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https://github.com/kwsch/PKHeX
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Fix off-by-1 for Hidden Power hover preview card
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50209c4f0d
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2 changed files with 19 additions and 2 deletions
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@ -71,6 +71,23 @@ public static class HiddenPower
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/// </summary>
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/// </summary>
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public const int TypeCount = 16;
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public const int TypeCount = 16;
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/// <summary>
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/// Gets the Type Name index of the input Hidden Power Type
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/// </summary>
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/// <param name="type">Fetched Hidden Power Type</param>
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/// <param name="index">Type Name index</param>
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/// <returns>True if the input Hidden Power Type is valid</returns>
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public static bool TryGetTypeIndex(int type, out byte index)
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{
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if ((uint)type >= TypeCount)
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{
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index = default;
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return false;
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}
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index = (byte)(type + 1); // Normal type is not a valid Hidden Power type
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return true;
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}
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private static ReadOnlySpan<byte> SixBitType =>
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private static ReadOnlySpan<byte> SixBitType =>
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[
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[
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// (low-bit mash) * 15 / 63
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// (low-bit mash) * 15 / 63
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@ -23,7 +23,7 @@ public partial class MoveDisplay : UserControl
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var name = moves[move];
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var name = moves[move];
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if (move == (int)Core.Move.HiddenPower && pk.Context is not EntityContext.Gen8a)
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if (move == (int)Core.Move.HiddenPower && pk.Context is not EntityContext.Gen8a)
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{
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{
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type = (byte)pk.HPType;
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if (HiddenPower.TryGetTypeIndex(pk.HPType, out type))
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name = $"{name} ({GameInfo.Strings.types[type]}) [{pk.HPPower}]";
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name = $"{name} ({GameInfo.Strings.types[type]}) [{pk.HPPower}]";
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}
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}
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