Add contest stat sheen checking

Closes #3324
This commit is contained in:
Kurt 2021-12-07 00:54:39 -08:00
parent fcd97d5989
commit 543359fff6
6 changed files with 276 additions and 26 deletions

View file

@ -94,6 +94,9 @@ namespace PKHeX.Core
public static string LBallUnavailable { get; set; } = "Ball unobtainable in origin Generation.";
public static string LContestZero { get; set; } = "Contest Stats should be 0.";
public static string LContestZeroSheen { get; set; } = "Contest Stat Sheen should be 0.";
public static string LContestSheenTooLow_0 { get; set; } = "Contest Stat Sheen should be >= {0}.";
public static string LContestSheenTooHigh_0 { get; set; } = "Contest Stat Sheen should be <= {0}.";
public static string LDateOutsideDistributionWindow { get; set; } = "Met Date is outside of distribution window.";

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@ -1,33 +1,67 @@
namespace PKHeX.Core
using static PKHeX.Core.ContestStatGranting;
using static PKHeX.Core.ContestStatInfo;
using static PKHeX.Core.LegalityCheckStrings;
namespace PKHeX.Core;
/// <summary>
/// Verifies the Contest stat details.
/// </summary>
public sealed class ContestStatVerifier : Verifier
{
/// <summary>
/// Verifies the Contest stat details.
/// </summary>
public sealed class ContestStatVerifier : Verifier
protected override CheckIdentifier Identifier => CheckIdentifier.Memory;
public override void Verify(LegalityAnalysis data)
{
protected override CheckIdentifier Identifier => CheckIdentifier.Memory;
public override void Verify(LegalityAnalysis data)
var pkm = data.pkm;
if (pkm is not IContestStats s)
return;
// If no stats have been increased from the initial amount, then we're done here.
// some encounters have contest stats built in. they're already checked by the initial encounter match.
if (!s.HasContestStats())
return;
// Check the correlation of Stats & Sheen!
// In generations 3,4 and BDSP, blocks/poffins have a feel(sheen) equal to sheen=sum(stats)/5, with +/- 10% for a favored stat.
// In generation 6 (ORAS), they don't award any sheen, so any value is legal.
var correlation = GetContestStatRestriction(pkm, data.Info.Generation);
if (correlation == None)
{
var pkm = data.pkm;
if (pkm.Format <= 4)
return; // legal || not present
if (pkm is IContestStats s && s.HasContestStats() && !CanHaveContestStats(pkm, s, data.Info.Generation))
data.AddLine(GetInvalid(LegalityCheckStrings.LContestZero));
// some encounters have contest stats built in. they're already checked by the initial encounter match.
// We're only here because we have contest stat values. We aren't permitted to have any, so flag it.
data.AddLine(GetInvalid(LContestZero));
}
private static bool CanHaveContestStats(PKM pkm, IContestStats s, int generation) => generation switch
else if (correlation == NoSheen)
{
1 => false,
2 => false,
3 => true,
4 => true,
5 => s.CNT_Sheen == 0 && pkm.Format >= 6, // ORAS Contests
6 => s.CNT_Sheen == 0 && (!pkm.IsUntraded || pkm.AO),
8 => pkm.BDSP, // BDSP Contests
_ => false,
};
// We can get contest stat values, but we can't get any for Sheen.
// Any combination of non-sheen is ok, but nonzero sheen is illegal.
if (s.CNT_Sheen != 0)
data.AddLine(GetInvalid(LContestZeroSheen));
}
else if (correlation == CorrelateSheen)
{
bool gen3 = data.Info.Generation == 3;
// Check for stat values that exceed a valid sheen value.
var initial = GetReferenceTemplate(data.Info.EncounterMatch);
var minSheen = CalculateMinimumSheen(s, pkm.Nature, initial, gen3);
if (s.CNT_Sheen < minSheen)
data.AddLine(GetInvalid(string.Format(LContestSheenTooLow_0, minSheen)));
// Check for sheen values that are too high.
var maxSheen = CalculateMaximumSheen(s, pkm.Nature, initial, gen3);
if (s.CNT_Sheen > maxSheen)
data.AddLine(GetInvalid(string.Format(LContestSheenTooHigh_0, maxSheen)));
}
else if (correlation == Mixed)
{
bool gen3 = data.Info.Generation == 3;
// Check for sheen values that are too high.
var initial = GetReferenceTemplate(data.Info.EncounterMatch);
var maxSheen = CalculateMaximumSheen(s, pkm.Nature, initial, gen3);
if (s.CNT_Sheen > maxSheen)
data.AddLine(GetInvalid(string.Format(LContestSheenTooHigh_0, maxSheen)));
}
}
}

