mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 22:40:22 +00:00
Merge pull request #187 from ajtudela/master
Better translations of spanish language Closes #170
This commit is contained in:
commit
6899e45f6a
2 changed files with 170 additions and 170 deletions
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@ -228,59 +228,59 @@ L_RibbonMasterCuteness = Cinta estrella de la dulzura
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L_RibbonMasterCleverness = Cinta estrella del ingenio
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L_RibbonMasterToughness = Cinta estrella de la dureza
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----------------Contest/Battle (PAST)-------------------
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L_RibbonG3Cool = Cool (G3)
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L_RibbonG3CoolSuper = Cool Super
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L_RibbonG3CoolHyper = Cool Hyper
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L_RibbonG3CoolMaster = Cool Master
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L_RibbonG3Beauty = Beauty (G3)
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L_RibbonG3BeautySuper = Beauty Super
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L_RibbonG3BeautyHyper = Beauty Hyper
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L_RibbonG3BeautyMaster = Beauty Master
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L_RibbonG3Cute = Cute (G3)
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L_RibbonG3CuteSuper = Cute Super
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L_RibbonG3CuteHyper = Cute Hyper
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L_RibbonG3CuteMaster = Cute Master
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L_RibbonG3Smart = Smart (G3)
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L_RibbonG3SmartSuper = Smart Super
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L_RibbonG3SmartHyper = Smart Hyper
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L_RibbonG3SmartMaster = Smart Master
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L_RibbonG3Tough = Tough (G3)
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L_RibbonG3ToughSuper = Tough Super
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L_RibbonG3ToughHyper = Tough Hyper
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L_RibbonG3ToughMaster = Tough Master
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L_RibbonG4Cool = Cool (G4)
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L_RibbonG4CoolGreat = Cool Great
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L_RibbonG4CoolUltra = Cool Ultra
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L_RibbonG4CoolMaster = Cool Master
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L_RibbonG4Beauty = Beauty (G4)
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L_RibbonG4BeautyGreat = Beauty Great
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L_RibbonG4BeautyUltra = Beauty Ultra
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L_RibbonG4BeautyMaster = Beauty Master
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L_RibbonG4Cute = Cute (G4)
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L_RibbonG4CuteGreat = Cute Great
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L_RibbonG4CuteUltra = Cute Ultra
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L_RibbonG4CuteMaster = Cute Master
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L_RibbonG4Smart = Smart (G4)
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L_RibbonG4SmartGreat = Smart Great
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L_RibbonG4SmartUltra = Smart Ultra
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L_RibbonG4SmartMaster = Smart Master
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L_RibbonG4Tough = Tough (G4)
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L_RibbonG4ToughGreat = Tough Great
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L_RibbonG4ToughUltra = Tough Ultra
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L_RibbonG4ToughMaster = Tough Master
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L_RibbonWinning = Winning
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L_RibbonVictory = Victory
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L_RibbonAbility = Ability
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L_RibbonAbilityGreat = Great Ability
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L_RibbonAbilityDouble = Double Ability
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L_RibbonAbilityMulti = Multi Ability
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L_RibbonAbilityPair = Pair Ability
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L_RibbonAbilityWorld = World Ability
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L_RibbonCountG3Cool = Cool
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L_RibbonCountG3Beauty = Beauty
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L_RibbonCountG3Cute = Cute
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L_RibbonCountG3Smart = Smart
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L_RibbonCountG3Tough = Tough
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L_RibbonG3Cool = Carisma (G3)
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L_RibbonG3CoolSuper = Carisma Alto
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L_RibbonG3CoolHyper = Carisma Avanzado
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L_RibbonG3CoolMaster = Carisma Experto
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L_RibbonG3Beauty = Belleza (G3)
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L_RibbonG3BeautySuper = Belleza Alto
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L_RibbonG3BeautyHyper = Belleza Avanzado
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L_RibbonG3BeautyMaster = Belleza Experto
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L_RibbonG3Cute = Dulzura (G3)
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L_RibbonG3CuteSuper = Dulzura Alto
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L_RibbonG3CuteHyper = Dulzura Avanzado
