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Handle japanese name if egg
Closes #2756 For eggs that we don't know the OT of, they'll still show invalid (empty string). ty @PrometheusG !
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1 changed files with 10 additions and 8 deletions
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@ -104,10 +104,10 @@ namespace PKHeX.Core
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pk.TID = TID;
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pk.TID = TID;
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pk.SID = SID;
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pk.SID = SID;
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pk.Language = (int)GetSafeLanguage((LanguageID)SAV.Language, (LanguageID)Language);
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pk.Language = (int)GetSafeLanguage((LanguageID)SAV.Language);
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pk.OT_Name = !string.IsNullOrWhiteSpace(OT_Name) ? OT_Name : SAV.OT;
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pk.OT_Name = !string.IsNullOrWhiteSpace(OT_Name) ? OT_Name : SAV.OT;
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if (IsEgg)
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if (IsEgg)
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pk.IsEgg = true; // lang should be set to japanese by IsEgg setter
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pk.IsEgg = true; // lang should be set to japanese already
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}
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}
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pk.Nickname = SpeciesName.GetSpeciesNameGeneration(Species, pk.Language, 3); // will be set to Egg nickname if appropriate by PK3 setter
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pk.Nickname = SpeciesName.GetSpeciesNameGeneration(Species, pk.Language, 3); // will be set to Egg nickname if appropriate by PK3 setter
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@ -178,13 +178,15 @@ namespace PKHeX.Core
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};
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};
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}
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}
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private static LanguageID GetSafeLanguage(LanguageID hatchLang, LanguageID supplied)
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private LanguageID GetSafeLanguage(LanguageID hatchLang)
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{
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{
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if (supplied >= LanguageID.Japanese)
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if (IsEgg)
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return supplied;
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return LanguageID.Japanese;
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if (hatchLang < LanguageID.Hacked || hatchLang > LanguageID.Korean) // ko
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if (Language != -1)
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return LanguageID.English;
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return (LanguageID)Language;
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return hatchLang;
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if (hatchLang < LanguageID.Korean && hatchLang != LanguageID.Hacked)
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return hatchLang;
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return LanguageID.English; // fallback
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}
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}
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private static GameVersion GetRandomVersion(GameVersion version)
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private static GameVersion GetRandomVersion(GameVersion version)
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