mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-21 11:33:07 +00:00
Generator: Gen3/4 slots w/ IVs & not-min level
Previously would only generate with minimum levels when IVs are provided Now that it generates not-min levels, need to set the correct level. Might be possible in the future to have IV-spec also respect a Level request, but for now it's only forceMin which nobody currently uses (no usage of the setter).
This commit is contained in:
parent
5c338f5f74
commit
52351bf0e7
7 changed files with 135 additions and 41 deletions
|
@ -48,7 +48,7 @@ public static class GenerateMethodH
|
|||
if (!criteria.IsGenderSatisfied(gender))
|
||||
break; // try again
|
||||
|
||||
pk.MetLevel = pk.CurrentLevel = (byte)((lv % (enc.LevelMax - enc.LevelMin + 1)) + enc.LevelMin);
|
||||
pk.MetLevel = pk.CurrentLevel = (byte)MethodH.GetRandomLevel(enc, lv, LeadRequired.None);
|
||||
SetPIDIVSequential(pk, pid, seed);
|
||||
return;
|
||||
}
|
||||
|
@ -120,10 +120,18 @@ public static class GenerateMethodH
|
|||
var gender = EntityGender.GetFromPIDAndRatio(pid, gr);
|
||||
if (!criteria.IsGenderSatisfied(gender))
|
||||
continue;
|
||||
var lead = MethodH.GetSeed(enc, seed, enc, pk.E, gender, 3);
|
||||
var lead = MethodH.GetSeed(enc, seed, pk.E, gender, criteria.ForceMinLevelRange);
|
||||
if (!lead.IsValid()) // Verifies the slot, (min) level, and nature loop; if it passes, apply the details.
|
||||
continue;
|
||||
|
||||
// always level rand
|
||||
{
|
||||
var lv = MethodH.SkipToLevelRand(enc, lead.Seed) >> 16;
|
||||
var actual = MethodH.GetRandomLevel(enc, lv, lead.Lead);
|
||||
if (pk.MetLevel != actual)
|
||||
pk.MetLevel = pk.CurrentLevel = (byte)actual;
|
||||
}
|
||||
|
||||
pk.PID = pid;
|
||||
pk.IV32 = ((iv2 & 0x7FFF) << 15) | (iv1 & 0x7FFF);
|
||||
pk.RefreshAbility((int)(pid & 1));
|
||||
|
@ -147,10 +155,18 @@ public static class GenerateMethodH
|
|||
var gender = EntityGender.GetFromPIDAndRatio(pid, gr);
|
||||
if (!criteria.IsGenderSatisfied(gender))
|
||||
continue;
|
||||
var lead = MethodH.GetSeed(enc, seed, enc, pk.E, gender, 3);
|
||||
var lead = MethodH.GetSeed(enc, seed, pk.E, gender, criteria.ForceMinLevelRange);
|
||||
if (!lead.IsValid()) // Verifies the slot and nature loop; if it passes, apply the details.
|
||||
continue;
|
||||
|
||||
// always level rand
|
||||
{
|
||||
var lv = MethodH.SkipToLevelRand(enc, lead.Seed) >> 16;
|
||||
var actual = MethodH.GetRandomLevel(enc, lv, lead.Lead);
|
||||
if (pk.MetLevel != actual)
|
||||
pk.MetLevel = pk.CurrentLevel = (byte)actual;
|
||||
}
|
||||
|
||||
pk.PID = pid;
|
||||
pk.IV32 = ((iv2 & 0x7FFF) << 15) | (iv1 & 0x7FFF);
|
||||
pk.RefreshAbility((int)(pid & 1));
|
||||
|
@ -187,10 +203,11 @@ public static class GenerateMethodH
|
|||
continue;
|
||||
seed = LCRNG.Prev(seed);
|
||||
}
|
||||
var lead = MethodH.GetSeed(enc, seed, enc, false, 2, 3);
|
||||
var lead = MethodH.GetSeed(enc, seed, false, 2, criteria.ForceMinLevelRange);
|
||||
if (!lead.IsValid()) // Verifies the slot and form loop; if it passes, apply the details.
|
||||
continue;
|
||||
|
||||
// Level is always 25, and no need to consider ability (always slot 0, not dual ability).
