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1 changed files with 12 additions and 3 deletions
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@ -165,11 +165,20 @@ namespace PKHeX.Core
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if (count == 1)
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return res;
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for (int m = 0; m < count; m++)
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// Reverse for loop and break instead of 0..count continue -- early-breaks for the vast majority of cases.
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// We already flag for empty interstitial moveslots.
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for (int m = count - 1; m >= 0; m--)
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{
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var move = source.CurrentMoves[m];
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if (move == 0)
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res[m] = new CheckMoveResult(None, pkm.Format, Invalid, LMoveSourceEmpty, CurrentMove);
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if (move != 0)
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break;
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// There are ways to skip level up moves by leveling up more than once.
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// https://bulbapedia.bulbagarden.net/wiki/List_of_glitches_(Generation_I)#Level-up_learnset_skipping
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// Evolution canceling also leads to incorrect assumptions in the above used method, so just indicate them as fishy in that case.
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// Not leveled up? Not possible to be missing the move slot.
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var severity = enc.LevelMin == pkm.CurrentLevel ? Invalid : Fishy;
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res[m] = new CheckMoveResult(None, pkm.Format, severity, LMoveSourceEmpty, CurrentMove);
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}
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}
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if (res.All(r => r.Valid))
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