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Handle DLC1 records
Accessible in block editor, not as the usual trainer records. Closes #2913 , ty @CanoeHope! Co-Authored-By: canoehope <canoehope@users.noreply.github.com>
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0198179133
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2 changed files with 8 additions and 3 deletions
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@ -137,6 +137,9 @@ namespace PKHeX.Core
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public const uint KVolumeSoundEffects = 0x62F05895; // U32 0-10
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public const uint KVolumeSoundEffects = 0x62F05895; // U32 0-10
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public const uint KVolumePokémonCries = 0x1D482A63; // U32 0-10
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public const uint KVolumePokémonCries = 0x1D482A63; // U32 0-10
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public const uint KRecordCramorantRobo = 0xB9C0ECFC; // cormorant_robo (Cram-o-matic uses)
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public const uint KRecordBattleVersion = 0xBB1DE8EF; // battle_rom_mark (Past-gen Pokémon reset for battling in Ranked)
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public const uint KOptionTextSpeed = 0x92EB0306; // U32 TextSpeedOption
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public const uint KOptionTextSpeed = 0x92EB0306; // U32 TextSpeedOption
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public const uint KOptionBattleEffects = 0xCCC153CD; // U32 OptOut (Show effects by default)
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public const uint KOptionBattleEffects = 0xCCC153CD; // U32 OptOut (Show effects by default)
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public const uint KOptionBattleStyle = 0x765468C3; // U32 OptOut (Allow Switch by default)
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public const uint KOptionBattleStyle = 0x765468C3; // U32 OptOut (Allow Switch by default)
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@ -161,7 +161,6 @@ namespace PKHeX.Core
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0,
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};
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};
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public static readonly Dictionary<int, string> RecordList_6 = new Dictionary<int, string>
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public static readonly Dictionary<int, string> RecordList_6 = new Dictionary<int, string>
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@ -584,9 +583,12 @@ namespace PKHeX.Core
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/* 48 */ {G8BattleTowerDoubleWin, "battle_tower_double_win"},
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/* 48 */ {G8BattleTowerDoubleWin, "battle_tower_double_win"},
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{49, "now_money"},
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{49, "now_money"},
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// The Records Block only stores 50 entries.
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// Record IDs for future expansion content is instead handled separately.
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// DLC
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// DLC
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{50, "cormorant_robo"},
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{50, "cormorant_robo"}, // saved in B9C0ECFC
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{51, "battle_rom_mark"},
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{51, "battle_rom_mark"}, // saved in BB1DE8EF
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};
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};
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public const int G8BattleTowerSingleWin = 47;
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public const int G8BattleTowerSingleWin = 47;
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