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@ -0,0 +1,13 @@
namespace PKHeX.Core;
public enum ContestStatGranting
{
/// <summary> Not possible to get any contest stats. </summary>
None,
/// <summary> Contest stats are possible to obtain, but must be correlated to sheen at most 1:1. </summary>
CorrelateSheen,
/// <summary> Contest stats are possible to obtain, but cannot obtain any sheen value. </summary>
NoSheen,
/// <summary> Contest stats are possible to obtain, and has visited a multitude of games such that any value of sheen is possible. </summary>
Mixed,
}

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@ -0,0 +1,157 @@
using System;
using static PKHeX.Core.ContestStatGranting;
namespace PKHeX.Core;
public static class ContestStatInfo
{
private const int WorstFeelBlock = 3;
private const int WorstFeelPoffin = 17;
private const int MaxContestStat = 255;
public static void SetSuggestedContestStats(PKM pk, IEncounterTemplate enc)
{
if (pk is not IContestStatsMutable s)
return;
var restrict = GetContestStatRestriction(pk, pk.Generation);
if (restrict == None)
s.SetAllContestStatsTo(0, 0); // zero
if (pk.Species is not (int)Species.Milotic)
GetReferenceTemplate(enc).CopyContestStatsTo(s); // reset
else
s.SetAllContestStatsTo(MaxContestStat, restrict == NoSheen ? (byte)0 : (byte)255);
}
public static ContestStatGranting GetContestStatRestriction(PKM pk, int origin) => origin switch
{
3 => pk.Format < 6 ? CorrelateSheen : Mixed,
4 => pk.Format < 6 ? CorrelateSheen : Mixed,
5 => pk.Format >= 6 ? NoSheen : None, // ORAS Contests
6 => pk.AO || !pk.IsUntraded ? NoSheen : None,
8 => pk.BDSP ? CorrelateSheen : None, // BDSP Contests
_ => None,
};
public static int CalculateMaximumSheen(IContestStats s, int nature, IContestStats initial, bool pokeBlock3)
{
if (s.IsAnyContestStatMax())
return MaxContestStat;
if (s.IsContestEqual(initial))
return initial.CNT_Sheen;
var avg = GetAverageFeel(s, nature, initial);
if (avg <= 0)
return initial.CNT_Sheen;
if (pokeBlock3)
{
var fudge = (avg * 225) / 100;
return Math.Min(MaxContestStat, Math.Max(WorstFeelBlock, fudge));
}
// Can get trash poffins by burning and spilling on purpose.
return Math.Min(MaxContestStat, avg * WorstFeelPoffin);
}
public static int CalculateMinimumSheen(IContestStats s, int nature, IContestStats initial, bool pokeBlock3)
{
if (s.IsContestEqual(initial))
return initial.CNT_Sheen;
var rawAvg = GetAverageFeel(s, 0, initial);
if (rawAvg == MaxContestStat)
return MaxContestStat;
var avg = Math.Max(1, nature % 6 == 0 ? rawAvg : GetAverageFeel(s, nature, initial));
avg = Math.Min(rawAvg, avg); // be generous
if (pokeBlock3)
return Math.Min(MaxContestStat, Math.Max(WorstFeelBlock, avg));
else
return Math.Min(MaxContestStat, Math.Max(WorstFeelPoffin, avg));
}
private static int GetAverageFeel(IContestStats s, int nature, IContestStats initial)
{
ReadOnlySpan<sbyte> span = NatureAmpTable.AsSpan(5 * nature, 5);
int sum = 0;
sum += GetAmpedStat(span, 0, s.CNT_Cool - initial.CNT_Cool);
sum += GetAmpedStat(span, 1, s.CNT_Beauty - initial.CNT_Beauty);
sum += GetAmpedStat(span, 2, s.CNT_Cute - initial.CNT_Cute);
sum += GetAmpedStat(span, 3, s.CNT_Smart - initial.CNT_Smart);
sum += GetAmpedStat(span, 4, s.CNT_Tough - initial.CNT_Tough);
return sum / 5;
}
private static int GetAmpedStat(ReadOnlySpan<sbyte> amps, int index, int gain)
{
var amp = amps[index];
if (amp == 0)
return gain;
return gain + GetStatAdjustment(gain, amp);
}
private static int GetStatAdjustment(int gain, sbyte amp)
{
// Undo the favor factor
var undoFactor = amp == 1 ? 11 : 9;
var boost = Boost(gain, undoFactor);
return amp == -1 ? boost : -boost;
static int Boost(int stat, int factor)
{
var remainder = stat % factor;
var boost = stat / factor;
if (remainder >= 5)
++boost;
return boost;
}
}
private static readonly DummyContestNone DummyNone = new();
public static IContestStats GetReferenceTemplate(IEncounterTemplate initial) => initial is IContestStats s ? s : DummyNone;
private class DummyContestNone : IContestStats
{
public byte CNT_Cool => 0;
public byte CNT_Beauty => 0;
public byte CNT_Cute => 0;
public byte CNT_Smart => 0;
public byte CNT_Tough => 0;
public byte CNT_Sheen => 0;
}
private static readonly sbyte[] NatureAmpTable =
{
// Spicy, Dry, Sweet, Bitter, Sour
0, 0, 0, 0, 0, // Hardy
1, 0, 0, 0,-1, // Lonely
1, 0,-1, 0, 0, // Brave
1,-1, 0, 0, 0, // Adamant
1, 0, 0,-1, 0, // Naughty
-1, 0, 0, 0, 1, // Bold
0, 0, 0, 0, 0, // Docile
0, 0,-1, 0, 1, // Relaxed
0,-1, 0, 0, 1, // Impish
0, 0, 0,-1, 1, // Lax
-1, 0, 1, 0, 0, // Timid
0, 0, 1, 0,-1, // Hasty
0, 0, 0, 0, 0, // Serious
0,-1, 1, 0, 0, // Jolly
0, 0, 1,-1, 0, // Naive
-1, 1, 0, 0, 0, // Modest
0, 1, 0, 0,-1, // Mild
0, 1,-1, 0, 0, // Quiet
0, 0, 0, 0, 0, // Bashful
0, 1, 0,-1, 0, // Rash
-1, 0, 0, 1, 0, // Calm
0, 0, 0, 1,-1, // Gentle
0, 0,-1, 1, 0, // Sassy
0,-1, 0, 1, 0, // Careful
0, 0, 0, 0, 0, // Quirky
};
}

