mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-22 20:13:06 +00:00
Control Renaming
getting rid of default names
This commit is contained in:
parent
30d13e796f
commit
c3df018f1f
2 changed files with 236 additions and 217 deletions
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@ -15,126 +15,128 @@
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! Form1
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- Change stuff below this line, not above.
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----------------Overall PKX Interface------------------
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Menu_File = Fichier ; Ouvrir... ; Enregistrer sous... ; Exit
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Menu_Tools = Outils ; Afficher l'interface des boîtes ; Importer PKM 5G ; Charger/Dump Boites
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Menu_Options = Options ; Language ; About PKHeX
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Menu_File = Fichier ; Ouvrir... ; Enregistrer sous... ; Quitter
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Menu_Tools = Outils ; Afficher l'interface avancée ; Importer fichier .pkm 5G ; Charger / Dumper Boîtes ; Générateur Code
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Menu_Options = Options ; Langue ; A propos de PKHeX
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--------------------Main Tab Data----------------------
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Tab_Main = Main
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Tab_Main = Général
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Label_PID = PID:
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BTN_RerollPID = Génerer
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Label_Species = Espèce:
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CHK_Nicknamed = Surnom:
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Label_EXP = EXP:
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Label_CurLevel = Niveau:
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Label_Nature = Nature:
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Label_HeldItem = Objet:
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Label_Friendship = Bonheur:
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Label_Form = Forme:
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Label_Ability = Talent:
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Label_Language = Langue:
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BTN_RerollPID = Modif.
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Label_Species = Espèce :
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CHK_Nicknamed = Surnom :
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BTN_NickSpecies = Espèce
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Label_EXP = Expérience :
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Label_CurLevel = Niveau :
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Label_Nature = Nature :
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Label_HeldItem = Objet :
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Label_Friendship = Bonheur :
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Label_Form = Form.
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Label_Ability = Talent :
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Label_Language = Langue :
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CHK_IsEgg = Œuf
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CHK_Infected = Infecter
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CHK_Cured = Guérri
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Label_PKRS = PkRs:
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Label_PKRSdays = J:
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Label_Country = Pays:
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Label_SubRegion = Ville:
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Label_3DSRegion = Region 3DS:
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CHK_Infected = Infecté
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CHK_Cured = Guéri
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Label_PKRS = Pokérus :
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Label_PKRSdays = Jr.
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Label_Country = Pays :
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Label_SubRegion = Région :
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Label_3DSRegion = Région 3DS :
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---------------------Met Tab Data-----------------------
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Tab_Met = Renc.
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Label_OriginGame = Cartouche:
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Label_MetLocation = Lieu:
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Label_Ball = Ball:
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Label_MetLevel = Niveau:
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Label_MetDate = Date:
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Label_EncounterType = Rencontré:
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CHK_Fateful = Rencontré Fatidique
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Tab_Met = Origine
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Label_OriginGame = Jeu de base :
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Label_MetLocation = Lieu :
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Label_Ball = Pokéball :
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Label_MetLevel = Niveau :
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Label_MetDate = Rencontré le :
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Label_EncounterType = Zone :
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CHK_Fateful = Rencontre Fatidique
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---------------------Egg Met Data-----------------------
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CHK_AsEgg = Œuf reçu
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GB_EggConditions = Info de l'œuf
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Label_EggLocation = Lieu:
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Label_EggDate = Date:
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CHK_AsEgg = Œuf Pokémon
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GB_EggConditions = Éclosion
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Label_EggLocation = Lieu :
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Label_EggDate = Date :
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--------------------Stats Tab Data----------------------
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Tab_Stats = Stats
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Label_IVs = IVs
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Label_EVs = EVs
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Label_IVs = IV
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Label_EVs = EV
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Label_Stats = Stats
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Label_HP = PV:
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Label_ATK = Atq:
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Label_DEF = Def:
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Label_SPA = AtqSp:
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Label_SPD = DéfSp:
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Label_SPE = Vit:
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Label_Total = Total:
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Label_HiddenPowerPrefix = Puissance Cachée:
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Label_CharacteristicPrefix = Characteristic:
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BTN_RandomIVs = IVs aléatoire
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BTN_RandomEVs = EVs aléatoire
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Label_ContestStats = Contest Stats
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Label_Cool = Cool
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Label_HP = PV :
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Label_ATK = Attaque :
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Label_DEF = Défense :
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Label_SPA = Attaq. Spé. :
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Label_SPD = Déf. Spé. :
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Label_SPE = Vitesse :
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Label_Total = Total :
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Label_HiddenPowerPrefix = Type Puissance Cachée :
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Label_CharacteristicPrefix = Caractéristiques :
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BTN_RandomIVs = IV aléatoires
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BTN_RandomEVs = EV aléatoires
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Label_ContestStats = Stats de Concours
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Label_Cool = S-F.