|
||||
pk.PID = pid;
|
||||
pk.IV32 = ((iv2 & 0x7FFF) << 15) | (iv1 & 0x7FFF);
|
||||
return true;
|
||||
|
@ -212,10 +229,11 @@ public static class GenerateMethodH
|
|||
var form = EntityPID.GetUnownForm3(pid);
|
||||
if (form != enc.Form)
|
||||
continue;
|
||||
var lead = MethodH.GetSeed(enc, seed, enc, false, 2, 3);
|
||||
var lead = MethodH.GetSeed(enc, seed, false, 2, criteria.ForceMinLevelRange);
|
||||
if (!lead.IsValid()) // Verifies the slot and form loop; if it passes, apply the details.
|
||||
continue;
|
||||
|
||||
// Level is always 25, and no need to consider ability (always slot 0, not dual ability).
|
||||
pk.PID = pid;
|
||||
pk.IV32 = ((iv2 & 0x7FFF) << 15) | (iv1 & 0x7FFF);
|
||||
return true;
|
||||
|
|
|
@ -18,7 +18,7 @@ public static class MethodH
|
|||
/// <param name="evo">Level range constraints for the capture, if known.</param>
|
||||
/// <param name="emerald">Version encountered in (either Emerald or not)</param>
|
||||
/// <param name="gender">Gender encountered as</param>
|
||||
/// <param name="format">Current format (different from 3)</param>
|
||||
/// <param name="format">Current format (different from 3 will use level range instead of exact)</param>
|
||||
public static LeadSeed GetSeed<TEnc, TEvo>(TEnc enc, uint seed, TEvo evo, bool emerald, byte gender, byte format)
|
||||
where TEnc : IEncounterSlot3
|
||||
where TEvo : ILevelRange
|
||||
|
@ -32,9 +32,10 @@ public static class MethodH
|
|||
return GetOriginSeed(info, enc, seed, nature, evo.LevelMin, evo.LevelMax, format);
|
||||
}
|
||||
|
||||
/// <remarks>Used when generating or ignoring level ranges.</remarks>
|
||||
/// <inheritdoc cref="GetSeed{TEnc,TEvo}"/>
|
||||
public static LeadSeed GetSeed<TEnc>(TEnc enc, uint seed, bool emerald, byte gender, byte format)
|
||||
where TEnc : IEncounterSlot3 => GetSeed(enc, seed, enc, emerald, gender, format);
|
||||
public static LeadSeed GetSeed<TEnc>(TEnc enc, uint seed, bool emerald, byte gender, bool minLevel = false)
|
||||
where TEnc : IEncounterSlot3 => GetSeed(enc, seed, enc, emerald, gender, minLevel ? (byte)3 : (byte)0);
|
||||
|
||||
// Summary of Random Determinations:
|
||||
// Nature: rand() % 25 == nature
|
||||
|
@ -203,6 +204,18 @@ public static class MethodH
|
|||
|
||||
public static bool IsEncounterCheckApplicable(SlotType3 type) => type is Rock_Smash; // Fishing can use Sticky/Suction along with Friendship boost.
|
||||
|
||||
/// <inheritdoc cref="MethodK.SkipToLevelRand{T}"/>
|
||||
public static uint SkipToLevelRand<T>(T enc, uint seed)
|
||||
where T : IEncounterSlot3
|
||||
{
|
||||
if (enc.Type is Rock_Smash)
|
||||
return LCRNG.Next3(seed); // Proc, ESV, level.
|
||||
if (enc.Type.IsFishingRodType())
|
||||
return LCRNG.Next2(seed); // ESV, level.
|
||||
// Can sweet scent trigger.
|
||||
return LCRNG.Next2(seed); // ESV, level.
