Merge pull request #260 from ajtudela/master

Full translation for spanish language except C-Gear Skin. I don't know why it didn't have translated..
This commit is contained in:
Kaphotics 2016-09-11 15:16:42 -07:00 committed by GitHub
commit d3188b51b8
2 changed files with 254 additions and 78 deletions

29
PKHeX.userprefs Normal file
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@ -0,0 +1,29 @@
<Properties StartupItem="PKHeX\PKHeX.csproj">
<MonoDevelop.Ide.ItemProperties.PKHeX PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|x86" />
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.Workbench ActiveDocument="PKHeX\Subforms\Save Editors\SAV_SimpleTrainer.Designer.cs">
<Files>
<File FileName="PKHeX\Resources\text\es\lang_es.txt" Line="1" Column="1" />
<File FileName="PKHeX\Subforms\Save Editors\Gen6\SAV_PokeBlockORAS.cs" Line="38" Column="75" />
<File FileName="PKHeX\Subforms\Save Editors\Gen6\SAV_HallOfFame.Designer.cs" Line="613" Column="46" />
<File FileName="PKHeX\Subforms\Save Editors\Gen6\SAV_Trainer.Designer.cs" Line="1824" Column="43" />
<File FileName="PKHeX\Subforms\Save Editors\Gen6\SAV_PokedexORAS.Designer.cs" Line="528" Column="53" />
<File FileName="PKHeX\Resources\text\en\text_Character_en.txt" Line="1" Column="1" />
<File FileName="PKHeX\Properties\Resources.Designer.cs" Line="20278" Column="54" />
<File FileName="PKHeX\Resources\text\es\text_Character_es.txt" Line="26" Column="39" />
<File FileName="PKHeX\Subforms\PKM Editors\MemoryAmie.Designer.cs" Line="804" Column="47" />
<File FileName="PKHeX\Subforms\Save Editors\Gen6\SAV_SuperTrain.Designer.cs" Line="3" Column="33" />
<File FileName="PKHeX\MainWindow\Main.Designer.cs" Line="5394" Column="49" />
<File FileName="PKHeX\Saves\SaveFile.cs" Line="113" Column="23" />
<File FileName="PKHeX\MainWindow\Main.cs" Line="3510" Column="25" />
<File FileName="PKHeX\MainWindow\Main.resx" Line="1261" Column="25" />
<File FileName="PKHeX\PKM\PK6.cs" Line="555" Column="23" />
<File FileName="PKHeX\Subforms\Save Editors\SAV_SimpleTrainer.Designer.cs" Line="809" Column="47" />
<File FileName="PKHeX\Subforms\Save Editors\Gen5\SAV_CGearSkin.Designer.cs" Line="138" Column="39" />
</Files>
</MonoDevelop.Ide.Workbench>
</Properties>

View file

@ -38,6 +38,8 @@ Menu_LoadBoxes = Cargar Cajas
Menu_DumpBoxes = Exportar Cajas
Menu_Report = Informe de la caja
Menu_Database = Base de datos de PKM
Menu_MGDatabase = Base de datos de regalo misterioso
Menu_BatchEditor = Editor por lotes
Menu_Other = Otro
Menu_OpenSDF = Abrir carpeta SaveDataFiler
Menu_OpenSDB = Abrir carpeta SaveDataBackup
@ -76,6 +78,8 @@ Label_PKRSdays = d:
Label_Country = País:
Label_SubRegion = Subregión:
Label_3DSRegion = Región 3DS:
L_NSparkle = Brillo de N
CHK_NSparkle = Activo
---------------------Met Tab Data-----------------------
Tab_Met = Conocido
Label_OriginGame = Juego Original:
@ -92,6 +96,7 @@ Label_EggLocation = Lugar:
Label_EggDate = Fecha:
--------------------Stats Tab Data----------------------
Tab_Stats = Estadísticas
CHK_HackedStats = Estadísticas Hackeadas
Label_IVs = IVs
Label_EVs = EVs
Label_Stats = Esta.
