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Fix cgear png import
Closes #3231 Symptoms observed: - Tiles were too dark (not high enough RBG value due to >>3; keep 8bit color here. - Red/Blue channel inverted, swap R & B. Works? Hope this isn't something related to png storing rgb vs bgr and we'd need to check input pixel format? - Tiles were misplaced slightly, off by 1. Fix order of operations so that the tile choice value is correct.
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1 changed files with 5 additions and 5 deletions
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@ -182,10 +182,10 @@ namespace PKHeX.Core
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private static int GetRGB555_32(int val)
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private static int GetRGB555_32(int val)
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{
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{
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var R = (val >> 0 >> 3) & 0x1F;
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var R = (val >> 00) & 0xFF;
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var G = (val >> 8 >> 3) & 0x1F;
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var G = (val >> 08) & 0xFF;
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var B = (val >> 16 >> 3) & 0x1F;
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var B = (val >> 16) & 0xFF;
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return 0xFF << 24 | R << 16 | G << 8 | B;
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return 0xFF << 24 | B << 16 | G << 8 | R;
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}
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}
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private static int GetRGB555_16(ushort val)
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private static int GetRGB555_16(ushort val)
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@ -305,9 +305,9 @@ namespace PKHeX.Core
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}
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}
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// No tile found, add to list
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// No tile found, add to list
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tilelist.Add(t);
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tm.TileChoices[tileIndex] = tilelist.Count - 1;
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tm.TileChoices[tileIndex] = tilelist.Count - 1;
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tm.Rotations[tileIndex] = 0;
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tm.Rotations[tileIndex] = 0;
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tilelist.Add(t);
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}
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}
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private CGearBackground(int[] Palette, Tile[] tilelist, TileMap tm)
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private CGearBackground(int[] Palette, Tile[] tilelist, TileMap tm)
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