mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-22 20:13:06 +00:00
Add bizhawk footer handler
Optimize some of the other handlers.
This commit is contained in:
parent
9c086260c6
commit
d8c8a13885
8 changed files with 113 additions and 39 deletions
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using static System.Buffers.Binary.BinaryPrimitives;
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@ -242,7 +242,8 @@ public sealed class SAV3GCMemoryCard
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SaveGameCount = 0;
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var gameCode = EncodingType.GetString(Data, offset, 4);
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var ver = SaveHandlerGCI.GetGameCode(gameCode);
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var header = Data.AsSpan(0, 4);
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var ver = SaveHandlerGCI.GetGameCode(header);
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if (ver == GameVersion.COLO)
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{
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if (HasCOLO) // another entry already exists
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@ -1,4 +1,6 @@
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namespace PKHeX.Core;
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using System;
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namespace PKHeX.Core;
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#if !(EXCLUDE_EMULATOR_FORMATS && EXCLUDE_HACKS)
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/// <summary>
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/// Provides handling for recognizing atypical save file formats.
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@ -17,7 +19,7 @@ public interface ISaveHandler
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/// </summary>
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/// <param name="input">Combined data</param>
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/// <returns>Null if not a valid save file for this handler's format. Returns an object containing header, footer, and inner data references.</returns>
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SaveHandlerSplitResult? TrySplit(byte[] input);
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SaveHandlerSplitResult? TrySplit(ReadOnlySpan<byte> input);
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}
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#endif
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@ -1,4 +1,4 @@
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using System;
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using System;
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namespace PKHeX.Core;
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@ -12,11 +12,11 @@ public sealed class SaveHandlerARDS : ISaveHandler
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public bool IsRecognized(int size) => size is ExpectedSize;
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public SaveHandlerSplitResult TrySplit(byte[] input)
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public SaveHandlerSplitResult TrySplit(ReadOnlySpan<byte> input)
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{
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// No authentication to see if it actually is a header; no size collisions expected.
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var header = input.Slice(0, sizeHeader);
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input = input.SliceEnd(sizeHeader);
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return new SaveHandlerSplitResult(input, header, Array.Empty<byte>());
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var header = input[..sizeHeader].ToArray();
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var data = input[sizeHeader..].ToArray();
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return new SaveHandlerSplitResult(data, header, Array.Empty<byte>());
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}
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}
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35
PKHeX.Core/Saves/Util/Recognition/SaveHandlerBizHawk.cs
Normal file
35
PKHeX.Core/Saves/Util/Recognition/SaveHandlerBizHawk.cs
Normal file
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@ -0,0 +1,35 @@
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using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Logic for recognizing .dsv save files from DeSmuME.
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/// </summary>
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public sealed class SaveHandlerBizHawk : ISaveHandler
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{
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private const int sizeFooter = 0x16;
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private static bool GetHasFooter(ReadOnlySpan<byte> input)
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{
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var start = input.Length - sizeFooter;
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var footer = input[start..];
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var _0x0b = ReadUInt16LittleEndian(footer[0x0B..]);
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var _0x14 = ReadUInt16LittleEndian(footer[0x14..]);
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return _0x0b == _0x14;
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}
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public bool IsRecognized(int size) => SaveUtil.IsSizeValidNoHandler(size - sizeFooter);
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public SaveHandlerSplitResult? TrySplit(ReadOnlySpan<byte> input)
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{
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if (!GetHasFooter(input))
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return null;
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var realSize = input.Length - sizeFooter;
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var footer = input[^realSize..].ToArray();
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var data = input[..realSize].ToArray();
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return new SaveHandlerSplitResult(data, Array.Empty<byte>(), footer);
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}
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}
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@ -1,5 +1,4 @@
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using System;
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using System.Text;
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using System;
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namespace PKHeX.Core;
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@ -9,27 +8,34 @@ namespace PKHeX.Core;
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public sealed class SaveHandlerDeSmuME : ISaveHandler
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{
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private const int sizeFooter = 0x7A;
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private const int ExpectedSize = SaveUtil.SIZE_G4RAW + sizeFooter;
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private const int RealSize = SaveUtil.SIZE_G4RAW;
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private const int ExpectedSize = RealSize + sizeFooter;
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private static readonly byte[] FOOTER_DSV = Encoding.ASCII.GetBytes("|-DESMUME SAVE-|");
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private const string SignatureDSV = "|-DESMUME SAVE-|";
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private static bool GetHasFooterDSV(byte[] input)
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private static bool GetHasFooter(ReadOnlySpan<byte> input)
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{
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var signature = FOOTER_DSV;
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var start = input.Length - signature.Length;
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return input.AsSpan(start).SequenceEqual(signature);
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var start = input.Length - SignatureDSV.Length;
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var footer = input[start..];
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for (int i = SignatureDSV.Length - 1; i >= 0; i--)
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{
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byte c = (byte)SignatureDSV[i];
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if (footer[i] != c)
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return false;
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}
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return true;
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}
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public bool IsRecognized(int size) => size is ExpectedSize;
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public SaveHandlerSplitResult? TrySplit(byte[] input)