@ -101,6 +106,7 @@ Label_DEF = Defensa:
Label_SPA = Atq. Esp.:
Label_SPD = Def. Esp.:
Label_SPE = Velocidad:
Label_SPC = Especial:
Label_Total = Total:
Label_HiddenPowerPrefix = Tipo del Poder Oculto:
Label_CharacteristicPrefix = Características:
@ -142,34 +148,37 @@ Tab_SAV = SAV
B_OpenPokePuffs = Pokélito
B_OpenItemPouch = Inventario
B_OpenTrainerInfo = Entrenador
B_OUTPasserby = Transeúntes
B_OpenBoxLayout = Fondos Cajas
B_OpenWondercards = Tarjetas Misteriosas
B_OpenBerryField = C. de Bayas
B_OpenSuperTraining = Superentren.
B_OpenHallofFame = Hall de la fama
B_OpenOPowers = Poder O
B_OpenEventFlags = Eventos
B_OpenPokedex = Pokédex
B_OpenSuperTraining = Superentren.
B_OpenBerryField = C. de Bayas
B_OpenPokeBlocks = Pokécubos
B_OpenLinkInfo = Datos Enlace
--
B_OpenSecretBase = Base Secreta
B_CGearSkin = C-Gear
--------------------Tab Internals-----------------------
L_Party = Equipo:
L_BattleBox = Caja de Combate:
L_ReadOnlyPBB = Sólo leer.
L_ReadOnlyPBB = Sólo lectura.
GB_Daycare = Guardería
GB_GTS = GTS
GB_Fused = Fusionado
GB_Fused = Fusión
GB_SUBE = Viejo
DayCare_HasEgg = Huevo Disponible
L_DaycareSeed = Seed
L_ReadOnlyOther = Sólo leer.
L_DaycareSeed = Semill.
L_ReadOnlyOther = Sólo lectura.
B_JPEG = Guardar PGL .JPEG
B_OpenHallofFame = Hall de la fama
B_OUTPasserby = Transeúntes
B_VerifyCHK = Checksums
B_SaveBoxBin = Save Box Data++
L_GameSync = Game Sync ID:
L_Secure1 = Secure Value 1:
L_Secure2 = Secure Value 2:
B_SaveBoxBin = Guardar Cajas++
L_GameSync = ID de Sincronización:
L_Secure1 = Valor Seguro 1:
L_Secure2 = Valor Seguro 2:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
@ -293,23 +302,23 @@ B_Save = Guardar
------------------Super Training-----------------------
CHK_SuperTraining = Superentrenamiento Normal
CHK_SuperTrain1_HP = Nv. 1: PS
CHK_SuperTrain1_ATK = Nv. 1: Atq
CHK_SuperTrain1_DEF = Nv. 1: Def
CHK_SuperTrain1_SPA = Nv. 1: AtE
CHK_SuperTrain1_SPD = Nv. 1: DfE
CHK_SuperTrain1_SPE = Nv. 1: Vel
CHK_SuperTrain1_ATK = Nv. 1: Ataque
CHK_SuperTrain1_DEF = Nv. 1: Defensa
CHK_SuperTrain1_SPA = Nv. 1: Ataque Especial
CHK_SuperTrain1_SPD = Nv. 1: Defensa Especial
CHK_SuperTrain1_SPE = Nv. 1: Velocidad
CHK_SuperTrain2_HP = Nv. 2: PS
CHK_SuperTrain2_ATK = Nv. 2: Atq
CHK_SuperTrain2_DEF = Nv. 2: Def
CHK_SuperTrain2_SPA = Nv. 2: AtE
CHK_SuperTrain2_SPD = Nv. 2: DfE
CHK_SuperTrain2_SPE = Nv. 2: Vel
CHK_SuperTrain2_ATK = Nv. 2: Ataque
CHK_SuperTrain2_DEF = Nv. 2: Defensa
CHK_SuperTrain2_SPA = Nv. 2: Ataque Especial
CHK_SuperTrain2_SPD = Nv. 2: Defensa Especial
CHK_SuperTrain2_SPE = Nv. 2: Velocidad
CHK_SuperTrain3_HP = Nv. 3: PS
CHK_SuperTrain3_ATK = Nv. 3: Atq
CHK_SuperTrain3_DEF = Nv. 3: Def
CHK_SuperTrain3_SPA = Nv. 3: AtE
CHK_SuperTrain3_SPD = Nv. 3: DfE
CHK_SuperTrain3_SPE = Nv. 3: Vel
CHK_SuperTrain3_ATK = Nv. 3: Ataque
CHK_SuperTrain3_DEF = Nv. 3: Defensa
CHK_SuperTrain3_SPA = Nv. 3: Ataque Especial
CHK_SuperTrain3_SPD = Nv. 3: Defensa Especial
CHK_SuperTrain3_SPE = Nv. 3: Velocidad
CHK_SecretUnlocked = Superentrenamiento Desbloqueado
CHK_SecretComplete = Superentrenamiento Completa
CHK_SuperTrain4_1 = Nv. 4: Dificultad tras otra
@ -330,20 +339,25 @@ L_Hits = Golpes restantes:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! MemoryAmie = Editor de Memorias / Amigos
! MemoryAmie = Editor de Memorias / Poké Recreo
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Cancelar
BTN_Save = Guardar
L_Handler = Manejador Actual:
L_Handler = Dueño Actual:
B_ClearAll = Limpiar todo
-
Tab_OTMemory = Memorias con: EO
L_OT_Friendship = Amistad:
L_OT_Affection = Cariño:
L_OT_Affection = Afecto:
L_OT_TextLine = Tipo Memoria:
Tab_CTMemory = Memorias con: noEO
L_CT_Friendship = Amistad:
L_cT_Affection = Cariño:
Tab_Residence = Residencia
GB_Residence = El Pokémon ha residido en:
L_Enjoyment = Diversión:
L_Fullness = Saciedad:
--
L_Country = País
L_Region = Región
@ -353,7 +367,7 @@ L_Geo2 = Anterior 2:
L_Geo3 = Anterior 3:
L_Geo4 = Anterior 4:
--
L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ;
L_Arguments = Deshabilitado ; Nunca dejado ; EO ; Gen Pas ; Memorias con ; Pokémon ; Área ; Objeto(s) ; Mov. ; Localización ;
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
@ -364,12 +378,73 @@ L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ;
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokeBlockORAS = Editor de Pokécubos
- Change stuff below this line, not above.
-------------------------------------------------------
L_Red = Pokécubos Rojos:
L_Blue = Pokécubos Azules:
L_Pink = Pokécubos Rosas:
L_Green = Pokécubos Verdes:
L_Yellow = Pokécubos Amarillos:
L_Rainbow = Pokécubos Arcoíris:
L_Red = Pokécubos Rojos Plus:
L_Blue = Pokécubos Azules Plus:
L_Pink = Pokécubos Rosas Plus:
L_Green = Pokécubos Verdes Plus:
L_Yellow = Pokécubos Amarillos Plus:
L_Rainbow = Pokécubos Arcoíris Plus:
B_RandomizeBerries = PkCubos aleatorios
B_GiveAllBlocks = Todos Max
B_Cancel = Cancelar
B_Save = Guardar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Link6 = Editor de Enlace de Datos
- Change stuff below this line, not above.
-------------------------------------------------------
TAB_Main = Inicio
TAB_PKM = Pokémon
TAB_Items = Objetos
L_BP = Ptos Batalla:
L_Pokemiles: PokéMillas
CHK_LinkAvailable = Habilitar Pokémon Link
B_Import = Importar
B_Export = Exportar
B_Cancel = Cancelar
B_Save = Guardar
L_Item1 = Objeto 1:
L_Item2 = Objeto 2:
L_Item3 = Objeto 3:
L_Item4 = Objeto 4:
L_Item5 = Objeto 5:
L_Item6 = Objeto 6:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_SuperTrain = Records de Superentrenamiento
- Change stuff below this line, not above.
----------------------Buttons--------------------------
L_Records = Records
L_Bags = Bolsas de Entrenamiento
L_Species = Especie:
L_Unk = L_Unk
L_Time0 = Tiempo:
L_Time1 = Tiempo1
L_Time2 = Tiempo2
L_UNKNOWN = DESCONOCIDO
L_Species2 = Especie
B_Cancel = Cancelar
B_Save = Guardar
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_BerryField = Visor de Campos de Bayas
- Change stuff below this line, not above.
-------------------------------------------------------
L_Berry = Baya:
L_Field = Campo:
L_Unfinished = Unfinished: Needs More Research
L_Unfinished = Sin acabar: Necesita más investigación
L_u1 = 1
L_u2 = 2
L_u3 = 3
@ -397,7 +472,7 @@ L_BoxName = Nombre de la caja:
! SAV_EventFlagsORAS = Editor de Eventos (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_Ash = Asho volcánico:
L_Ash = Ceniza volcánica:
GB_Misc = Misc
flag_0288 = Multi Statuette
flag_0287 = Rotation Statuette
@ -412,7 +487,7 @@ flag_0284 = Singles Statuette
GB_Rebattle = Rebattle
flag_2835 = (AS) Latios Capturado
flag_0420 = (AS) Latios Derrotado
L_SkyTower = *Sky Tower
L_SkyTower = *Torre del Cielo
flag_2834 = (OR) Latias Capturado
flag_0419 = (OR) Latias Derrotado
flag_2828 = (OR) Tornadus Capturado
@ -467,12 +542,12 @@ flag_2831 = (AS) Zekrom Capturado
flag_0183 = (AS) Zekrom Derrotado
flag_2840 = (AS) Kyogre Capturado
flag_0647 = (AS) Kyogre Derrotado
GB_Researcher = FlagDiff Researcher
GB_Researcher = Investigador de FlagDiff
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Carg. Nuevo
B_LoadOld = Carg. Antiguo
GB_FlagStatus = Check Flag Status
B_LoadOld = Carg. Antig.
GB_FlagStatus = Comprobar Estado de Flags
L_Flag = Flag:
CHK_CustomFlag = Estado:
B_Save = Guardar
@ -501,11 +576,11 @@ flag_0114 = Zygarde Capturado
flag_0790 = Zygarde Derrotado
flag_0115 = Mewtwo Capturado
flag_0963 = Mewtwo Derrotado
GB_Researcher = FlagDiff Researcher
GB_Researcher = Investigador de FlagDiff
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Carg. Nuevo
B_LoadOld = Carg. Antiguo
B_LoadOld = Carg. Antig.
flag_2239 = 2239
flag_2238 = 2238
flag_2237 = 2237
@ -515,7 +590,7 @@ flag_0004 = Flag4
flag_0003 = Flag3
flag_0002 = Flag2
flag_0001 = Flag1
GB_FlagStatus = Check Flag Status
GB_FlagStatus = Comprobar Estado de Flags
L_Flag = Flag:
CHK_CustomFlag = Estado:
B_Cancel = Cancelar
@ -525,7 +600,7 @@ B_Cancel = Cancelar
! SAV_PokedexORAS = Editor de Pokédex (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_goto = goto:
L_goto = Ir a:
GB_Owned = Obtenido
CHK_P1 = Obtenido
CHK_P2 = Macho
@ -533,10 +608,14 @@ CHK_P3 = Hembra
CHK_P4 = Macho brillante
CHK_P5 = Hembra brillante
GB_Encountered = Encontrado
GB_Displayed = Aparecido
CHK_P6 = Macho
CHK_P7 = Hembra
CHK_P8 = Macho brillante
CHK_P9 = Hembra brillante
L_FormsSeen = Formas vistas
L_FormDisplayed = Formas mostradas
B_ModifyForms = Modificar...
L_DexNav = Nvl. DexNav:
GB_Language = Idiomas
CHK_L1 = Japonés
@ -547,7 +626,7 @@ CHK_L5 = Alemán
CHK_L6 = Español
CHK_L7 = Coreano
B_Modify = Modificar...
B_GiveAll = Marcar todos
B_GiveAll = Todos Max
L_Spinda = Spinda:
B_Save = Guardar
B_Cancel = Cancelar
@ -557,7 +636,7 @@ B_Cancel = Cancelar
! SAV_PokedexXY = Editor de Pokédex (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
L_goto = ir a:
L_goto = Ir a:
GB_Owned = Obtenido
CHK_F1 = Extranjero (Pre)
CHK_P1 = Nativo (Kalos)
@ -566,11 +645,14 @@ CHK_P2 = Macho
CHK_P3 = Hembra
CHK_P4 = Macho brillante
CHK_P5 = Hembra brillante
GB_Displayed = Mostrado
GB_Displayed = Aparecido
CHK_P6 = Macho
CHK_P7 = Hembra
CHK_P8 = Macho brillante
CHK_P9 = Hembra brillante
L_FormsSeen = Formas vistas
L_FormDisplayed = Formas mostradas
B_ModifyForms = Modificar...
GB_Language = Idiomas
CHK_L1 = Japonés
CHK_L2 = Inglés
@ -580,7 +662,7 @@ CHK_L5 = Alemán
CHK_L6 = Español
CHK_L7 = Coreano
B_Modify = Modificar...
B_GiveAll = Marcar todos
B_GiveAll = Todos Max
L_Spinda = Spinda:
B_Save = Guardar
B_Cancel = Cancelar
@ -607,6 +689,7 @@ Label_EncryptionConstant = Cte. de Encriptación:
CHK_Nicknamed = Apodo:
Label_Species = Especie:
L_PartyNum = N. equipo:
B_Delete = Borrar
B_Close = Guardar
! End
! -----------------------------------------------------
@ -614,12 +697,7 @@ B_Close = Guardar
! SAV_Inventory = Editor de Inventario
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Pouch = Pokélitos
B_DisplayBerries = Bayas
B_DisplayMedicine = Medicinas
B_DisplayTMHM = MT/MO
B_DisplayKeyItems = Objetos clave
B_DisplayItems = Objetos
B_GiveAll = Todos Max
B_Save = Guardar
B_Cancel = Cancelar
! End
@ -677,7 +755,7 @@ B_Save = Guardar
! SAV_SecretBase = Editor de Bases Secretas
- Change stuff below this line, not above.
-------------------------------------------------------
L_FlagsCaptured = Flags Captur.:
L_FlagsCaptured = Capturadas:
B_FSave = <
B_GiveDecor = Marcar Decoraciones
B_Cancel = Cancelar
@ -688,10 +766,10 @@ L_Favorite = Favoritos:
f_MAIN = Inicio
L_TrName = Nombre Ent.:
L_BaseLocation = Localización Base:
L_Happy = Happy:
L_Encourage = Encourage:
L_Blackboard = Blackboard:
L_Confetti = Confetti:
L_Happy = Feliz:
L_Encourage = Estimulante:
L_Blackboard = Pizarra:
L_Confetti = Confeti:
L_TeamName = Nombre Eq.:
L_TeamSlogan = Eslógan Eq.:
--
@ -709,11 +787,11 @@ L_EncryptionConstant = ENC:
L_IVs = IVs
L_EVs = EVs
L_HP = PS
L_ATK = ATQ
L_DEF = DEF
L_SpA = AtE
L_SpD = DfE
L_SPE = VEL
L_ATK = Atq.
L_DEF = Def.
L_SpA = AtqE.
L_SpD = DefE.
L_SPE = Vel.
L_PKFriendship = Amistad:
L_PPUps = PPs
! End
@ -724,14 +802,20 @@ L_PPUps = PPs
-------------------------------------------------------
Tab_Multiplayer = Multijugador
L_MultiplayerSprite = Icono Multijugador:
L_Style = Estilo:
GB_Sayings = Frases guardadas
L_Saying1 = 1:
L_Saying2 = 2:
L_Saying3 = 3:
L_Saying4 = 4:
L_Saying5 = 5:
--
Tab_BadgeMap = Medallas/Mapa
GB_Map = Posición en el Mapa
L_CurrentMap = Mapa actual:
L_X = Coordenada X:
L_Z = Coordenada Z:
L_Y = Coordenada Y:
L_Offset = (offset)
--
Tab_Appearance = Apariencia (X/Y)
L_Outfit = Valores Atuendos
B_GiveAccessories = Marcar Accesorios
@ -746,7 +830,9 @@ L_FacialHair = Pelo Facial:
L_Hairstyle = Estilo Pelo:
L_HairColor = Color Pelo:
L_SkinColor = Color Piel:
GB_MaisonCurrent = Maison Streaks (Current)
--
Tab_Maison = Mansión
GB_MaisonCurrent = Rachas Mansión (Actual)
L_SuperC = Super
L_NormalC = Normal
L_MultiC = Multi:
@ -754,7 +840,7 @@ L_RotationC = Rotation:
L_TriplesC = Triples:
L_DoublesC = Dobles:
L_SinglesC = Indiv.:
GB_MaisonBest = Maison Streaks (Best)
GB_MaisonBest = Rachas Mansión (Mejor)
L_SuperB = Super
L_NormalB = Normal
L_MultiB = Multi:
@ -765,28 +851,77 @@ L_SinglesB = Indiv:
B_Save = Guardar
L_Stats = Estadísticas
B_Cancel = Cancelar
--
Tab_Overview = Inicio
L_Seconds = Seg:
L_Minutes = Min:
L_Hours = Hrs:
L_TrainerName = Nombre Entr.:
L_Language = Idioma:
L_PM = PokéMillas:
L_Region = Subregión:
L_BP = BP:
L_Country = País:
B_MaxCash = +
L_3DSReg = Región 3DS:
L_Money = $:
L_SID = SID:
L_TID = TID:
L_TrainerName = Nombre Entrena.:
L_SID = SID:
--
GB_Adventure = Información de la Aventura
L_Seconds = Seg:
L_Minutes = Min:
L_Hours = Hrs:
L_Started = Comienzo:
L_Fame = Hall Fama:
L_LastSaved = Último:
--
GB_Stats = Estadísticas
L_PM = PokéMillas:
L_BP = BP:
L_Style = Estilo:
L_Value = Valor
GB_Sayings = Saved Sayings
L_Saying1 = 1:
L_Saying2 = 2:
L_Saying3 = 3:
L_Saying4 = 4:
L_Saying5 = 5:
L_Offset = (offset)
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_SimpleTrainer = Editor del Entrenador
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Trainer = Nombre
L_TrainerName = Nombre Entr.:
B_MaxCash = +
L_Money = $:
L_TID = TID:
L_SID = SID:
GB_Adventure = Información de la Aventura
L_Seconds = Seg:
L_Minutes = Min:
L_Hours = Hrs:
L_Started = Comienzo:
L_Fame = Hall Fama:
GB_Badges = Medallas
GB_Map = Posición en el Mapa
L_CurrentMap = Mapa actual:
L_X = Coordenada X:
L_Z = Coordenada Z:
L_Y = Coordenada Y:
GB_Options = Opciones
label1 = Tipo Son.:
LBL_TextSpeed = Vel. Texto:
LBL_BattleStyle = Estilo Bat.:
CHK_BattleEffects = Usar efectos de batalla
B_Cancel = Cancelar
B_Save = Guardar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_SimplePokedex = Editor de Pokédex
- Change stuff below this line, not above.
-------------------------------------------------------
label2 = Atrapados:
Label_Seen = Vistos:
B_SeenNone = Visto Ninguno
B_SeenAll = Vistos Todos
B_CaughtNone = Atrapado Ninguno
B_CaughtAll = Atrapados Todos
B_Cancel = Cancelar
B_Save = Guardar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
@ -800,3 +935,15 @@ B_Output = Exportar
B_Cancel = Cancelar
B_Save = Guardar
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_CGearSkin = Editor de la apariencia del C-Gear
- Change stuff below this line, not above.
-------------------------------------------------------
B_ImportPNG = Importar .png
B_ExportPNG = Exportar .png
B_ImportCGB = Importar .cgb/.psk
B_ExportCGB = Exportar .cgb
B_Cancel = Cancelar
B_Save = Guardar
! End