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https://github.com/kwsch/PKHeX
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Remove shadow info index shift
Thanks @PP-theSLAYER ! https://projectpokemon.org/home/forums/topic/53405-bug-oddity-with-shadow-recognition/?do=findComment&comment=246125
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1 changed files with 2 additions and 2 deletions
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@ -277,7 +277,7 @@ namespace PKHeX.Core
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// Get Shadow Data
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var pk = (XK3)base.GetStoredSlot(offset);
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if (pk.ShadowID > 0 && pk.ShadowID < ShadowInfo.Count)
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pk.Purification = ShadowInfo[pk.ShadowID - 1].Purification;
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pk.Purification = ShadowInfo[pk.ShadowID].Purification;
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return pk;
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}
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@ -295,7 +295,7 @@ namespace PKHeX.Core
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if (pk.ShadowID <= 0 || pk.ShadowID >= ShadowInfo.Count)
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return;
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var entry = ShadowInfo[pk.ShadowID - 1];
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var entry = ShadowInfo[pk.ShadowID];
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entry.Purification = pk.Purification;
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entry.Species = pk.Species;
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entry.PID = pk.PID;
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