Disregard ability bit checks if was shadow

only really pertains to xk3/ck3 and this doesn't really impact legality once transferred
This commit is contained in:
Kurt 2020-12-02 21:40:35 -08:00
parent 3d87070cc8
commit 9cd6d34f1d

View file

@ -357,7 +357,8 @@ namespace PKHeX.Core
if (abilities[0] == abilities[1]) // Not a dual ability if (abilities[0] == abilities[1]) // Not a dual ability
{ {
// Must not have the Ability bit flag set. // Must not have the Ability bit flag set.
if (abit) // Some shadow stuff with single-ability might have the flag set anyways?
if (abit && !(pkm is IShadowPKM s && s.ShadowID != 0))
return GetInvalid(LAbilityMismatchFlag, CheckIdentifier.PID); return GetInvalid(LAbilityMismatchFlag, CheckIdentifier.PID);
} }
else else