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Correctly prevent xd locked shinies
oops, 7fd7a86074
was not correct (only handled lockless) -- the verifier doesn't check the final shadow pokemon (not a lock).
https://projectpokemon.org/home/forums/topic/57014-shiny-shadow-pok%C3%A9mon-from-xd-shown-as-legal-pkhex-legality-check-error/
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1 changed files with 3 additions and 1 deletions
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@ -6,9 +6,11 @@ namespace PKHeX.Core
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{
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{
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public static bool IsAllShadowLockValid(EncounterStaticShadow s, PIDIV pv, PKM pkm)
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public static bool IsAllShadowLockValid(EncounterStaticShadow s, PIDIV pv, PKM pkm)
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{
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{
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if (s.Version == GameVersion.XD && pkm.IsShiny)
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return false; // no xd shiny shadow mons
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var teams = s.Locks;
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var teams = s.Locks;
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if (teams.Length == 0)
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if (teams.Length == 0)
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return s.Version == GameVersion.COLO || !pkm.IsShiny; // no xd shiny shadow mons
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return true;
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var tsv = s.Version == GameVersion.XD ? (pkm.TID ^ pkm.SID) >> 3 : -1; // no xd shiny shadow mons
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var tsv = s.Version == GameVersion.XD ? (pkm.TID ^ pkm.SID) >> 3 : -1; // no xd shiny shadow mons
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return IsAllShadowLockValid(pv, teams, tsv);
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return IsAllShadowLockValid(pv, teams, tsv);
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