|
||||
}
|
||||
|
||||
public static bool CheckEncounterActivation<T>(T enc, ref LeadSeed result)
|
||||
where T : IEncounterSlot3
|
||||
{
|
||||
|
@ -570,7 +583,13 @@ public static class MethodH
|
|||
|
||||
private static bool IsLevelValid<T>(T enc, byte min, byte max, byte format, uint u16LevelRand) where T : ILevelRange
|
||||
{
|
||||
var level = GetExpectedLevel(enc, u16LevelRand);
|
||||
var level = GetRandomLevel(enc, u16LevelRand);
|
||||
return IsOriginalLevelValid(min, max, format, level);
|
||||
}
|
||||
|
||||
private static bool IsLevelValidMinus1<T>(T enc, byte min, byte max, byte format, uint u16LevelRand) where T : ILevelRange
|
||||
{
|
||||
var level = GetRandomLevelMinus1(enc, u16LevelRand);
|
||||
return IsOriginalLevelValid(min, max, format, level);
|
||||
}
|
||||
|
||||
|
@ -581,20 +600,21 @@ public static class MethodH
|
|||
return LevelRangeExtensions.IsLevelWithinRange((int)level, min, max);
|
||||
}
|
||||
|
||||
private static uint GetExpectedLevel<T>(T enc, uint u16LevelRand) where T : ILevelRange
|
||||
public static uint GetRandomLevel<T>(T enc, uint u16LevelRand, LeadRequired lead) where T : ILevelRange => lead switch
|
||||
{
|
||||
PressureHustleSpiritFail => GetRandomLevelMinus1(enc, u16LevelRand),
|
||||
PressureHustleSpirit => enc.LevelMax,
|
||||
_ => GetRandomLevel(enc, u16LevelRand),
|
||||
};
|
||||
|
||||
private static uint GetRandomLevel<T>(T enc, uint u16LevelRand) where T : ILevelRange
|
||||
{
|
||||
var min = enc.LevelMin;
|
||||
uint mod = 1u + enc.LevelMax - min;
|
||||
return (u16LevelRand % mod) + min;
|
||||
}
|
||||
|
||||
private static bool IsLevelValidMinus1<T>(T enc, byte min, byte max, byte format, uint u16LevelRand) where T : ILevelRange
|
||||
{
|
||||
var level = GetExpectedLevelMinus1(enc, u16LevelRand);
|
||||
return IsOriginalLevelValid(min, max, format, level);
|
||||
}
|
||||
|
||||
private static uint GetExpectedLevelMinus1<T>(T enc, uint u16LevelRand) where T : ILevelRange
|
||||
private static uint GetRandomLevelMinus1<T>(T enc, uint u16LevelRand) where T : ILevelRange
|
||||
{
|
||||
var min = enc.LevelMin;
|
||||
uint mod = 1u + enc.LevelMax - min;
|
||||
|
|
|
@ -59,12 +59,7 @@ public static class GenerateMethodJ
|
|||
break; // try again
|
||||
|
||||
if (randLevel)
|
||||
{
|
||||
var lvl = enc.Type is SlotType4.HoneyTree
|
||||
? MethodJ.GetHoneyTreeLevel(lv)
|
||||
: ((lv % (enc.LevelMax - enc.LevelMin + 1)) + enc.LevelMin);
|
||||
pk.MetLevel = pk.CurrentLevel = (byte)lvl;
|
||||
}
|
||||
pk.MetLevel = pk.CurrentLevel = (byte)MethodJ.GetRandomLevel(enc, lv, LeadRequired.None);
|
||||
pk.PID = pid;
|
||||
var iv1 = LCRNG.Next16(ref seed);
|
||||
var iv2 = LCRNG.Next16(ref seed);
|
||||
|
@ -107,10 +102,18 @@ public static class GenerateMethodJ
|
|||
var gender = EntityGender.GetFromPIDAndRatio(pid, gr);
|
||||
if (!criteria.IsGenderSatisfied(gender))
|
||||
continue;
|
||||
var lead = MethodJ.GetSeed(enc, seed, enc, 4);
|
||||
var lead = MethodJ.GetSeed(enc, seed, criteria.ForceMinLevelRange);
|
||||
if (!lead.IsValid()) // Verifies the slot, (min) level, and nature loop; if it passes, apply the details.
