First look at PK4 code

This commit is contained in:
Kurt 2015-12-26 13:00:00 -08:00
parent 1644e6c848
commit 8a77a1cd6c
3 changed files with 418 additions and 4 deletions

57
Misc/PGT.cs Normal file
View file

@ -0,0 +1,57 @@
using System;
namespace PKHeX
{
public class PCD
{
internal static int Size = 0x358;
public byte[] Data;
public PCD(byte[] data = null)
{
Data = data ?? new byte[Size];
byte[] giftData = new byte[PGT.Size];
Array.Copy(Data, 0, giftData, 0, PGT.Size);
Gift = new PGT(giftData);
Information = new byte[Data.Length - PGT.Size];
Array.Copy(Data, PGT.Size, Information, 0, Information.Length);
}
public PGT Gift;
public byte[] Information;
}
public class PGT
{
internal static int Size = 0x104;
public byte[] Data;
public PGT(byte[] data = null)
{
Data = data ?? new byte[Size];
byte[] pkdata = new byte[PK4.SIZE_PARTY];
Array.Copy(data, 8, pkdata, 0, pkdata.Length);
// Decrypt PK4
PKM = new PK4(pkdata);
}
public byte CardType { get { return Data[0]; } set { Data[0] = value; } }
// Unused 0x01
public byte Slot { get { return Data[2]; } set { Data[2] = value; } }
public byte Detail { get { return Data[3]; } set { Data[3] = value; } }
public PK4 PKM;
public byte[] Unknown;
public bool IsPokémon { get { return CardType == 1; } set { if (value) CardType = 1; } }
public bool IsItem { get { return CardType == 2; } set { if (value) CardType = 2; } }
public bool IsPower { get { return CardType == 3; } set { if (value) CardType = 3; } }
public PK4 convertToPK4(SAV6 SAV)
{
if (!IsPokémon)
return null;
return null;
}
}
}

359
Misc/PK4.cs Normal file
View file

@ -0,0 +1,359 @@
using System;
using System.Linq;
using System.Text;
namespace PKHeX
{
// 5th Generation PKM File
public class PK4
{
internal static readonly int SIZE_PARTY = 236;
internal static readonly int SIZE_STORED = 136;
public PK4(byte[] decryptedData = null, string ident = null)
{
Data = (byte[])(decryptedData ?? new byte[SIZE_PARTY]).Clone();
Identifier = ident;
if (Data.Length != SIZE_PARTY)
Array.Resize(ref Data, SIZE_PARTY);
}
// Internal Attributes set on creation
public byte[] Data; // Raw Storage
public string Identifier; // User or Form Custom Attribute
// Structure
public uint PID { get { return BitConverter.ToUInt32(Data, 0x00); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x00); } }
public ushort Sanity { get { return BitConverter.ToUInt16(Data, 0x04); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x04); } }
public ushort Checksum { get { return BitConverter.ToUInt16(Data, 0x06); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x06); } }
#region Block A
public int Species { get { return BitConverter.ToUInt16(Data, 0x08); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); } }
public int HeldItem { get { return BitConverter.ToUInt16(Data, 0x0A); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); } }
public int TID { get { return BitConverter.ToUInt16(Data, 0x0C); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); } }
public int SID { get { return BitConverter.ToUInt16(Data, 0x0E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); } }
public uint EXP { get { return BitConverter.ToUInt32(Data, 0x10); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x10); } }
public int Friendship { get { return Data[0x14]; } set { Data[0x14] = (byte)value; } }
public int Ability { get { return Data[0x15]; } set { Data[0x15] = (byte)value; } }
public byte Markings { get { return Data[0x16]; } set { Data[0x16] = value; } }
public bool Circle { get { return (Markings & (1 << 0)) == 1 << 0; } set { Markings = (byte)(Markings & ~(1 << 0) | (value ? 1 << 0 : 0)); } }
public bool Triangle { get { return (Markings & (1 << 1)) == 1 << 1; } set { Markings = (byte)(Markings & ~(1 << 1) | (value ? 1 << 1 : 0)); } }
public bool Square { get { return (Markings & (1 << 2)) == 1 << 2; } set { Markings = (byte)(Markings & ~(1 << 2) | (value ? 1 << 2 : 0)); } }
public bool Heart { get { return (Markings & (1 << 3)) == 1 << 3; } set { Markings = (byte)(Markings & ~(1 << 3) | (value ? 1 << 3 : 0)); } }
public bool Star { get { return (Markings & (1 << 4)) == 1 << 4; } set { Markings = (byte)(Markings & ~(1 << 4) | (value ? 1 << 4 : 0)); } }
public bool Diamond { get { return (Markings & (1 << 5)) == 1 << 5; } set { Markings = (byte)(Markings & ~(1 << 5) | (value ? 1 << 5 : 0)); } }
public int Language { get { return Data[0x17]; } set { Data[0x17] = (byte)value; } }
public int EV_HP { get { return Data[0x18]; } set { Data[0x18] = (byte)value; } }
public int EV_ATK { get { return Data[0x19]; } set { Data[0x19] = (byte)value; } }
public int EV_DEF { get { return Data[0x1A]; } set { Data[0x1A] = (byte)value; } }
public int EV_SPE { get { return Data[0x1B]; } set { Data[0x1B] = (byte)value; } }
public int EV_SPA { get { return Data[0x1C]; } set { Data[0x1C] = (byte)value; } }
public int EV_SPD { get { return Data[0x1D]; } set { Data[0x1D] = (byte)value; } }
public int CNT_Cool { get { return Data[0x1E]; } set { Data[0x1E] = (byte)value; } }
public int CNT_Beauty { get { return Data[0x1F]; } set { Data[0x1F] = (byte)value; } }
public int CNT_Cute { get { return Data[0x20]; } set { Data[0x20] = (byte)value; } }
public int CNT_Smart { get { return Data[0x21]; } set { Data[0x21] = (byte)value; } }
public int CNT_Tough { get { return Data[0x22]; } set { Data[0x22] = (byte)value; } }
public int CNT_Sheen { get { return Data[0x23]; } set { Data[0x23] = (byte)value; } }
private byte RIB0 { get { return Data[0x24]; } set { Data[0x24] = value; } } // Sinnoh 1
public bool RIB0_0 { get { return (RIB0 & (1 << 0)) == 1 << 0; } set { RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Sinnoh Champ Ribbon
public bool RIB0_1 { get { return (RIB0 & (1 << 1)) == 1 << 1; } set { RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Ability Ribbon
public bool RIB0_2 { get { return (RIB0 & (1 << 2)) == 1 << 2; } set { RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Great Ability Ribbon
public bool RIB0_3 { get { return (RIB0 & (1 << 3)) == 1 << 3; } set { RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Double Ability Ribbon
public bool RIB0_4 { get { return (RIB0 & (1 << 4)) == 1 << 4; } set { RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Multi Ability Ribbon
public bool RIB0_5 { get { return (RIB0 & (1 << 5)) == 1 << 5; } set { RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Pair Ability Ribbon
public bool RIB0_6 { get { return (RIB0 & (1 << 6)) == 1 << 6; } set { RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // World Ability Ribbon
public bool RIB0_7 { get { return (RIB0 & (1 << 7)) == 1 << 7; } set { RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Alert Ribbon
private byte RIB1 { get { return Data[0x25]; } set { Data[0x25] = value; } } // Sinnoh 2
public bool RIB1_0 { get { return (RIB1 & (1 << 0)) == 1 << 0; } set { RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Shock Ribbon
public bool RIB1_1 { get { return (RIB1 & (1 << 1)) == 1 << 1; } set { RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Downcast Ribbon
public bool RIB1_2 { get { return (RIB1 & (1 << 2)) == 1 << 2; } set { RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Careless Ribbon
public bool RIB1_3 { get { return (RIB1 & (1 << 3)) == 1 << 3; } set { RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Relax Ribbon
public bool RIB1_4 { get { return (RIB1 & (1 << 4)) == 1 << 4; } set { RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Snooze Ribbon
public bool RIB1_5 { get { return (RIB1 & (1 << 5)) == 1 << 5; } set { RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Smile Ribbon
public bool RIB1_6 { get { return (RIB1 & (1 << 6)) == 1 << 6; } set { RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Gorgeous Ribbon
public bool RIB1_7 { get { return (RIB1 & (1 << 7)) == 1 << 7; } set { RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Royal Ribbon
private byte RIB2 { get { return Data[0x26]; } set { Data[0x26] = value; } } // Unova 1
public bool RIB2_0 { get { return (RIB2 & (1 << 0)) == 1 << 0; } set { RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Gorgeous Royal Ribbon
public bool RIB2_1 { get { return (RIB2 & (1 << 1)) == 1 << 1; } set { RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Footprint Ribbon
public bool RIB2_2 { get { return (RIB2 & (1 << 2)) == 1 << 2; } set { RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Record Ribbon
public bool RIB2_3 { get { return (RIB2 & (1 << 3)) == 1 << 3; } set { RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Event Ribbon
public bool RIB2_4 { get { return (RIB2 & (1 << 4)) == 1 << 4; } set { RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Legend Ribbon
public bool RIB2_5 { get { return (RIB2 & (1 << 5)) == 1 << 5; } set { RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // World Champion Ribbon
public bool RIB2_6 { get { return (RIB2 & (1 << 6)) == 1 << 6; } set { RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Birthday Ribbon
public bool RIB2_7 { get { return (RIB2 & (1 << 7)) == 1 << 7; } set { RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Special Ribbon
private byte RIB3 { get { return Data[0x27]; } set { Data[0x27] = value; } } // Unova 2
public bool RIB3_0 { get { return (RIB3 & (1 << 0)) == 1 << 0; } set { RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Souvenir Ribbon
public bool RIB3_1 { get { return (RIB3 & (1 << 1)) == 1 << 1; } set { RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Wishing Ribbon
public bool RIB3_2 { get { return (RIB3 & (1 << 2)) == 1 << 2; } set { RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Classic Ribbon
public bool RIB3_3 { get { return (RIB3 & (1 << 3)) == 1 << 3; } set { RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Premier Ribbon
public bool RIB3_4 { get { return (RIB3 & (1 << 4)) == 1 << 4; } set { RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Unused
public bool RIB3_5 { get { return (RIB3 & (1 << 5)) == 1 << 5; } set { RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Unused
public bool RIB3_6 { get { return (RIB3 & (1 << 6)) == 1 << 6; } set { RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Unused
public bool RIB3_7 { get { return (RIB3 & (1 << 7)) == 1 << 7; } set { RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Unused
#endregion
#region Block B
public int Move1 { get { return BitConverter.ToUInt16(Data, 0x28); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x28); } }
public int Move2 { get { return BitConverter.ToUInt16(Data, 0x2A); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2A); } }
public int Move3 { get { return BitConverter.ToUInt16(Data, 0x2C); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2C); } }
public int Move4 { get { return BitConverter.ToUInt16(Data, 0x2E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E); } }
public int Move1_PP { get { return Data[0x30]; } set { Data[0x30] = (byte)value; } }
public int Move2_PP { get { return Data[0x31]; } set { Data[0x31] = (byte)value; } }
public int Move3_PP { get { return Data[0x32]; } set { Data[0x32] = (byte)value; } }
public int Move4_PP { get { return Data[0x33]; } set { Data[0x33] = (byte)value; } }
public int Move1_PPUps { get { return Data[0x34]; } set { Data[0x34] = (byte)value; } }
public int Move2_PPUps { get { return Data[0x35]; } set { Data[0x35] = (byte)value; } }
public int Move3_PPUps { get { return Data[0x36]; } set { Data[0x36] = (byte)value; } }
public int Move4_PPUps { get { return Data[0x37]; } set { Data[0x37] = (byte)value; } }
private uint IV32 { get { return BitConverter.ToUInt32(Data, 0x38); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x38); } }
public int IV_HP { get { return (int)(IV32 >> 00) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); } }
public int IV_ATK { get { return (int)(IV32 >> 05) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); } }
public int IV_DEF { get { return (int)(IV32 >> 10) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); } }
public int IV_SPE { get { return (int)(IV32 >> 15) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); } }
public int IV_SPA { get { return (int)(IV32 >> 20) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); } }
public int IV_SPD { get { return (int)(IV32 >> 25) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); } }
public bool IsEgg { get { return ((IV32 >> 30) & 1) == 1; } set { IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); } }
public bool IsNicknamed { get { return ((IV32 >> 31) & 1) == 1; } set { IV32 = ((IV32 & ~0x80000000) | (value ? 0x80000000 : 0)); } }
private byte RIB4 { get { return Data[0x3C]; } set { Data[0x3C] = value; } } // Hoenn 1a
public bool RIB4_0 { get { return (RIB4 & (1 << 0)) == 1 << 0; } set { RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Cool Ribbon
public bool RIB4_1 { get { return (RIB4 & (1 << 1)) == 1 << 1; } set { RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Cool Ribbon Super
public bool RIB4_2 { get { return (RIB4 & (1 << 2)) == 1 << 2; } set { RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Cool Ribbon Hyper
public bool RIB4_3 { get { return (RIB4 & (1 << 3)) == 1 << 3; } set { RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Cool Ribbon Master
public bool RIB4_4 { get { return (RIB4 & (1 << 4)) == 1 << 4; } set { RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Beauty Ribbon
public bool RIB4_5 { get { return (RIB4 & (1 << 5)) == 1 << 5; } set { RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Beauty Ribbon Super
public bool RIB4_6 { get { return (RIB4 & (1 << 6)) == 1 << 6; } set { RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Beauty Ribbon Hyper
public bool RIB4_7 { get { return (RIB4 & (1 << 7)) == 1 << 7; } set { RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Beauty Ribbon Master
private byte RIB5 { get { return Data[0x3D]; } set { Data[0x3D] = value; } } // Hoenn 1b
public bool RIB5_0 { get { return (RIB5 & (1 << 0)) == 1 << 0; } set { RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Cute Ribbon
public bool RIB5_1 { get { return (RIB5 & (1 << 1)) == 1 << 1; } set { RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Cute Ribbon Super
public bool RIB5_2 { get { return (RIB5 & (1 << 2)) == 1 << 2; } set { RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Cute Ribbon Hyper
public bool RIB5_3 { get { return (RIB5 & (1 << 3)) == 1 << 3; } set { RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Cute Ribbon Master
public bool RIB5_4 { get { return (RIB5 & (1 << 4)) == 1 << 4; } set { RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Smart Ribbon
public bool RIB5_5 { get { return (RIB5 & (1 << 5)) == 1 << 5; } set { RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Smart Ribbon Super
