Add underground save structure documentation

This commit is contained in:
Kurt 2021-11-24 00:45:11 -08:00
parent ecee6ae8a1
commit dc0f56e790
3 changed files with 135 additions and 6 deletions

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@ -207,11 +207,15 @@ namespace PKHeX.Core
{ {
return new() return new()
{ {
new SlotInfoMisc(sav.Data, 0, 0x9A8E8 + (0 * PokeCrypto.SIZE_8PARTY), true) { Type = StorageSlotType.Misc }, new SlotInfoMisc(sav.Data, 0, sav.UgSaveData.GetSlotOffset(0), true) { Type = StorageSlotType.Misc },
new SlotInfoMisc(sav.Data, 1, 0x9A8E8 + (1 * PokeCrypto.SIZE_8PARTY), true) { Type = StorageSlotType.Misc }, new SlotInfoMisc(sav.Data, 1, sav.UgSaveData.GetSlotOffset(1), true) { Type = StorageSlotType.Misc },
new SlotInfoMisc(sav.Data, 2, 0x9A8E8 + (2 * PokeCrypto.SIZE_8PARTY), true) { Type = StorageSlotType.Misc }, new SlotInfoMisc(sav.Data, 2, sav.UgSaveData.GetSlotOffset(2), true) { Type = StorageSlotType.Misc },
new SlotInfoMisc(sav.Data, 3, 0x9A8E8 + (3 * PokeCrypto.SIZE_8PARTY), true) { Type = StorageSlotType.Misc }, new SlotInfoMisc(sav.Data, 3, sav.UgSaveData.GetSlotOffset(3), true) { Type = StorageSlotType.Misc },
new SlotInfoMisc(sav.Data, 4, 0x9A8E8 + (4 * PokeCrypto.SIZE_8PARTY), true) { Type = StorageSlotType.Misc }, new SlotInfoMisc(sav.Data, 4, sav.UgSaveData.GetSlotOffset(4), true) { Type = StorageSlotType.Misc },
new SlotInfoMisc(sav.Data, 5, sav.UgSaveData.GetSlotOffset(5), true) { Type = StorageSlotType.Misc },
new SlotInfoMisc(sav.Data, 6, sav.UgSaveData.GetSlotOffset(6), true) { Type = StorageSlotType.Misc },
new SlotInfoMisc(sav.Data, 7, sav.UgSaveData.GetSlotOffset(7), true) { Type = StorageSlotType.Misc },
new SlotInfoMisc(sav.Data, 8, sav.UgSaveData.GetSlotOffset(8), true) { Type = StorageSlotType.Misc },
}; };
} }
} }

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@ -52,7 +52,7 @@ namespace PKHeX.Core
// BadgeSaveData // BadgeSaveData
// BoukenNote // BoukenNote
// TV_DATA // TV_DATA
// UgSaveData UgSaveData = new UgSaveData8b(this, 0x9A89C); // size: 0x27A0
// 0x9D03C - GMS_DATA // size: 0x31304 // 0x9D03C - GMS_DATA // size: 0x31304
// 0xCE340 - PLAYER_NETWORK_DATA // 0xCE340 - PLAYER_NETWORK_DATA
// UnionSaveData // UnionSaveData
@ -196,6 +196,7 @@ namespace PKHeX.Core
public SystemData8b System { get; } public SystemData8b System { get; }
public Poketch8b Poketch { get; } public Poketch8b Poketch { get; }
public Daycare8b Daycare { get; } public Daycare8b Daycare { get; }
public UgSaveData8b UgSaveData { get; }
#endregion #endregion
public override GameVersion Version => Game switch public override GameVersion Version => Game switch