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Label_Beauty = Beauté
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Label_Cute = Grâce
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Label_Smart = Intell
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Label_Tough = Robust
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Label_Sheen = Sheen
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Label_Smart = Intell.
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Label_Tough = Robus.
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Label_Sheen = Lustre
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-------------------Attacks Tab Data---------------------
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Tab_Attacks = Attaq.
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GB_CurrentMoves = Attaques actuelles
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GB_CurrentMoves = Capacités actuelles
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Label_CurPP = PP
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Label_PPups = PP+
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GB_RelearnMoves = Réapprendre attaques
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Label_PPups = PP Max
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GB_RelearnMoves = Capacités réapprises
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-------------------OT/Misc Tab Data---------------------
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Tab_OTMisc = DO/Div.
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GB_OT = Info Dresseur
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Label_TID = ID:
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Label_SID = SID:
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Label_OT = DO:
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RB_OTM = M
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Tab_OTMisc = Divers
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GB_OT = Infos Dresseur
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Label_TID = ID :
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Label_SID = SID :
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Label_OT = DO :
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RB_OTM = G
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RB_OTF = F
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GB_nOT = Latest (not OT) Handler
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Label_PrevOT = DO:
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RB_nOTM = M
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GB_nOT = Dernier Dresseur connu
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Label_PrevOT = DO :
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RB_nOTM = G
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RB_nOTF = F
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GB_ExtraBytes = Extra Bytes
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GB_Markings = Marques
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BTN_Ribbons = Rubans/Medailles
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BTN_History = Memoires/Amis
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Label_EncryptionConstant = Encryption Constant:
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BTN_RerollEC = Génerer
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GB_ExtraBytes = Octets supplémentaires
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GB_Markings = Marquages
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BTN_Ribbons = Rubans / Médaill.
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BTN_History = Souvenirs/Récré
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Label_EncryptionConstant = Valeur de cryptage :
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BTN_RerollEC = Edit.
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-----------------Save Data Interface--------------------
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Tab_Box = Boîtes
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Tab_PartyBattle = Combat-équipe
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Tab_Other = Autre
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Tab_Box = Boîtes PC
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Tab_PartyBattle = Partie
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Tab_Other = Autres
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Tab_Tools = Outils
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Tab_SAV = SAV
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B_OpenPokePuffs = Pofiteroles
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B_OpenItemPouch = Objets
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B_OpenTrainerInfo = Info Dresseur
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B_OpenBoxLayout = Fonds
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B_OpenWondercards = Carte Miracle
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B_OpenTrainerInfo = Infos Dress.
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B_OpenBoxLayout = Fonds Boîte
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B_OpenWondercards = Cartes Micle
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B_OpenBerryField = Baies
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B_OpenOPowers = O-Aura
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B_OpenEventFlags = Event Flags
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B_OpenOPowers = O-Auras
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B_OpenEventFlags = Evènements
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B_OpenPokedex = Pokédex
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--------------------Tab Internals-----------------------
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L_Party = Equipe:
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L_BattleBox = Boite Combat:
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L_Party = Equipe :
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L_ReadOnlyPBB = Cet onglet est en lecture seule.
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L_BattleBox = Boîte de Combat :
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GB_Daycare = Pension
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GB_GTS = GTS
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GB_Fused = Fused
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GB_SUBE = Old Man
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GB_Fused = Fusion
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GB_SUBE = Vieil H.
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DayCare_HasEgg = Œuf disponible
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L_DaycareSeed = Seed
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L_ReadOnlyOther = Cet onglet sert pour la lecture
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B_BoxIO = Ouvrir/Sauv boîtes
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B_JPEG = Sauv PGL .JPEG
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L_ReadOnlyOther = Cet onglet est en lecture seule.
