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Fix sav1 jp load order
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@ -32,11 +32,11 @@ namespace PKHeX.Core
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if (Version == GameVersion.Invalid)
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return;
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Japanese = SaveUtil.GetIsG1SAVJ(Data);
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Offsets = Japanese ? SAV1Offsets.JPN : SAV1Offsets.INT;
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if (Starter != 0)
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Version = Yellow ? GameVersion.YW : GameVersion.RB;
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Japanese = SaveUtil.GetIsG1SAVJ(Data);
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Box = Data.Length;
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Array.Resize(ref Data, Data.Length + SIZE_RESERVED);
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Party = GetPartyOffset(0);
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