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public SaveHandlerSplitResult? TrySplit(ReadOnlySpan<byte> input)
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{
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if (!GetHasFooterDSV(input))
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if (!GetHasFooter(input))
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return null;
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var footer = input.SliceEnd(SaveUtil.SIZE_G4RAW);
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input = input.Slice(0, SaveUtil.SIZE_G4RAW);
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var footer = input[^RealSize..].ToArray();
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var data = input[..RealSize].ToArray();
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return new SaveHandlerSplitResult(input, Array.Empty<byte>(), footer);
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return new SaveHandlerSplitResult(data, Array.Empty<byte>(), footer);
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}
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}
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@ -1,7 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System;
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namespace PKHeX.Core;
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@ -19,11 +16,31 @@ public sealed class SaveHandlerGCI : ISaveHandler
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private static readonly string[] HEADER_XD = { "GXXJ", "GXXE", "GXXP" }; // NTSC-J, NTSC-U, PAL
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private static readonly string[] HEADER_RSBOX = { "GPXJ", "GPXE", "GPXP" }; // NTSC-J, NTSC-U, PAL
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private static bool IsGameMatchHeader(IEnumerable<string> headers, byte[] data) => headers.Contains(Encoding.ASCII.GetString(data, 0, 4));
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private static bool IsGameMatchHeader(ReadOnlySpan<string> headers, ReadOnlySpan<byte> data)
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{
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foreach (var header in headers)
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{
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if (!IsGameMatchHeader(data, header.AsSpan()))
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return false;
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}
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return true;
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}
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private static bool IsGameMatchHeader(ReadOnlySpan<byte> data, ReadOnlySpan<char> header)
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{
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for (int i = 0; i < header.Length; i++)
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{
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var c = (byte)header[i];
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if (data[i] != c)
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return false;
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}
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return true;
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}
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public bool IsRecognized(int size) => size is SIZE_G3BOXGCI or SIZE_G3COLOGCI or SIZE_G3XDGCI;
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public SaveHandlerSplitResult? TrySplit(byte[] input)
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public SaveHandlerSplitResult? TrySplit(ReadOnlySpan<byte> input)
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{
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switch (input.Length)
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{
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return null;
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}
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byte[] header = input.Slice(0, headerSize);
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input = input.SliceEnd(headerSize);
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var header = input[..headerSize].ToArray();
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var data = input[headerSize..].ToArray();
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return new SaveHandlerSplitResult(input, header, Array.Empty<byte>());
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return new SaveHandlerSplitResult(data, header, Array.Empty<byte>());
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}
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/// <summary>
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@ -46,13 +63,13 @@ public sealed class SaveHandlerGCI : ISaveHandler
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/// </summary>
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/// <param name="gameCode">4 character game code string</param>
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/// <returns>Magic version ID enumeration; <see cref="GameVersion.Unknown"/> if no match.</returns>
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public static GameVersion GetGameCode(string gameCode)
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public static GameVersion GetGameCode(ReadOnlySpan<byte> gameCode)
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{
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if (HEADER_COLO.Contains(gameCode))
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if (IsGameMatchHeader(HEADER_COLO, gameCode))
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return GameVersion.COLO;
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if (HEADER_XD.Contains(gameCode))
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if (IsGameMatchHeader(HEADER_XD, gameCode))
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return GameVersion.XD;
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if (HEADER_RSBOX.Contains(gameCode))
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if (IsGameMatchHeader(HEADER_RSBOX, gameCode))
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return GameVersion.RSBOX;
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return GameVersion.Unknown;
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@ -88,6 +88,7 @@ public static class SaveUtil
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{
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DolphinHandler,
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new SaveHandlerDeSmuME(),
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new SaveHandlerBizHawk(),
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new SaveHandlerARDS(),
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};
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#endif
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/// </summary>
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/// <param name="size">Size in bytes of the save data</param>
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/// <returns>A boolean indicating whether or not the save data size is valid.</returns>
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public static bool IsSizeValid(int size) => Sizes.Contains(size) || Handlers.Any(z => z.IsRecognized(size));
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public static bool IsSizeValid(int size) => IsSizeValidNoHandler(size) || IsSizeValidHandler(size);
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/// <summary>
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/// Determines whether the save data size is valid for automatically detecting saves.
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/// </summary>
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/// <remarks>Only checks the <see cref="Handlers"/> list.</remarks>
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public static bool IsSizeValidHandler(int size) => Handlers.Any(z => z.IsRecognized(size));
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/// <summary>
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/// Determines whether the save data size is valid for automatically detecting saves.
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/// </summary>
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/// <remarks>Does not check the <see cref="Handlers"/> list.</remarks>
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public static bool IsSizeValidNoHandler(int size) => Sizes.Contains(size);
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}
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@ -246,7 +246,7 @@ public static class WinFormsUtil
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"gci", // Dolphin GameCubeImage
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"dsv", // DeSmuME
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"srm", // RetroArch save files
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"fla", // flashcard
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"fla", // flash
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"SaveRAM", // BizHawk
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};
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