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Update fixed ability comparison
ignores <= 0 now
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@ -78,7 +78,7 @@ namespace PKHeX.Core
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var EncounterMatch = data.EncounterMatch;
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var EncounterMatch = data.EncounterMatch;
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int eabil = GetEncounterFixedAbilityNumber(EncounterMatch);
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int eabil = GetEncounterFixedAbilityNumber(EncounterMatch);
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if (eabil >= 0)
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if (eabil > 0)
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return VerifyFixedAbility(data, abilities, state, eabil, abilnum);
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return VerifyFixedAbility(data, abilities, state, eabil, abilnum);
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int gen = data.Info.Generation;
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int gen = data.Info.Generation;
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