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Flute boost/decrease 3->4
Closes #2678 ty @Rayqo dat level 1 wild pokemon 👍
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3 changed files with 2 additions and 2 deletions
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@ -9,8 +9,8 @@ namespace PKHeX.Core
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/// </summary>
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/// </summary>
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public sealed class EncounterArea6AO : EncounterArea32
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public sealed class EncounterArea6AO : EncounterArea32
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{
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{
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private const int FluteBoostMin = 3; // White Flute decreases levels.
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private const int FluteBoostMin = 4; // White Flute decreases levels.
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private const int FluteBoostMax = 3; // Black Flute increases levels.
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private const int FluteBoostMax = 4; // Black Flute increases levels.
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private const int DexNavBoost = 30; // Maximum DexNav chain
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private const int DexNavBoost = 30; // Maximum DexNav chain
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protected override IEnumerable<EncounterSlot> GetMatchFromEvoLevel(PKM pkm, IEnumerable<EvoCriteria> vs, int minLevel)
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protected override IEnumerable<EncounterSlot> GetMatchFromEvoLevel(PKM pkm, IEnumerable<EvoCriteria> vs, int minLevel)
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