|
||||
continue;
|
||||
|
||||
if (MethodJ.IsLevelRand(enc))
|
||||
{
|
||||
var lv = MethodJ.SkipToLevelRand(enc, lead.Seed) >> 16;
|
||||
var actual = MethodJ.GetRandomLevel(enc, lv, lead.Lead);
|
||||
if (pk.MetLevel != actual)
|
||||
pk.MetLevel = pk.CurrentLevel = (byte)actual;
|
||||
}
|
||||
|
||||
pk.PID = pid;
|
||||
pk.IV32 = ((iv2 & 0x7FFF) << 15) | (iv1 & 0x7FFF);
|
||||
pk.Gender = gender;
|
||||
|
|
|
@ -60,7 +60,7 @@ public static class GenerateMethodK
|
|||
break; // try again
|
||||
|
||||
if (randLevel)
|
||||
pk.MetLevel = pk.CurrentLevel = (byte)((lv % (enc.LevelMax - enc.LevelMin + 1)) + enc.LevelMin);
|
||||
pk.MetLevel = pk.CurrentLevel = (byte)MethodK.GetRandomLevel(enc, lv, LeadRequired.None);
|
||||
pk.PID = pid;
|
||||
var iv1 = LCRNG.Next16(ref seed);
|
||||
var iv2 = LCRNG.Next16(ref seed);
|
||||
|
@ -106,10 +106,18 @@ public static class GenerateMethodK
|
|||
var gender = EntityGender.GetFromPIDAndRatio(pid, gr);
|
||||
if (!criteria.IsGenderSatisfied(gender))
|
||||
continue;
|
||||
var lead = MethodK.GetSeed(enc, seed, enc, 4);
|
||||
var lead = MethodK.GetSeed(enc, seed, criteria.ForceMinLevelRange);
|
||||
if (!lead.IsValid()) // Verifies the slot, (min) level, and nature loop; if it passes, apply the details.
|
||||
continue;
|
||||
|
||||
if (MethodK.IsLevelRand(enc))
|
||||
{
|
||||
var lv = MethodK.SkipToLevelRand(enc, lead.Seed, lead.Lead) >> 16;
|
||||
var actual = MethodK.GetRandomLevel(enc, lv, lead.Lead);
|
||||
if (pk.MetLevel != actual)
|
||||
pk.MetLevel = pk.CurrentLevel = (byte)actual;
|
||||
}
|
||||
|
||||
pk.PID = pid;
|
||||
pk.IV32 = ((iv2 & 0x7FFF) << 15) | (iv1 & 0x7FFF);
|
||||
pk.Gender = gender;
|
||||
|
|
|
@ -17,7 +17,7 @@ public static class MethodJ
|
|||
/// <param name="enc">Encounter template.</param>
|
||||
/// <param name="seed">Seed that immediately generates the PID.</param>
|
||||
/// <param name="evo">Level range constraints for the capture, if known.</param>
|
||||
/// <param name="format">Current format (different from 4)</param>
|
||||
/// <param name="format">Current format (different from 4 will use level range instead of exact)</param>
|
||||
public static LeadSeed GetSeed<TEnc, TEvo>(TEnc enc, uint seed, TEvo evo, byte format)
|
||||
where TEnc : IEncounterSlot4
|
||||
where TEvo : ILevelRange
|
||||
|
@ -29,9 +29,10 @@ public static class MethodJ
|
|||
return GetOriginSeed(enc, seed, nature, frames, evo.LevelMin, evo.LevelMax, format);
|
||||
}
|
||||
|
||||
/// <remarks>Used when generating or ignoring level ranges.</remarks>
|
||||
/// <inheritdoc cref="GetSeed{TEnc,TEvo}"/>
|
||||
public static LeadSeed GetSeed<TEnc>(TEnc enc, uint seed, byte format)
|
||||
where TEnc : IEncounterSlot4 => GetSeed(enc, seed, enc, format);
|
||||
public static LeadSeed GetSeed<TEnc>(TEnc enc, uint seed, bool minLevel = false) where TEnc : IEncounterSlot4
|
||||
=> GetSeed(enc, seed, enc, minLevel ? (byte)4 : (byte)0);
|
||||
|
||||
// Summary of Random Determinations:
|
||||
// For constant-value rand choices, the games avoid using modulo via:
|
||||
|
@ -95,6 +96,19 @@ public static class MethodJ
|
|||
|
||||
public static bool IsEncounterCheckApplicable(SlotType4 type) => type is HoneyTree || type.IsFishingRodType();
|
||||
|
||||
/// <inheritdoc cref="MethodK.SkipToLevelRand{T}"/>
|
||||
public static uint SkipToLevelRand<T>(T enc, uint seed)
|
||||
where T : IEncounterSlot4
|
||||
{
|
||||
if (enc.Type is HoneyTree)
|
||||
return LCRNG.Next(seed); // Honey Tree: No ESV, just the level.
|
||||
if (!enc.Type.IsFishingRodType())
|
||||
return LCRNG.Next2(seed); // ESV, level.
