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https://github.com/kwsch/PKHeX
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Move outbreak iteration after slots
essentially wild slots... can have wild marks like slots need to check before static encounters (cannot have marks)
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1 changed files with 4 additions and 4 deletions
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@ -110,6 +110,10 @@ public record struct EncounterEnumerator9(PKM Entity, EvoCriteria[] Chain, GameV
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case YieldState.Slot:
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if (TryGetNext<EncounterArea9, EncounterSlot9>(Encounters9.Slots))
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return true;
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Index = 0; State = YieldState.StaticOutbreak; goto case YieldState.StaticOutbreak;
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case YieldState.StaticOutbreak:
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if (TryGetNext(Encounters9.Outbreak))
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return true;
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Index = 0; goto case YieldState.SlotEnd;
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case YieldState.SlotEnd:
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if (!mustBeSlot)
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@ -156,10 +160,6 @@ public record struct EncounterEnumerator9(PKM Entity, EvoCriteria[] Chain, GameV
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case YieldState.StaticDist:
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if (TryGetNext(Encounters9.Dist))
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return true;
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Index = 0; State = YieldState.StaticOutbreak; goto case YieldState.StaticOutbreak;
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case YieldState.StaticOutbreak:
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if (TryGetNext(Encounters9.Outbreak))
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return true;
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Index = 0; State = YieldState.StaticMight; goto case YieldState.StaticMight;
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case YieldState.StaticMight:
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if (TryGetNext(Encounters9.Might))
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