mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
Update readme
Reflect multiple generation support
This commit is contained in:
parent
27bf0c1df1
commit
505d17c86a
1 changed files with 13 additions and 14 deletions
25
README.md
25
README.md
|
@ -1,26 +1,25 @@
|
||||||
PKHeX
|
PKHeX
|
||||||
=====
|
=====
|
||||||
|
|
||||||
Pokémon X/Y/OR/AS SAV/PKX file editor, programmed in [C#](https://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29).
|
Pokémon NDS/3DS save editor, programmed in [C#](https://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29).
|
||||||
|
|
||||||
Supports binary file loading of the following files originating from the Nintendo 3DS:
|
Supports the following files originating from the Nintendo NDS & 3DS:
|
||||||
* Decrypted Save files (1MB/Cyber Save 0x65600/0x76000 Bytes)
|
* Save files ("main", .sav)
|
||||||
* Individual entity files (232/260 bytes), saved as .pk6 and .ek6
|
* Individual Pokémon entity files (.pk*)
|
||||||
* Conversion of Event Gift files (.wc6) to .pk6
|
* Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk*
|
||||||
* Decrypted Battle Videos
|
* Importing teams from Decrypted Battle Videos (X/Y/OR/AS only)
|
||||||
|
* Transferring of previous generation entities (.pkm) to future generation formats and save files
|
||||||
|
|
||||||
The following files from previous generations of games are supported:
|
Data is displayed in a view which can be edited and saved.
|
||||||
* Transferring of previous generation entities (.pkm) to .pk6
|
The interface can be translated with resource/external text files so that different languages can be supported.
|
||||||
* Conversion of Event Files (.pgt, .pcd, .pgf) to .pk6
|
|
||||||
|
|
||||||
Data is then displayed in a meaningful view, and can be edited and saved back to binary data.
|
Pokémon Showdown sets can be imported/exported in addition to QR codes.
|
||||||
Since the Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, a resigning service is required (svdt, save_manager, or SaveDataFiler).
|
|
||||||
|
|
||||||
The interface is translatable with resource/external text files so that different languages can be supported.
|
Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler).
|
||||||
|
|
||||||
## Screenshots
|
## Screenshots
|
||||||
|
|
||||||
![Main Window](http://i.imgur.com/BjPBhKm.png)
|
![Main Window](http://i.imgur.com/GBub4le.png)
|
||||||
|
|
||||||
### License
|
### License
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue