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GB: Don't read ghost slots
Read count from list, instead of using the full capacity. Malformed lists (truncated via count) with ghost slots should have those ghost slots ignored.
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215f892f11
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2 changed files with 4 additions and 2 deletions
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@ -173,7 +173,8 @@ public static class PokeList1
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var ofsStr1 = ofsBody + (capacity * lengthBody);
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var ofsStr1 = ofsBody + (capacity * lengthBody);
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var ofsStr2 = ofsStr1 + (capacity * stringLength);
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var ofsStr2 = ofsStr1 + (capacity * stringLength);
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for (int i = 0; i < capacity; i++)
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var count = Math.Min(capacity, input[0]);
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for (int i = 0; i < count; i++)
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{
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{
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var species = input[1 + i];
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var species = input[1 + i];
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var body = input.Slice(ofsBody, lengthBody);
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var body = input.Slice(ofsBody, lengthBody);
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@ -177,7 +177,8 @@ public static class PokeList2
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var ofsStr1 = ofsBody + (capacity * lengthBody);
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var ofsStr1 = ofsBody + (capacity * lengthBody);
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var ofsStr2 = ofsStr1 + (capacity * stringLength);
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var ofsStr2 = ofsStr1 + (capacity * stringLength);
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for (int i = 0; i < capacity; i++)
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var count = Math.Min(capacity, input[0]);
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for (int i = 0; i < count; i++)
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{
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{
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var species = input[1 + i];
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var species = input[1 + i];
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var body = input.Slice(ofsBody, lengthBody);
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var body = input.Slice(ofsBody, lengthBody);
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