|
||||
if (enc is EncounterSlot4 { Parent.IsCoronetFeebasArea: true })
|
||||
return LCRNG.Next4(seed); // Proc, Tile, ESV, level.
|
||||
return LCRNG.Next3(seed); // Proc, ESV, level.
|
||||
}
|
||||
|
||||
public static bool CheckEncounterActivation<T>(T enc, ref LeadSeed result)
|
||||
where T : IEncounterSlot4
|
||||
{
|
||||
|
@ -142,7 +156,7 @@ public static class MethodJ
|
|||
return true;
|
||||
}
|
||||
|
||||
private static bool IsValidCoronetB1F(ISpeciesForm s4, ref uint result)
|
||||
private static bool IsValidCoronetB1F<T>(T s4, ref uint result) where T : ISpeciesForm
|
||||
{
|
||||
// The game rolls to check if it might need to replace the slots with Feebas.
|
||||
// This occurs in Mt. Coronet B1F; if passed, check if the player is on a Feebas tile before replacing.
|
||||
|
@ -445,7 +459,7 @@ public static class MethodJ
|
|||
|
||||
private static bool IsLevelValid<T>(T enc, byte min, byte max, byte format, uint u16LevelRand) where T : IEncounterSlot4
|
||||
{
|
||||
var level = enc.Type is HoneyTree ? GetHoneyTreeLevel(u16LevelRand) : GetExpectedLevel(enc, u16LevelRand);
|
||||
var level = GetRandomLevel(enc, u16LevelRand);
|
||||
return IsOriginalLevelValid(min, max, format, level);
|
||||
}
|
||||
|
||||
|
@ -456,8 +470,17 @@ public static class MethodJ
|
|||
return LevelRangeExtensions.IsLevelWithinRange((int)level, min, max);
|
||||
}
|
||||
|
||||
private static uint GetExpectedLevel<T>(T enc, uint u16LevelRand) where T : ILevelRange
|
||||
public static uint GetRandomLevel<T>(T enc, uint seed, LeadRequired lead) where T : IEncounterSlot4
|
||||
{
|
||||
if (lead is PressureHustleSpirit)
|
||||
return enc.PressureLevel;
|
||||
return GetRandomLevel(enc, seed);
|
||||
}
|
||||
|
||||
private static uint GetRandomLevel<T>(T enc, uint u16LevelRand) where T : IEncounterSlot4
|
||||
{
|
||||
if (enc.Type is HoneyTree)
|
||||
return GetHoneyTreeLevel(u16LevelRand);
|
||||
var min = enc.LevelMin;
|
||||
uint mod = 1u + enc.LevelMax - min;
|
||||
return (u16LevelRand % mod) + min;
|
||||
|
|
|
@ -16,12 +16,17 @@ public static class MethodK
|
|||
/// <param name="enc">Encounter template.</param>
|
||||
/// <param name="seed">Seed that immediately generates the PID.</param>
|
||||
/// <param name="evo">Level range constraints for the capture, if known.</param>
|
||||
/// <param name="format">Current format (different from 4)</param>
|
||||
/// <param name="format">Current format (different from 4 will use level range instead of exact)</param>
|
||||
public static LeadSeed GetSeed<TEnc, TEvo>(TEnc enc, uint seed, TEvo evo, byte format = Format)
|
||||
where TEnc : IEncounterSlot4
|
||||
where TEvo : ILevelRange
|
||||
=> GetSeed(enc, seed, evo.LevelMin, evo.LevelMax, format);
|
||||
|
||||
/// <remarks>Used when generating or ignoring level ranges.</remarks>
|
||||
/// <inheritdoc cref="GetSeed{TEnc,TEvo}"/>
|
||||
public static LeadSeed GetSeed<TEnc>(TEnc enc, uint seed, bool minLevel = false) where TEnc : IEncounterSlot4
|
||||
=> GetSeed(enc, seed, enc, minLevel ? (byte)4 : (byte)0);
|
||||
|
||||
public static LeadSeed GetSeed<TEnc>(TEnc enc, uint seed, byte levelMin, byte levelMax, byte format = Format, int depth = 0)
|
||||
where TEnc : IEncounterSlot4
|
||||
{
|
||||
|
@ -32,10 +37,6 @@ public static class MethodK
|
|||
return GetOriginSeed(enc, seed, nature, frames, levelMin, levelMax, format, depth);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="GetSeed{TEnc, TEvo}(TEnc, uint, TEvo, byte)"/>
|
||||
public static LeadSeed GetSeed<TEnc>(TEnc enc, uint seed)
|
||||
where TEnc : IEncounterSlot4 => GetSeed(enc, seed, enc);
|
||||
|
||||
/// <inheritdoc cref="MethodJ.GetReversalWindow"/>
|
||||
/// <returns>Count of reverses allowed for no specific lead (not cute charm).</returns>
|
||||
public static int GetReversalWindow(uint seed, byte nature) => MethodJ.GetReversalWindow(seed, nature);
|
||||
|
@ -92,6 +93,20 @@ public static class MethodK
|
|||
|
||||
public static bool IsEncounterCheckApplicable(SlotType4 type) => type is Rock_Smash or BugContest || type.IsFishingRodType();
|
||||
|
||||
/// <summary>
|
||||
/// Advances the origin seed to the state that yields the level rand() result.
