From 687699711009d017ee7ace285eac05d993e3ab7d Mon Sep 17 00:00:00 2001 From: Kurt Date: Sun, 27 Nov 2022 10:56:16 -0800 Subject: [PATCH] Use old bitmap layering method for full background Closes #3656 Better to show stray pixels than to overwrite-blend semi-transparent downscaled images. --- PKHeX.Drawing.PokeSprite/Util/SpriteUtil.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/PKHeX.Drawing.PokeSprite/Util/SpriteUtil.cs b/PKHeX.Drawing.PokeSprite/Util/SpriteUtil.cs index d9c340b79..1eff3f395 100644 --- a/PKHeX.Drawing.PokeSprite/Util/SpriteUtil.cs +++ b/PKHeX.Drawing.PokeSprite/Util/SpriteUtil.cs @@ -188,7 +188,7 @@ public static class SpriteUtil } if (type == SpriteBackgroundType.FullBackground) // full background { - return ImageUtil.BlendTransparentTo(img, color, opacBack); + return ImageUtil.ChangeTransparentTo(img, color, opacBack); } return img; }