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@ -0,0 +1,124 @@
using System;
using System.ComponentModel;
namespace PKHeX.Core
{
/// <summary>
/// Details about the Player's underground area state.
/// </summary>
/// <remarks>size: 0x27A0</remarks>
[TypeConverter(typeof(ExpandableObjectConverter))]
public sealed class UgSaveData8b : SaveBlock
{
public const int COUNT_DIGPOINTS = 10;
public const int COUNT_ENCOUNTERS = 15;
public const int COUNT_FRIENDS = 50; // 100 total with Friends+Others, not sure if it's evenly split 50/50, or if this is actually correct.
public const int COUNT_OTHERS = 50;
public const int COUNT_TRAINERS = 100;
public const int SIZE_SECRETBASE = 0x14 + (MAX_STONE_STATUE * SIZE_STATUE) + 4; // 0x270
public const int SIZE_PLAYERLISTENTRY = 0x28;
// structure:
// public int ReturnZoneID; // 0
// int ReturnGridPosX; // 4
// int ReturnPosY; // 8
// int ReturnGridPosZ; // C
// LOCATION_WORK ReturnZenmetsu_Ground; // 0x10-0x23
// (short X, short Y)[10] DigPoints; // 0x24-0x4B
// SerializedPokemonFull[15] EncountPokes; // 0x4C-0x1473 (PB8 party 0x158 per entry)
// Vector3[15] EncountPokePositions; // 0x1474-0x1527 (3 floats, 0xC per entry)
// int ReturnUgZoneID; // 0x1528
// UGRecord ugRecord; (secret base, see below documentation), size 0x270
// UgPlayerInfo[???] FriendPlayerList;
// UgPlayerInfo[???] OtherPlayerList;
// byte[100] TalkedNPCsID;
private const int OFS_DIGPOINT = 0x24;
private const int OFS_ENCOUNTPOKE = OFS_DIGPOINT + (COUNT_DIGPOINTS * (2 + 2)); // 0x4C
private const int OFS_ENCOUNTPOS = OFS_ENCOUNTPOKE + (COUNT_ENCOUNTERS * PokeCrypto.SIZE_8PARTY); // 0x1474
private const int OFS_ReturnUgZoneID = OFS_ENCOUNTPOS + (COUNT_ENCOUNTERS * (4 + 4 + 4)); // 0x1528
private const int OFS_UgRecord = OFS_ReturnUgZoneID + 4; // 0x152C
private const int OFS_FRIENDS = OFS_UgRecord + SIZE_SECRETBASE; // 0x179C
private const int OFS_OTHERS = OFS_FRIENDS + (COUNT_FRIENDS * SIZE_PLAYERLISTENTRY); // 0x1F6C
private const int OFS_NPC = OFS_OTHERS + (COUNT_OTHERS * SIZE_PLAYERLISTENTRY); // 0x273C
public const int TOTAL_SIZE = OFS_NPC + COUNT_TRAINERS;
public const int MAX_STONE_STATUE = 30;
private const int SIZE_STATUE = 0x14;
// UGRecord - Secret Base Structure:
// uint talkPlayerDataID; // 0x0
// uint talkPlayerCount; // 0x4
// UgSecretBase myBase; // 0x8
// short zoneID; // 0x8
// short posX; // 0xA
// short posY; // 0xC
// byte direction; // 0xE
// byte expansionStatus; // 0xF
//
// int goodCount; // 0x10
// UgStoneStatue[30] ugStoneStatue; 0x14
// int StatueID, int PedestalID, int X, int Y, int Direction (size: 20 bytes)
// bool isEnable; // 0x26C
public UgSaveData8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
public int ReturnZoneID { get => BitConverter.ToInt32(Data, Offset + 0x0); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x0); }
public int ReturnGridPositionX { get => BitConverter.ToInt32(Data, Offset + 0x4); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x4); }
public int ReturnGridPositionY { get => BitConverter.ToInt32(Data, Offset + 0x8); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x8); }
public int ReturnGridPositionZ { get => BitConverter.ToInt32(Data, Offset + 0xC); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0xC); }
public int ZenmetsuZoneID { get => BitConverter.ToInt32 (Data, Offset + 0x10); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x10); }
public float ZenmetsuPositionX { get => BitConverter.ToSingle(Data, Offset + 0x14); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x14); }
public float ZenmetsuPositionY { get => BitConverter.ToSingle(Data, Offset + 0x18); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x18); }
public float ZenmetsuPositionZ { get => BitConverter.ToSingle(Data, Offset + 0x1C); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x1C); }
public int ZenmetsuDirection { get => BitConverter.ToInt32 (Data, Offset + 0x20); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x20); }
private Span<byte> GetDigPoints() => Data.AsSpan(Offset + 0x24, COUNT_DIGPOINTS);
public void ClearDigPoints() => GetDigPoints().Fill(0xFF);
public int GetSlotOffset(int slot)
{
if ((uint)slot >= COUNT_ENCOUNTERS)
throw new ArgumentOutOfRangeException(nameof(slot));
return Offset + OFS_ENCOUNTPOKE + (slot * PokeCrypto.SIZE_8PARTY);
}
public int ReturnUgZoneID { get => BitConverter.ToInt32 (Data, Offset + OFS_ReturnUgZoneID); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + OFS_ReturnUgZoneID); }
public uint TalkPlayerDataID { get => BitConverter.ToUInt32(Data, Offset + OFS_UgRecord + 0x0); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + OFS_UgRecord + 0x0); }
public uint TalkPlayerCount { get => BitConverter.ToUInt32(Data, Offset + OFS_UgRecord + 0x4); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + OFS_UgRecord + 0x4); }
#region Seen NPCs
public Span<byte> GetTrainers() => Data.AsSpan(Offset + OFS_NPC, COUNT_TRAINERS);
public void SetTrainers(ReadOnlySpan<byte> data)
{
if (Data.Length > COUNT_TRAINERS)
throw new ArgumentOutOfRangeException(nameof(data.Length));
data.CopyTo(GetTrainers());
}
public byte GetNPCSeen(int index) => Data[Offset + OFS_NPC + index];
public void SetNPCSeen(int index, byte value) => Data[Offset + OFS_NPC + index] = value;
public void ClearNPC() => GetTrainers().Fill(0);
public void ClearNPC(int start, int count = COUNT_TRAINERS) => FillNPC(0, start, count);
public void FillNPC(byte value, int start = 0, int count = COUNT_TRAINERS)
{
if ((uint)start + (uint)count > COUNT_TRAINERS)
throw new ArgumentOutOfRangeException(nameof(count));
if ((uint)start > COUNT_TRAINERS)
throw new ArgumentOutOfRangeException(nameof(start));
var ofs = Offset + OFS_NPC + start;
for (int i = 0; i < count; i++)
Data[ofs + i] = value;
}
#endregion
}
}