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B_BoxIO = Ouvr./Sauv. Boîte
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B_JPEG = Sauver image PGL
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B_OUTHallofFame = Panthéon
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B_OUTPasserby = PSS
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L_IntegrityCheck = Integrity Check:
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L_IntegrityCheck = Vérificateur avancé :
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B_VerifyCHK = Checksums
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B_VerifySHA = Hashes
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L_SAVManipulation = Save File Manipulation:
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B_SwitchSAV = Switch SAV
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B_VerifySHA = Hashs
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L_SAVManipulation = Options de sauvegarde :
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B_SwitchSAV = Switcher SAV
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B_ExportSAV = Exporter SAV
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! End
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! -----------------------------------------------------
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@ -142,22 +144,22 @@ B_ExportSAV = Exporter SAV
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! RibbonMedal
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- Change stuff below this line, not above.
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----------------------Buttons--------------------------
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BTN_All = Tout cocher
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BTN_None = Tout décocher
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BTN_All = Donner tout
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BTN_None = Retirer tout
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BTN_Cancel = Annuler
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BTN_Save = Sauvegarder
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-------------------Ribbons/Medals----------------------
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Tab_Kalos = Common Ribbons
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Tab_Extra = Extra Ribbons
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Tab_Medals = Training Medals
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GB_Kalos12 = Set 1
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Kalos1a_0 = Maître de Kalos
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Kalos1a_1 = Maître de Hoenn
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Kalos1a_2 = Maître de Sinnoh
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Kalos1a_3 = Best Friends
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Kalos1a_4 = Training
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Kalos1a_5 = Skillful Battler
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Kalos1a_6 = Expert Battler
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Tab_Kalos = Rubans courants
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Tab_Extra = Rubans divers
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Tab_Medals = Médailles Dresseur
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GB_Kalos12 = Série 1
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Kalos1a_0 = Maître Kalos
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Kalos1a_1 = Maître Hoenn
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Kalos1a_2 = Maître Sinnoh
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Kalos1a_3 = Affection
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Kalos1a_4 = Perfectionnement
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Kalos1a_5 = Élite
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Kalos1a_6 = Génie
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Kalos1a_7 = Effort
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---
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Kalos1b_0 = Alerte
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@ -169,7 +171,7 @@ Kalos1b_5 = Sieste
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Kalos1b_6 = Sourire
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Kalos1b_7 = Sublime
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---
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GB_Kalos34 = Set 2
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GB_Kalos34 = Série 2
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Kalos2a_0 = Royal
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Kalos2a_1 = Royal Sublime
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Kalos2a_2 = Artiste
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@ -185,76 +187,93 @@ Kalos2b_2 = Classique
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Kalos2b_3 = Premier
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Kalos2b_4 = Événement
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Kalos2b_5 = Anniversaire
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Kalos2b_6 = Special
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Kalos2b_6 = Spécial
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Kalos2b_7 = Souvenir
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---
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GB_Extra1 = Set 3
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GB_Extra1 = Série 3
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Extra1_0 = Souhait
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Extra1_1 = Battle Champ
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Extra1_2 = Regional Champ
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Extra1_3 = National Champ
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Extra1_4 = World Champ
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L_PastContest = Past Contest Ribbons:
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L_PastBattle = Past Battle Ribbons:
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Extra1_1 = Vainqueur Championnat
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Extra1_2 = Champion Régional
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Extra1_3 = Champion National
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Extra1_4 = Champion du Monde
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L_PastContest = Souvenir Concours :
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L_PastBattle = Souvenir Combat :
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------------------Super Training---------------------
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L_SuperTraining = Normal Super Training
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L_Rank1 = Rank 1
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L_SuperTraining = Entraînement Normal / Super
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L_Rank1 = Rang 1
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TMedal1_3 = PV
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TMedal1_4 = Atq
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TMedal1_7 = Def
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TMedal1_2 = AtqSpé
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TMedal1_5 = DefSpé
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TMedal1_6 = Vit
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L_Rank2 = Rank 2
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TMedal1_4 = Attq.
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TMedal1_7 = Déf.
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TMedal1_2 = A. Spé.
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TMedal1_5 = D. Spé.
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TMedal1_6 = Vit.
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L_Rank2 = Rang 2
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TMedal2_1 = PV
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TMedal2_2 = Atq
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TMedal2_5 = Def
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TMedal2_0 = AtqSpé
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TMedal2_3 = DefSpé
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TMedal2_4 = Vit
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L_Rank3 = Rank 3
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TMedal2_2 = Attq.
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TMedal2_5 = Déf.
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TMedal2_0 = A. Spé.
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TMedal2_3 = D. Spé.
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TMedal2_4 = Vit.
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L_Rank3 = Rang 3
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TMedal2_7 = PV
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TMedal3_0 = Atq
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TMedal3_3 = Def
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TMedal2_6 = AtqSpé
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TMedal3_1 = DefSpé
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TMedal3_2 = Vit
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TMedal3_0 = Attq.
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TMedal3_3 = Déf.
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TMedal2_6 = A. Spé.
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TMedal3_1 = D. Spé.
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TMedal3_2 = Vit.
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CHK_Secret = Entraînement Secret Activé
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L_Rank3 = Rank 4
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L_Rank3 = Rang 4
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TMedal3_4 = Troubles
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L_Rank3 = Rank 5
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L_Rank3 = Rang 5
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TMedal3_5 = Plante
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TMedal3_6 = Feu
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TMedal3_7 = Eau
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TMedal4_0 = Cibles Fuyantes
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L_Rank3 = Rank 6
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L_Rank3 = Rang 6
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TMedal4_1 = Riposte
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TMedal4_2 = Rapide
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TMedal4_3 = Longue
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L_Rank3 = Rank 7
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L_Rank3 = Rang 7
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TMedal4_4 = Lépidonille
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TMedal4_5 = Ballon Pixel
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TMedal4_6 = Trioxhydre
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L_Rank3 = Rank 8
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TMedal4_7 = X/Y
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L_Rank3 = Rang 8
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TMedal4_7 = X / Y
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
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! MemoryAmie
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- Change stuff below this line, not above.
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---------------------Bottom UI-------------------------
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BTN_Cancel = Cancel
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BTN_Save = Sauvegarder
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L_Handler = Current Handler:
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BTN_Cancel = Annuler
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BTN_Save = Sauver
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L_Handler = Dresseur actuel :
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L_Fullness = Satiété :
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L_Enjoyment = Gaieté :
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-
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Tab_OTMemory = Memories with: OT
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L_OT_Friendship = Bonheur:
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L_OT_Affection = Affection:
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Tab_CTMemory = Memories with: notOT
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L_CT_Friendship = Bonheur:
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L_cT_Affection = Affection:
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Tab_Residence = Residence
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Tab_OTMemory = Souvenirs avec : DO
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L_OT_Friendship = Bonheur :
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L_OT_Affection = Affection :
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L_OT_TextLine = Type souvenir :
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L_OT_Quality = Intensité :
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L_OT_Feeling = Feeling :
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Tab_CTMemory = Autres souvenirs
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L_CT_Friendship = Bonheur :
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L_CT_Affection = Affection :
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L_CT_TextLine = Type souvenir :
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L_CT_Quality = Intensité :
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L_CT_Feeling = Feeling :
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Tab_Residence = Résidence
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GB_Residence = Ce Pokémon a résidé (en) (à) :
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L_Geo0 = Emplacement 0
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L_Geo1 = Emplacement 1
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L_Geo2 = Emplacement 2
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L_Geo3 = Emplacement 3
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L_Geo4 = Emplacement 4
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L_Region = Région
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L_Country = Pays
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--
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- **Please leave the {0} in your line. The OT name will show instead.
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--
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L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location
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L_Arguments = Onglet désactivé ; Toujours avec ; DO ; Génération précédente - ; Souvenirs avec ; Pokémon ; Zone ; Objet(s) ; Attaque ; Emplacement
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! End
|
140
f3-MemoryAmie.Designer.cs
generated
140
f3-MemoryAmie.Designer.cs
generated
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@ -38,13 +38,13 @@
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this.Region2 = new System.Windows.Forms.MaskedTextBox();
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this.M_OT_Friendship = new System.Windows.Forms.MaskedTextBox();
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this.L_OT_Friendship = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
|
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this.label3 = new System.Windows.Forms.Label();
|
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this.label7 = new System.Windows.Forms.Label();
|
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this.label8 = new System.Windows.Forms.Label();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
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this.label5 = new System.Windows.Forms.Label();
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this.label6 = new System.Windows.Forms.Label();
|
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this.L_Geo0 = new System.Windows.Forms.Label();
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this.L_Geo1 = new System.Windows.Forms.Label();
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this.L_Region = new System.Windows.Forms.Label();
|
||||
this.L_Country = new System.Windows.Forms.Label();
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||||
this.L_Geo2 = new System.Windows.Forms.Label();
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||||
this.L_Geo3 = new System.Windows.Forms.Label();
|
||||
this.L_Geo4 = new System.Windows.Forms.Label();
|
||||
this.L_OT_Quality = new System.Windows.Forms.Label();
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this.L_OT_TextLine = new System.Windows.Forms.Label();
|
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this.LOTV = new System.Windows.Forms.Label();
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@ -190,68 +190,68 @@
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this.L_OT_Friendship.TabIndex = 52;
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this.L_OT_Friendship.Text = "Friendship:";
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//
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// label2
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// L_Geo0
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(6, 29);
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||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(120, 13);
|
||||
this.label2.TabIndex = 68;
|
||||
this.label2.Text = "Previous Geolocation 0:";
|
||||
this.L_Geo0.AutoSize = true;
|
||||
this.L_Geo0.Location = new System.Drawing.Point(6, 29);
|
||||
this.L_Geo0.Name = "L_Geo0";
|
||||
this.L_Geo0.Size = new System.Drawing.Size(120, 13);
|
||||
this.L_Geo0.TabIndex = 68;
|
||||
this.L_Geo0.Text = "Previous Geolocation 0:";
|
||||
//
|
||||
// label3
|
||||
// L_Geo1
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(7, 62);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(120, 13);
|
||||
this.label3.TabIndex = 69;
|
||||
this.label3.Text = "Previous Geolocation 1:";
|
||||
this.L_Geo1.AutoSize = true;
|
||||
this.L_Geo1.Location = new System.Drawing.Point(7, 62);
|
||||
this.L_Geo1.Name = "L_Geo1";
|
||||
this.L_Geo1.Size = new System.Drawing.Size(120, 13);
|
||||
this.L_Geo1.TabIndex = 69;
|
||||
this.L_Geo1.Text = "Previous Geolocation 1:";
|
||||
//
|
||||
// label7
|
||||
// L_Region
|
||||
//
|
||||
this.label7.AutoSize = true;
|
||||
this.label7.Location = new System.Drawing.Point(272, 10);
|
||||
this.label7.Name = "label7";
|
||||
this.label7.Size = new System.Drawing.Size(41, 13);
|
||||
this.label7.TabIndex = 73;
|
||||
this.label7.Text = "Region";
|
||||
this.L_Region.AutoSize = true;
|
||||
this.L_Region.Location = new System.Drawing.Point(272, 10);
|
||||
this.L_Region.Name = "L_Region";
|
||||
this.L_Region.Size = new System.Drawing.Size(41, 13);
|
||||
this.L_Region.TabIndex = 73;
|
||||
this.L_Region.Text = "Region";
|
||||
//
|
||||
// label8
