Add&Split out PersonalTable
...
Will eventually have more complex operations associated with it, as the
PersonalInfo[] could not do that sort of logic.
2016-07-17 22:39:18 -07:00
Kaphotics
1779420af1
Add gen3 personal info, move object refs
...
All PersonalInfo arrays are referenced from PersonalInfo's class instead
of Legal
Fixed a few bugs in the process (species translation, gen switch)
2016-07-03 15:05:15 -07:00
Kaphotics
54bc0b320d
Add PersonalInfo for gens4/5
...
Abstracted the PersonalInfo class to the multi-generation format.
Structure hasn't changed since BW sans a few additions.
2016-07-02 20:24:17 -07:00
Kaphotics
8e62803897
Tweak savefile enumeration
...
Use one enum to denote Version across all code, also identifies if data
is invalid
Move some SAV code to virtual members in abstract class
(BAK/Exportable/Footer)
Few minor bugfixes here and there (hiding Characteristic label, loading
pk6 to sav3, sav3 version detection via gamecode)
2016-06-27 23:03:57 -07:00
Kaphotics
e6e3caabb2
Sync basic gen3 support
...
Still many things not yet working (item/inventory editing needs new
string resources)
2016-06-26 14:23:41 -07:00
Kaphotics
6378eb7f56
Current progress
...
Still a few milestones left to hit before official release.
2016-06-19 21:22:43 -07:00