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Fix hgss swarm slots replacement
note that dppt only have grass swarm
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1 changed files with 6 additions and 3 deletions
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@ -246,15 +246,18 @@ namespace PKHeX.Core
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}
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private static void MarkG4SwarmSlots(ref EncounterArea[] Areas, EncounterArea[] SwarmAreas)
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{
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// Swarm slots replace slots 0 and 1 from encounters data
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// Grass Swarm slots replace slots 0 and 1 from encounters data
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// for surfing only replace slots 0 from encounters data
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// for fishing replace one or several random slots from encounters data, but all slots have the same level, it's ok to only replace the first
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// Species id are not included in encounter tables but levels can be copied from the encounter raw data
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foreach(EncounterArea Area in Areas)
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foreach (EncounterArea Area in Areas)
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{
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var SwarmSlots = SwarmAreas.Where(a => a.Location == Area.Location).SelectMany(s => s.Slots);
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var OutputSlots = new List<EncounterSlot>();
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foreach (EncounterSlot SwarmSlot in SwarmSlots)
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{
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foreach (var swarmSlot in Area.Slots.Where(s => s.Type == SwarmSlot.Type).Take(2).Select(slot => slot.Clone()))
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int slotsnum = SwarmSlot.Type == SlotType.Grass ? 2 : 1;
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foreach (var swarmSlot in Area.Slots.Where(s => s.Type == SwarmSlot.Type).Take(slotsnum).Select(slot => slot.Clone()))
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{
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swarmSlot.Species = SwarmSlot.Species;
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OutputSlots.Add(swarmSlot);
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