public bool RIB5_6 { get { return (RIB5 & (1 << 6)) == 1 << 6; } set { RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Smart Ribbon Hyper
public bool RIB5_7 { get { return (RIB5 & (1 << 7)) == 1 << 7; } set { RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Smart Ribbon Master
private byte RIB6 { get { return Data[0x3E]; } set { Data[0x3E] = value; } } // Hoenn 2a
public bool RIB6_0 { get { return (RIB6 & (1 << 0)) == 1 << 0; } set { RIB6 = (byte)(RIB6 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Tough Ribbon
public bool RIB6_1 { get { return (RIB6 & (1 << 1)) == 1 << 1; } set { RIB6 = (byte)(RIB6 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Tough Ribbon Super
public bool RIB6_2 { get { return (RIB6 & (1 << 2)) == 1 << 2; } set { RIB6 = (byte)(RIB6 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Tough Ribbon Hyper
public bool RIB6_3 { get { return (RIB6 & (1 << 3)) == 1 << 3; } set { RIB6 = (byte)(RIB6 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Tough Ribbon Master
public bool RIB6_4 { get { return (RIB6 & (1 << 4)) == 1 << 4; } set { RIB6 = (byte)(RIB6 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Champion Ribbon
public bool RIB6_5 { get { return (RIB6 & (1 << 5)) == 1 << 5; } set { RIB6 = (byte)(RIB6 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Winning Ribbon
public bool RIB6_6 { get { return (RIB6 & (1 << 6)) == 1 << 6; } set { RIB6 = (byte)(RIB6 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Victory Ribbon
public bool RIB6_7 { get { return (RIB6 & (1 << 7)) == 1 << 7; } set { RIB6 = (byte)(RIB6 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Artist Ribbon
private byte RIB7 { get { return Data[0x3F]; } set { Data[0x3F] = value; } } // Hoenn 2b
public bool RIB7_0 { get { return (RIB7 & (1 << 0)) == 1 << 0; } set { RIB7 = (byte)(RIB7 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Effort Ribbon
public bool RIB7_1 { get { return (RIB7 & (1 << 1)) == 1 << 1; } set { RIB7 = (byte)(RIB7 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Battle Champion Ribbon
public bool RIB7_2 { get { return (RIB7 & (1 << 2)) == 1 << 2; } set { RIB7 = (byte)(RIB7 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Regional Champion Ribbon
public bool RIB7_3 { get { return (RIB7 & (1 << 3)) == 1 << 3; } set { RIB7 = (byte)(RIB7 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // National Champion Ribbon
public bool RIB7_4 { get { return (RIB7 & (1 << 4)) == 1 << 4; } set { RIB7 = (byte)(RIB7 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Country Ribbon
public bool RIB7_5 { get { return (RIB7 & (1 << 5)) == 1 << 5; } set { RIB7 = (byte)(RIB7 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // National Ribbon
public bool RIB7_6 { get { return (RIB7 & (1 << 6)) == 1 << 6; } set { RIB7 = (byte)(RIB7 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Earth Ribbon
public bool RIB7_7 { get { return (RIB7 & (1 << 7)) == 1 << 7; } set { RIB7 = (byte)(RIB7 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // World Ribbon
public bool FatefulEncounter { get { return (Data[0x40] & 1) == 1; } set { Data[0x40] = (byte)(Data[0x40] & ~0x01 | (value ? 1 : 0)); } }
public int Gender { get { return (Data[0x40] >> 1) & 0x3; } set { Data[0x40] = (byte)(Data[0x40] & ~0x06 | (value << 1)); } }
public int AltForm { get { return Data[0x40] >> 3; } set { Data[0x40] = (byte)(Data[0x40] & 0x07 | (value << 3)); } }
public int Nature { get { return Data[0x41]; } set { Data[0x41] = (byte)value; } }
public bool HiddenAbility { get { return (Data[0x41] & 1) == 1; } set { Data[0x41] = (byte)(Data[0x41] & ~0x01 | (value ? 1 : 0)); } }
public bool NPokémon { get { return (Data[0x41] & 2) == 2; } set { Data[0x41] = (byte)(Data[0x41] & ~0x02 | (value ? 2 : 0)); } }
// 0x43-0x47 Unused
#endregion
#region Block C
public string Nickname
{
get
{
return Util.TrimFromFFFF(Encoding.Unicode.GetString(Data, 0x48, 22))
.Replace("\uE08F", "\u2640") // nidoran
.Replace("\uE08E", "\u2642") // nidoran
.Replace("\u2019", "\u0027"); // farfetch'd
}
set
{
if (value.Length > 11)
value = value.Substring(0, 11); // Hard cap
string TempNick = value // Replace Special Characters and add Terminator
.Replace("\u2640", "\uE08F") // nidoran
.Replace("\u2642", "\uE08E") // nidoran
.Replace("\u0027", "\u2019") // farfetch'd
.PadRight(value.Length + 1, (char)0xFFFF); // Null Terminator
Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0x48);
}
}
// 0x5E unused
public int Version { get { return Data[0x5F]; } set { Data[0x5F] = (byte)value; } }
private byte RIB8 { get { return Data[0x60]; } set { Data[0x60] = value; } } // Sinnoh 3
public bool RIB8_0 { get { return (RIB8 & (1 << 0)) == 1 << 0; } set { RIB8 = (byte)(RIB8 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Cool Ribbon
public bool RIB8_1 { get { return (RIB8 & (1 << 1)) == 1 << 1; } set { RIB8 = (byte)(RIB8 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Cool Ribbon Great
public bool RIB8_2 { get { return (RIB8 & (1 << 2)) == 1 << 2; } set { RIB8 = (byte)(RIB8 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Cool Ribbon Ultra
public bool RIB8_3 { get { return (RIB8 & (1 << 3)) == 1 << 3; } set { RIB8 = (byte)(RIB8 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Cool Ribbon Master
public bool RIB8_4 { get { return (RIB8 & (1 << 4)) == 1 << 4; } set { RIB8 = (byte)(RIB8 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Beauty Ribbon
public bool RIB8_5 { get { return (RIB8 & (1 << 5)) == 1 << 5; } set { RIB8 = (byte)(RIB8 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Beauty Ribbon Great
public bool RIB8_6 { get { return (RIB8 & (1 << 6)) == 1 << 6; } set { RIB8 = (byte)(RIB8 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Beauty Ribbon Ultra
public bool RIB8_7 { get { return (RIB8 & (1 << 7)) == 1 << 7; } set { RIB8 = (byte)(RIB8 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Beauty Ribbon Master
private byte RIB9 { get { return Data[0x61]; } set { Data[0x61] = value; } } // Sinnoh 4
public bool RIB9_0 { get { return (RIB9 & (1 << 0)) == 1 << 0; } set { RIB9 = (byte)(RIB9 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Cute Ribbon
public bool RIB9_1 { get { return (RIB9 & (1 << 1)) == 1 << 1; } set { RIB9 = (byte)(RIB9 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Cute Ribbon Great
public bool RIB9_2 { get { return (RIB9 & (1 << 2)) == 1 << 2; } set { RIB9 = (byte)(RIB9 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Cute Ribbon Ultra
public bool RIB9_3 { get { return (RIB9 & (1 << 3)) == 1 << 3; } set { RIB9 = (byte)(RIB9 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Cute Ribbon Master
public bool RIB9_4 { get { return (RIB9 & (1 << 4)) == 1 << 4; } set { RIB9 = (byte)(RIB9 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Smart Ribbon
public bool RIB9_5 { get { return (RIB9 & (1 << 5)) == 1 << 5; } set { RIB9 = (byte)(RIB9 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Smart Ribbon Great
public bool RIB9_6 { get { return (RIB9 & (1 << 6)) == 1 << 6; } set { RIB9 = (byte)(RIB9 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Smart Ribbon Ultra
public bool RIB9_7 { get { return (RIB9 & (1 << 7)) == 1 << 7; } set { RIB9 = (byte)(RIB9 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Smart Ribbon Master
private byte RIBA { get { return Data[0x62]; } set { Data[0x62] = value; } } // Sinnoh 5
public bool RIBA_0 { get { return (RIBA & (1 << 0)) == 1 << 0; } set { RIBA = (byte)(RIBA & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Tough Ribbon
public bool RIBA_1 { get { return (RIBA & (1 << 1)) == 1 << 1; } set { RIBA = (byte)(RIBA & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Tough Ribbon Great
public bool RIBA_2 { get { return (RIBA & (1 << 2)) == 1 << 2; } set { RIBA = (byte)(RIBA & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Tough Ribbon Ultra
public bool RIBA_3 { get { return (RIBA & (1 << 3)) == 1 << 3; } set { RIBA = (byte)(RIBA & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Tough Ribbon Master
public bool RIBA_4 { get { return (RIBA & (1 << 4)) == 1 << 4; } set { RIBA = (byte)(RIBA & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Unused
public bool RIBA_5 { get { return (RIBA & (1 << 5)) == 1 << 5; } set { RIBA = (byte)(RIBA & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Unused
public bool RIBA_6 { get { return (RIBA & (1 << 6)) == 1 << 6; } set { RIBA = (byte)(RIBA & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Unused
public bool RIBA_7 { get { return (RIBA & (1 << 7)) == 1 << 7; } set { RIBA = (byte)(RIBA & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Unused
private byte RIBB { get { return Data[0x63]; } set { Data[0x63] = value; } } // Sinnoh 6
public bool RIBB_0 { get { return (RIBB & (1 << 0)) == 1 << 0; } set { RIBB = (byte)(RIBB & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Unused
public bool RIBB_1 { get { return (RIBB & (1 << 1)) == 1 << 1; } set { RIBB = (byte)(RIBB & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Unused
public bool RIBB_2 { get { return (RIBB & (1 << 2)) == 1 << 2; } set { RIBB = (byte)(RIBB & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Unused
public bool RIBB_3 { get { return (RIBB & (1 << 3)) == 1 << 3; } set { RIBB = (byte)(RIBB & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Unused
public bool RIBB_4 { get { return (RIBB & (1 << 4)) == 1 << 4; } set { RIBB = (byte)(RIBB & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Unused
public bool RIBB_5 { get { return (RIBB & (1 << 5)) == 1 << 5; } set { RIBB = (byte)(RIBB & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Unused
public bool RIBB_6 { get { return (RIBB & (1 << 6)) == 1 << 6; } set { RIBB = (byte)(RIBB & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Unused
public bool RIBB_7 { get { return (RIBB & (1 << 7)) == 1 << 7; } set { RIBB = (byte)(RIBB & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Unused
// 0x64-0x67 Unused
#endregion
#region Block D
public string OT_Name
{
get
{
return Util.TrimFromFFFF(Encoding.Unicode.GetString(Data, 0x68, 16))
.Replace("\uE08F", "\u2640") // Nidoran ♂
.Replace("\uE08E", "\u2642") // Nidoran ♀
.Replace("\u2019", "\u0027"); // farfetch'd
}
set
{
if (value.Length > 7)
value = value.Substring(0, 7); // Hard cap
string TempNick = value // Replace Special Characters and add Terminator
.Replace("\u2640", "\uE08F") // Nidoran ♂
.Replace("\u2642", "\uE08E") // Nidoran ♀
.Replace("\u0027", "\u2019") // Farfetch'd
.PadRight(value.Length + 1, (char)0xFFFF); // Null Terminator
Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0x68);
}
}
public int Egg_Year { get { return Data[0x78]; } set { Data[0x78] = (byte)value; } }
public int Egg_Month { get { return Data[0x79]; } set { Data[0x79] = (byte)value; } }
public int Egg_Day { get { return Data[0x7A]; } set { Data[0x7A] = (byte)value; } }
public int Met_Year { get { return Data[0x7B]; } set { Data[0x7B] = (byte)value; } }
public int Met_Month { get { return Data[0x7C]; } set { Data[0x7C] = (byte)value; } }
public int Met_Day { get { return Data[0x7D]; } set { Data[0x7D] = (byte)value; } }
public int Egg_Location { get { return BitConverter.ToUInt16(Data, 0x7E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x7E); } }
public int Met_Location { get { return BitConverter.ToUInt16(Data, 0x80); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x80); } }
private byte PKRS { get { return Data[0x82]; } set { Data[0x82] = value; } }
public int PKRS_Days { get { return PKRS & 0xF; } set { PKRS = (byte)(PKRS & ~0xF | value); } }
public int PKRS_Strain { get { return PKRS >> 4; } set { PKRS = (byte)(PKRS & 0xF | (value << 4)); } }
public int Ball { get { return Data[0x83]; } set { Data[0x83] = (byte)value; } }
public int Met_Level { get { return Data[0x84] & ~0x80; } set { Data[0x84] = (byte)((Data[0x84] & 0x80) | value); } }
public int OT_Gender { get { return Data[0x84] >> 7; } set { Data[0x84] = (byte)((Data[0x84] & ~0x80) | (value << 7)); } }
public int EncounterType { get { return Data[0x85]; } set { Data[0x85] = (byte)value; } }
// 0x86-0x87 Unused
#endregion
// Simple Generated Attributes
public int[] IVs
{
get { return new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD }; }
set
{
if (value == null || value.Length != 6) return;
IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2];
IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5];
}
}
public int[] EVs { get { return new[] { EV_HP, EV_ATK, EV_DEF, EV_SPE, EV_SPA, EV_SPD }; } }
public int[] Moves { get { return new[] { Move1, Move2, Move3, Move4 }; } }
public int PSV { get { return (int)(((PID >> 16) ^ (PID & 0xFFFF)) >> 3); } }
public int TSV { get { return (TID ^ SID) >> 3; } }
public bool IsShiny { get { return TSV == PSV; } }
public bool PKRS_Infected { get { return PKRS_Strain > 0; } }
public bool PKRS_Cured { get { return PKRS_Days == 0 && PKRS_Strain > 0; } }
public bool Gen4 { get { return (Version >= 10 && Version < 12) || (Version >= 7 && Version <= 8); } }
public bool Gen3 { get { return ((Version >= 1 && Version <= 5) || Version == 15); } }
public bool GenU { get { return !(Gen4 || Gen3); } }
// Complex Generated Attributes
public int Characteristic
{
get
{
// Characteristic with PID%6
int pm6 = (int)(PID % 6); // PID MOD 6
int maxIV = IVs.Max();
int pm6stat = 0;
for (int i = 0; i < 6; i++)
{
pm6stat = (pm6 + i) % 6;
if (IVs[pm6stat] == maxIV)
break; // P%6 is this stat
}
return pm6stat * 5 + maxIV % 5;
}
}
public int PotentialRating
{
get
{
int ivTotal = IVs.Sum();
if (ivTotal <= 90)
return 0;
if (ivTotal <= 120)
return 1;
return ivTotal <= 150 ? 2 : 3;
}
}
// Methods
public void RefreshChecksum()
{
Checksum = CalculateChecksum();
}
public ushort CalculateChecksum()
{
ushort chk = 0;
for (int i = 8; i < SIZE_STORED; i += 2) // Loop through the entire PK6
chk += BitConverter.ToUInt16(Data, i);
return chk;
}
public byte[] Write()
{
RefreshChecksum();
return Data;
}
public bool getGenderIsValid()
{
int gv = PKX.Personal[Species].Gender;
if (gv == 255)
return Gender == 2;
if (gv == 254)
return Gender == 0;
if (gv == 0)
return Gender == 1;
if (gv <= (PID & 0xFF))
return Gender == 0;
if ((PID & 0xFF) < gv)
return Gender == 1;
return false;
}
}
}

View file

@ -62,16 +62,14 @@
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Web" /> <Reference Include="System.Web" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" /> <Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" /> <Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" /> <Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Misc\PGT.cs" />
<Compile Include="Misc\PK4.cs" />
<Compile Include="Misc\Legal.cs" /> <Compile Include="Misc\Legal.cs" />
<Compile Include="Misc\PGF.cs" /> <Compile Include="Misc\PGF.cs" />
<Compile Include="Misc\PK5.cs" /> <Compile Include="Misc\PK5.cs" />