|
||||
// L_Country
|
||||
//
|
||||
this.label8.AutoSize = true;
|
||||
this.label8.Location = new System.Drawing.Point(161, 10);
|
||||
this.label8.Name = "label8";
|
||||
this.label8.Size = new System.Drawing.Size(43, 13);
|
||||
this.label8.TabIndex = 74;
|
||||
this.label8.Text = "Country";
|
||||
this.L_Country.AutoSize = true;
|
||||
this.L_Country.Location = new System.Drawing.Point(161, 10);
|
||||
this.L_Country.Name = "L_Country";
|
||||
this.L_Country.Size = new System.Drawing.Size(43, 13);
|
||||
this.L_Country.TabIndex = 74;
|
||||
this.L_Country.Text = "Country";
|
||||
//
|
||||
// label4
|
||||
// L_Geo2
|
||||
//
|
||||
this.label4.AutoSize = true;
|
||||
this.label4.Location = new System.Drawing.Point(7, 95);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(120, 13);
|
||||
this.label4.TabIndex = 76;
|
||||
this.label4.Text = "Previous Geolocation 2:";
|
||||
this.L_Geo2.AutoSize = true;
|
||||
this.L_Geo2.Location = new System.Drawing.Point(7, 95);
|
||||
this.L_Geo2.Name = "L_Geo2";
|
||||
this.L_Geo2.Size = new System.Drawing.Size(120, 13);
|
||||
this.L_Geo2.TabIndex = 76;
|
||||
this.L_Geo2.Text = "Previous Geolocation 2:";
|
||||
//
|
||||
// label5
|
||||
// L_Geo3
|
||||
//
|
||||
this.label5.AutoSize = true;
|
||||
this.label5.Location = new System.Drawing.Point(7, 128);
|
||||
this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(120, 13);
|
||||
this.label5.TabIndex = 77;
|
||||
this.label5.Text = "Previous Geolocation 3:";
|
||||
this.L_Geo3.AutoSize = true;
|
||||
this.L_Geo3.Location = new System.Drawing.Point(7, 128);
|
||||
this.L_Geo3.Name = "L_Geo3";
|
||||
this.L_Geo3.Size = new System.Drawing.Size(120, 13);
|
||||
this.L_Geo3.TabIndex = 77;
|
||||
this.L_Geo3.Text = "Previous Geolocation 3:";
|
||||
//
|
||||
// label6
|
||||
// L_Geo4
|
||||
//
|
||||
this.label6.AutoSize = true;
|
||||
this.label6.Location = new System.Drawing.Point(6, 160);
|
||||
this.label6.Name = "label6";
|
||||
this.label6.Size = new System.Drawing.Size(120, 13);
|
||||
this.label6.TabIndex = 78;
|
||||
this.label6.Text = "Previous Geolocation 4:";
|
||||
this.L_Geo4.AutoSize = true;
|
||||
this.L_Geo4.Location = new System.Drawing.Point(6, 160);
|
||||
this.L_Geo4.Name = "L_Geo4";
|
||||
this.L_Geo4.Size = new System.Drawing.Size(120, 13);
|
||||
this.L_Geo4.TabIndex = 78;
|
||||
this.L_Geo4.Text = "Previous Geolocation 4:";
|
||||
//
|
||||
// L_OT_Quality
|
||||
//
|
||||
|
@ -418,13 +418,13 @@
|
|||
this.GB_Residence.Controls.Add(this.CB_Country2);
|
||||
this.GB_Residence.Controls.Add(this.CB_Country1);
|
||||
this.GB_Residence.Controls.Add(this.CB_Country0);
|
||||
this.GB_Residence.Controls.Add(this.label6);
|
||||
this.GB_Residence.Controls.Add(this.label5);
|
||||
this.GB_Residence.Controls.Add(this.label4);
|
||||
this.GB_Residence.Controls.Add(this.label8);
|
||||
this.GB_Residence.Controls.Add(this.label7);
|
||||
this.GB_Residence.Controls.Add(this.label3);
|
||||
this.GB_Residence.Controls.Add(this.label2);
|
||||
this.GB_Residence.Controls.Add(this.L_Geo4);
|
||||
this.GB_Residence.Controls.Add(this.L_Geo3);
|
||||
this.GB_Residence.Controls.Add(this.L_Geo2);
|
||||
this.GB_Residence.Controls.Add(this.L_Country);
|
||||
this.GB_Residence.Controls.Add(this.L_Region);
|
||||
this.GB_Residence.Controls.Add(this.L_Geo1);
|
||||
this.GB_Residence.Controls.Add(this.L_Geo0);
|
||||
this.GB_Residence.Controls.Add(this.Region4);
|
||||
this.GB_Residence.Controls.Add(this.Region3);
|
||||
this.GB_Residence.Controls.Add(this.Region2);
|
||||
|
@ -815,13 +815,13 @@
|
|||
private System.Windows.Forms.MaskedTextBox Region2;
|
||||
private System.Windows.Forms.MaskedTextBox M_OT_Friendship;
|
||||
private System.Windows.Forms.Label L_OT_Friendship;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label label7;
|
||||
private System.Windows.Forms.Label label8;
|
||||
private System.Windows.Forms.Label label4;
|
||||
private System.Windows.Forms.Label label5;
|
||||
private System.Windows.Forms.Label label6;
|
||||
private System.Windows.Forms.Label L_Geo0;
|
||||
private System.Windows.Forms.Label L_Geo1;
|
||||
private System.Windows.Forms.Label L_Region;
|
||||
private System.Windows.Forms.Label L_Country;
|
||||
private System.Windows.Forms.Label L_Geo2;
|
||||
private System.Windows.Forms.Label L_Geo3;
|
||||
private System.Windows.Forms.Label L_Geo4;
|
||||
private System.Windows.Forms.Label L_OT_Quality;
|
||||
private System.Windows.Forms.Label L_OT_TextLine;
|
||||
private System.Windows.Forms.Label LOTV;
|
||||
|
|
Loading…
Reference in a new issue