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@ -74,6 +74,9 @@ namespace PKHeX.Core
return ot.Length <= len;
}
if (e is EncounterTrade { HasTrainerName: true })
return true; // already verified
if (e is MysteryGift mg && mg.OT_Name.Length == ot.Length)
return true; // Mattle Ho-Oh
return false;

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@ -73,6 +73,23 @@
return true;
}
public static bool IsContestEqual(this IContestStats current, IContestStats initial)
{
if (current.CNT_Cool != initial.CNT_Cool)
return false;
if (current.CNT_Beauty != initial.CNT_Beauty)
return false;
if (current.CNT_Cute != initial.CNT_Cute)
return false;
if (current.CNT_Smart != initial.CNT_Smart)
return false;
if (current.CNT_Tough != initial.CNT_Tough)
return false;
if (current.CNT_Sheen != initial.CNT_Sheen)
return false;
return true;
}
public static void CopyContestStatsTo(this IContestStats source, IContestStatsMutable dest)
{
dest.CNT_Cool = source.CNT_Cool;
@ -82,5 +99,28 @@
dest.CNT_Tough = source.CNT_Tough;
dest.CNT_Sheen = source.CNT_Sheen;
}
public static void SetAllContestStatsTo(this IContestStatsMutable dest, byte value, byte sheen)
{
dest.CNT_Cool = value;
dest.CNT_Beauty = value;
dest.CNT_Cute = value;
dest.CNT_Smart = value;
dest.CNT_Tough = value;
dest.CNT_Sheen = sheen;
}
private const byte CONTEST_MAX = 255;
/// <summary>
/// Check if any contest stat besides <see cref="IContestStats.CNT_Sheen"/> is equal to <see cref="CONTEST_MAX"/>.
/// </summary>
/// <param name="s">Entity to check</param>
/// <returns>True if any equals <see cref="CONTEST_MAX"/></returns>
public static bool IsAnyContestStatMax(this IContestStats s) => CONTEST_MAX == s.CNT_Cool
|| CONTEST_MAX == s.CNT_Beauty
|| CONTEST_MAX == s.CNT_Cute
|| CONTEST_MAX == s.CNT_Smart
|| CONTEST_MAX == s.CNT_Tough;
}
}