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Emerald: Add walda wallpaper
use block editor
f7a699c686/include/global.h (L1045)
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@ -211,6 +211,13 @@ namespace PKHeX.Core
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}
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protected override int SeenOffset3 => 0x3B24;
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protected override int SeenOffset3 => 0x3B24;
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private const int Walda = 0x3D70;
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public ushort WaldaBackgroundColor { get => BitConverter.ToUInt16(Large, Walda + 0); set => BitConverter.GetBytes(value).CopyTo(Large, Walda + 0); }
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public ushort WaldaForegroundColor { get => BitConverter.ToUInt16(Large, Walda + 2); set => BitConverter.GetBytes(value).CopyTo(Large, Walda + 2); }
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public byte WaldaIconID { get => Large[Walda + 0x14]; set => Large[Walda + 0x14] = value; }
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public byte WaldaPatternID { get => Large[Walda + 0x15]; set => Large[Walda + 0x15] = value; }
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public bool WaldaUnlocked { get => Large[Walda + 0x16] != 0; set => Large[Walda + 0x16] = (byte)(value ? 1 : 0); }
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#endregion
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#endregion
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private const uint EXTRADATA_SENTINEL = 0x0000B39D;
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private const uint EXTRADATA_SENTINEL = 0x0000B39D;
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