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Fix ruins of alph unown form check
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1 changed files with 12 additions and 14 deletions
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@ -64,11 +64,6 @@ public static class RuinsOfAlph4
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private static bool IsFormValidInterior(byte form, uint rand)
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{
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// Eager-check the full set of forms, as most players will have unlocked all forms.
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var full = rand % 26;
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if (full == form)
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return true;
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// Let's have some fun: permute the combinations of unlocked forms & resulting form choice-s.
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Span<byte> forms = stackalloc byte[26]; // A-Z
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return Recurse(forms, form, rand, 0);
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@ -86,16 +81,19 @@ public static class RuinsOfAlph4
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if (Recurse(forms, form, rand, newCount, depth + 1))
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return true;
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// Try with the forms we added in this stack frame.
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// Don't need to check the not-added case as earlier depths will check the same set when needed.
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var roll = rand % newCount;
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var expect = forms[(int)roll];
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if (expect == form)
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return true;
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// Try checking without the added forms. No need to clear what we just added.
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// Check this case before the nothing-else case, as players aren't likely to be missing many sets.
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if (Recurse(forms, form, rand, count, depth + 1))
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return true;
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// Try with the forms we added in this stack frame.
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// Don't need to check the not-added case as earlier depths will check the same set when needed.
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var roll = rand % newCount;
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var expect = forms[(int)roll];
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return expect == form;
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return false;
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}
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private static int AddForms(Span<byte> forms, int count, int depth)
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@ -108,10 +106,10 @@ public static class RuinsOfAlph4
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private static (byte Start, byte End) GetForms(int index) => index switch
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{
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0 => (00, 09), // A-J [00,09] = 10
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1 => (10, 16), // K-Q [10,16] = 7
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2 => (17, 21), // R-V [17,21] = 5
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3 => (22, 25), // W-Z [22,25] = 4
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0 => (00, 09), // A-J = 10
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1 => (17, 21), // R-V = 5
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2 => (10, 16), // K-Q = 7
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3 => (22, 25), // W-Z = 4
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_ => throw new ArgumentOutOfRangeException(nameof(index)),
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};
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}
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