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Change Totem sprite indication to orange aura
Closes #3880 Co-Authored-By: Jonathan Herbert <3344332+foohyfooh@users.noreply.github.com>
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1ed6efd465
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2 changed files with 6 additions and 3 deletions
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@ -145,9 +145,12 @@ public abstract class SpriteBuilder : ISpriteBuilder<Image>
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{
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{
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var baseform = FormInfo.GetTotemBaseForm(species, form);
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var baseform = FormInfo.GetTotemBaseForm(species, form);
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var baseImage = GetBaseImageDefault(species, baseform, gender, formarg, shiny, context);
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var baseImage = GetBaseImageDefault(species, baseform, gender, formarg, shiny, context);
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if (baseImage == null)
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if (baseImage is not Bitmap b)
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return null;
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return null;
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return ImageUtil.ToGrayscale(baseImage);
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SpriteUtil.GetSpriteGlow(baseImage, 0, 165, 255, out var pixels, true);
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var layer = ImageUtil.GetBitmap(pixels, b.Width, b.Height, b.PixelFormat);
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return ImageUtil.LayerImage(baseImage, layer, 0, 0);
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}
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}
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private Image? GetBaseImageDefault(ushort species, byte form, int gender, uint formarg, bool shiny, EntityContext context)
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private Image? GetBaseImageDefault(ushort species, byte form, int gender, uint formarg, bool shiny, EntityContext context)
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@ -231,7 +231,7 @@ public static class ImageUtil
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{
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{
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if (data[i + 3] == 0)
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if (data[i + 3] == 0)
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continue;
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continue;
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byte greyS = (byte)(((0.3 * data[i + 2]) + (0.59 * data[i + 1]) + (0.11 * data[i + 0])) / 3);
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byte greyS = (byte)(((0.3 * data[i + 2]) + (0.59 * data[i + 1]) + (0.11 * data[i + 0])));
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data[i + 0] = greyS;
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data[i + 0] = greyS;
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data[i + 1] = greyS;
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data[i + 1] = greyS;
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data[i + 2] = greyS;
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data[i + 2] = greyS;
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