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Use Shiny state in Glow
Closes #4055 Glow the shiny star for all formats.
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1 changed files with 2 additions and 1 deletions
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@ -216,7 +216,8 @@ public static class SpriteUtil
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{
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{
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bool egg = pk.IsEgg;
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bool egg = pk.IsEgg;
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var formarg = pk is IFormArgument f ? f.FormArgument : 0;
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var formarg = pk is IFormArgument f ? f.FormArgument : 0;
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baseSprite = GetSprite(pk.Species, pk.Form, pk.Gender, formarg, 0, egg, Shiny.Never, pk.Context);
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var shiny = pk.IsShiny ? Shiny.Always : Shiny.Never;
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baseSprite = GetSprite(pk.Species, pk.Form, pk.Gender, formarg, 0, egg, shiny, pk.Context);
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GetSpriteGlow(baseSprite, blue, green, red, out pixels, forceHollow || egg);
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GetSpriteGlow(baseSprite, blue, green, red, out pixels, forceHollow || egg);
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}
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}
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