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L_RibbonG3CuteMaster = Dulzura Experto
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L_RibbonG3Smart = Ingenio (G3)
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L_RibbonG3SmartSuper = Ingenio Alto
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L_RibbonG3SmartHyper = Ingenio Avanzado
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L_RibbonG3SmartMaster = Ingenio Experto
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L_RibbonG3Tough = Dureza (G3)
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L_RibbonG3ToughSuper = Dureza Alto
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L_RibbonG3ToughHyper = Dureza Avanzado
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L_RibbonG3ToughMaster = Dureza Experto
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L_RibbonG4Cool = Carisma (G4)
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L_RibbonG4CoolGreat = Carisma Difícil
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L_RibbonG4CoolUltra = Carisma Superior
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L_RibbonG4CoolMaster = Carisma Experto
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L_RibbonG4Beauty = Belleza (G4)
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L_RibbonG4BeautyGreat = Belleza Difícil
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L_RibbonG4BeautyUltra = Belleza Superior
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L_RibbonG4BeautyMaster = Belleza Experto
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L_RibbonG4Cute = Dulzura (G4)
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L_RibbonG4CuteGreat = Dulzura Difícil
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L_RibbonG4CuteUltra = Dulzura Superior
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L_RibbonG4CuteMaster = Dulzura Experto
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L_RibbonG4Smart = Ingenio (G4)
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L_RibbonG4SmartGreat = Ingenio Difícil
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L_RibbonG4SmartUltra = Ingenio Superior
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L_RibbonG4SmartMaster = Ingenio Experto
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L_RibbonG4Tough = Dureza (G4)
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L_RibbonG4ToughGreat = Dureza Difícil
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L_RibbonG4ToughUltra = Dureza Superior
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L_RibbonG4ToughMaster = Dureza Experto
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L_RibbonWinning = Ganador
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L_RibbonVictory = Victoria
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L_RibbonAbility = Habilidad
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L_RibbonAbilityGreat = Gran Habilidad
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L_RibbonAbilityDouble = Doble Habilidad
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L_RibbonAbilityMulti = Habilidad Múltiple
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L_RibbonAbilityPair = Habilidad Par
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L_RibbonAbilityWorld = Hablildad Mundial
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L_RibbonCountG3Cool = Carisma
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L_RibbonCountG3Beauty = Belleza
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L_RibbonCountG3Cute = Dulzura
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L_RibbonCountG3Smart = Ingenio
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L_RibbonCountG3Tough = Dureza
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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! SuperTrainingEditor = Editor de Medallas
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@ -381,15 +381,15 @@ B_Save = Guardar
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
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! SAV_BoxLayout = Box Layout Editor
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! SAV_BoxLayout = Editor de Fondos de Cajas
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- Change stuff below this line, not above.
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-------------------------------------------------------
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L_Unlocked = Unlocked:
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B_Cancel = Cancel
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B_Save = Save
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L_Flags = Unlocked BG Flags:
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L_BG = BG:
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L_BoxName = Box Name:
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L_Unlocked = Desbloq.:
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B_Cancel = Cancelar
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B_Save = Guardar
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L_Flags = Fondos desbloqueados:
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L_BG = Fndo:
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L_BoxName = Nombre de la caja:
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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@ -556,7 +556,7 @@ B_Cancel = Cancelar
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! SAV_PokedexXY = Editor de Pokédex (XY)
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- Change stuff below this line, not above.
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-------------------------------------------------------
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L_goto = goto:
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L_goto = ir a:
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GB_Owned = Obtenido
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CHK_F1 = Extranjero (Pre)
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CHK_P1 = Nativo (Kalos)
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@ -628,158 +628,158 @@ B_Cancel = Cancelar
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- Change stuff below this line, not above.
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-------------------------------------------------------
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GB_Regular = Regular
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B_MaxP = Give All
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L_1 = Hatching:
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L_2 = Bargain:
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L_3 = ?Prize:
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B_MaxP = Marcar todos
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L_1 = Captura:
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L_2 = Descuento:
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L_3 = ?Recompensa:
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L_4 = EXP:
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L_5 = Capture:
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L_6 = ?Encounter
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L_7 = ?Stealth:
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L_8 = HP Restore:
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L_9 = ?PP:
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L_10 = ?Befriend:
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L_11 = ?Attack:
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L_12 = ?Defense:
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L_13 = ?Sp. Atk:
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L_14 = ?Sp. Def:
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L_15 = ?Speed:
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L_16 = ?Critical Hit:
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L_17 = ?Accuracy:
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GB_Event = Event
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CHK_1 = ?Bargain MAX
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CHK_2 = ?EXP MAX
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CHK_3 = ?Prize MAX
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CHK_4 = ?Hatch MAX
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CHK_5 = ?Capture MAX
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L_5 = Captura:
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L_6 = ?Encuentro
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L_7 = ?Incógnito:
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L_8 = Restaura PS:
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L_9 = ?Restaura PP:
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L_10 = ?Amistad:
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L_11 = ?Ataque:
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L_12 = ?Defensa:
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L_13 = ?Atq. E:
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L_14 = ?Def. E:
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L_15 = ?Velocidad:
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L_16 = ?Crítico:
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L_17 = ?Precisión:
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GB_Event = Evento
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CHK_1 = ?Descuento MAX
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CHK_2 = ?Ptos. Exp. MAX
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CHK_3 = ?Recompensa MAX
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CHK_4 = ?Incubación MAX
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CHK_5 = ?Captura MAX
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CHK_6 = ?Restore MAX
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CHK_7 = ?Befriend MAX
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CHK_7 = ?Amistad MAX
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CHK_8 = ?Unused
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B_AllMax = Give All
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B_Save = Save
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B_Cancel = Cancel
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B_AllMax = Marcar todos
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B_Save = Guardar
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B_Cancel = Cancelar
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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! SAV_Pokepuff = Poké Puffs Editor
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! SAV_Pokepuff = Editor de Pokélitos
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- Change stuff below this line, not above.
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-------------------------------------------------------
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L_Count = CNT:
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B_None = None
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B_Sort = Sort
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B_All = All
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B_Cancel = Cancel
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B_Save = Save
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B_None = Ninguno
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B_Sort = Editar
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B_All = Todos
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B_Cancel = Cancelar
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B_Save = Guardar
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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! SAV_SecretBase = Secret Base Editor
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! SAV_SecretBase = Editor de Bases Secretas
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- Change stuff below this line, not above.
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-------------------------------------------------------
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L_FlagsCaptured = Flags Captured:
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L_FlagsCaptured = Flags Captur.:
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B_FSave = <
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B_GiveDecor = Give All Decorations
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B_Cancel = Cancel
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B_Save = Save
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B_GiveDecor = Marcar Decoraciones
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B_Cancel = Cancelar
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B_Save = Guardar
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B_FDisplay = >
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L_Favorite = Favorites:
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L_Favorite = Favoritos:
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--
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f_MAIN = Main
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L_TrName = Trainer Name:
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L_BaseLocation = Secret Base Location:
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f_MAIN = Inicio
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L_TrName = Nombre Ent.:
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L_BaseLocation = Localización Base:
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L_Happy = Happy:
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L_Encourage = Encourage:
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L_Blackboard = Blackboard:
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L_Confetti = Confetti:
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L_TeamName = Team Name:
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L_TeamSlogan = Team Slogan:
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L_TeamName = Nombre Eq.:
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L_TeamSlogan = Eslógan Eq.:
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--
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GB_Object = Object Layout
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L_Index = Index:
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L_Decoration = Decoration:
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L_Rotation = Rotation Val:
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L_X = X Coordinate:
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L_Y = Y Coordinate:
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GB_Object = Objetos
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L_Index = Índ.:
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L_Decoration = Decor.:
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L_Rotation = Rotación:
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L_X = Coord. X:
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L_Y = Coord. Y:
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--
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f_PKM = Trainer Pokémon
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f_PKM = Entrenador Pokémon
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GB_PKM = PKM
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L_Participant = Participant:
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L_Participant = Participante:
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L_EncryptionConstant = ENC:
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L_IVs = IVs
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L_EVs = EVs
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L_HP = HP
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L_ATK = ATK
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L_HP = PS
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L_ATK = ATQ
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L_DEF = DEF
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L_SpA = SpA
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L_SpD = SpD
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L_SPE = SPE
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L_PKFriendship = Friendship:
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L_PPUps = PPUps
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L_SpA = AtE
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L_SpD = DfE
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L_SPE = VEL
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L_PKFriendship = Amistad:
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L_PPUps = PPs
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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! SAV_Trainer = Trainer Data Editor
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! SAV_Trainer = Editor del Entrenador
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- Change stuff below this line, not above.
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-------------------------------------------------------
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Tab_Multiplayer = Multiplayer
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L_MultiplayerSprite = Multiplayer Sprite:
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L_Style = Style:
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Tab_BadgeMap = Badges/Map
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GB_Map = Map Position
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L_CurrentMap = Current Map:
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L_X = X Coordinate:
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L_Z = Z Coordinate:
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L_Y = Y Coordinate:
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Tab_Multiplayer = Multijugador
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L_MultiplayerSprite = Icono Multijugador:
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L_Style = Estilo:
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Tab_BadgeMap = Medallas/Mapa
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GB_Map = Posición en el Mapa
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L_CurrentMap = Mapa actual:
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L_X = Coordenada X:
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L_Z = Coordenada Z:
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L_Y = Coordenada Y:
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L_Offset = (offset)
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Tab_Appearance = Current Appearance (X/Y)
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L_Outfit = Outfit Vals
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B_GiveAccessories = Give All Accessories
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L_Dress = Dress:
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L_Accessory = Accessory:
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L_Bag = Bag:
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L_Socks = Socks:
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L_Pants = Pants:
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L_Shirt = Shirt:
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L_Hat = Hat:
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L_FacialHair = Facial Hair:
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L_Hairstyle = Hairstyle:
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L_HairColor = Hair Color:
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L_SkinColor = Skin Color:
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Tab_Appearance = Apariencia (X/Y)
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L_Outfit = Valores Atuendos
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B_GiveAccessories = Marcar Accesorios
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L_Dress = Vestidos:
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L_Accessory = Accesorios:
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L_Bag = Mochila:
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L_Socks = Calcetines:
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L_Pants = Pantalones:
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L_Shirt = Camisetas:
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L_Hat = Sombrero:
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L_FacialHair = Pelo Facial:
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L_Hairstyle = Estilo Pelo:
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L_HairColor = Color Pelo:
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L_SkinColor = Color Piel:
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GB_MaisonCurrent = Maison Streaks (Current)
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L_SuperC = Super
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L_NormalC = Normal
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L_MultiC = Multi:
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L_RotationC = Rotation:
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L_TriplesC = Triples:
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L_DoublesC = Doubles:
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L_SinglesC = Singles:
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L_DoublesC = Dobles:
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L_SinglesC = Indiv.:
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GB_MaisonBest = Maison Streaks (Best)
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L_SuperB = Super
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L_NormalB = Normal
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L_MultiB = Multi:
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L_RotationB = Rotation:
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L_TriplesB = Triples:
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L_DoublesB = Doubles:
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L_SinglesB = Singles:
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B_Save = Save
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L_Stats = Stats
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B_Cancel = Cancel
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Tab_Overview = Overview
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L_Seconds = Sec:
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L_DoublesB = Dobles:
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L_SinglesB = Indiv:
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B_Save = Guardar
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L_Stats = Estadísticas
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B_Cancel = Cancelar
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Tab_Overview = Inicio
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L_Seconds = Seg:
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L_Minutes = Min:
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L_Hours = Hrs:
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L_Language = Language:
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L_PM = PokéMiles:
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L_Region = Region:
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L_Language = Idioma:
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L_PM = PokéMillas:
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L_Region = Subregión:
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L_BP = BP:
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L_Country = Country:
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L_Country = País:
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B_MaxCash = +
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L_3DSReg = 3DS Region:
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L_3DSReg = Región 3DS:
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L_Money = $:
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L_SID = SID:
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L_TID = TID:
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L_TrainerName = Trainer Name:
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L_Value = Value
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L_TrainerName = Nombre Entrena.:
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L_Value = Valor
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GB_Sayings = Saved Sayings
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L_Saying1 = 1:
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L_Saying2 = 2:
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|
@ -789,13 +789,13 @@ L_Saying5 = 5:
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION.
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! SAV_Wondercard = Wonder Card I/O
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! SAV_Wondercard = Tarjetas misteriosas
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- Change stuff below this line, not above.
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-------------------------------------------------------
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L_Details = Details:
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L_Received = Received List:
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B_Import = Import
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B_Output = Export
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B_Cancel = Cancel
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B_Save = Save
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! End
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L_Details = Detalles:
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L_Received = Lista de recibidos:
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B_Import = Importar
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B_Output = Exportar
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B_Cancel = Cancelar
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B_Save = Guardar
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! End
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@ -20,8 +20,8 @@ Colosseum/XD
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Blanca
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Negra
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||||
Blanca2
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Negra2
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Blanca 2
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Negra 2
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X
|
||||
Y
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||||
Zafiro Alfa
|
||||
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