|
||||
/// </summary>
|
||||
/// <remarks> If using the rand() result, be sure to >> 16. </remarks>
|
||||
public static uint SkipToLevelRand<T>(T enc, uint seed, LeadRequired lead)
|
||||
where T : IEncounterSlot4
|
||||
{
|
||||
if (enc.Type.IsFishingRodType() || enc.Type is Rock_Smash)
|
||||
return LCRNG.Next3(seed); // Proc, ESV, level.
|
||||
if (enc.Type is BugContest && !lead.IsAbleToSweetScent())
|
||||
return LCRNG.Next4(seed); // ProcStep[2], ESV, level.
|
||||
return LCRNG.Next2(seed); // ESV, level.
|
||||
}
|
||||
|
||||
public static bool CheckEncounterActivation<T>(T enc, ref LeadSeed result)
|
||||
where T : IEncounterSlot4
|
||||
{
|
||||
|
@ -471,7 +486,7 @@ public static class MethodK
|
|||
|
||||
private static bool IsLevelValid<T>(T enc, byte min, byte max, byte format, uint u16LevelRand) where T : ILevelRange
|
||||
{
|
||||
var level = GetExpectedLevel(enc, u16LevelRand);
|
||||
var level = GetRandomLevel(enc, u16LevelRand);
|
||||
return IsOriginalLevelValid(min, max, format, level);
|
||||
}
|
||||
|
||||
|
@ -482,7 +497,14 @@ public static class MethodK
|
|||
return LevelRangeExtensions.IsLevelWithinRange((int)level, min, max);
|
||||
}
|
||||
|
||||
private static uint GetExpectedLevel<T>(T enc, uint u16LevelRand) where T : ILevelRange
|
||||
public static uint GetRandomLevel<T>(T enc, uint seed, LeadRequired lead) where T : IEncounterSlot4
|
||||
{
|
||||
if (lead is PressureHustleSpirit)
|
||||
return enc.PressureLevel;
|
||||
return GetRandomLevel(enc, seed);
|
||||
}
|
||||
|
||||
private static uint GetRandomLevel<T>(T enc, uint u16LevelRand) where T : ILevelRange
|
||||
{
|
||||
var min = enc.LevelMin;
|
||||
uint mod = 1u + enc.LevelMax - min;
|
||||
|
|
|
@ -46,7 +46,7 @@ public static class MethodJChecks
|
|||
LeadRequired expectLead = LeadRequired.Synchronize)
|
||||
{
|
||||
var fake = new MockSlot4(slotIndex);
|
||||
var (seed, lead) = MethodJ.GetSeed(fake, prePID, 4);
|
||||
var (seed, lead) = MethodJ.GetSeed(fake, prePID);
|
||||
lead.Should().Be(expectLead);
|
||||
seed.Should().BeInRange(0, uint.MaxValue);
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ public static class MethodJChecks
|
|||
public static void CheckImpossibleJ(uint prePID, byte slotIndex)
|
||||
{
|
||||
var fake = new MockSlot4(slotIndex);
|
||||
var lead = MethodJ.GetSeed(fake, prePID, 4);
|
||||
var lead = MethodJ.GetSeed(fake, prePID);
|
||||
lead.IsValid().Should().BeFalse();
|
||||
lead.Seed.Should().BeInRange(0, uint.MaxValue);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue