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https://github.com/kwsch/PKHeX
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Standardize language codes and improve locale handling (#4353)
Use standard BCP 47 language codes Move Culture utils into WinFormsUtil Detect system language on first launch
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269 changed files with 119 additions and 63 deletions
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@ -323,7 +323,7 @@ public sealed class ShowdownSet : IBattleTemplate
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/// <summary>
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/// Gets the localized Text representation of the set details.
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/// </summary>
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/// <param name="lang">2 character language code</param>
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/// <param name="lang">Language code</param>
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public string LocalizedText(string lang = DefaultLanguage) => LocalizedText(GameLanguage.GetLanguageIndex(lang));
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/// <summary>
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@ -22,7 +22,7 @@ public static class GameInfo
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public static GameStrings GetStrings(int index)
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{
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return Languages[index] ??= new GameStrings(GameLanguage.Language2Char(index));
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return Languages[index] ??= new GameStrings(GameLanguage.LanguageCode(index));
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}
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public static GameStrings Strings
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@ -10,14 +10,13 @@ public static class GameLanguage
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{
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public const string DefaultLanguage = "en"; // English
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public static int DefaultLanguageIndex => Array.IndexOf(LanguageCodes, DefaultLanguage);
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public static string Language2Char(int lang) => (uint)lang >= LanguageCodes.Length ? DefaultLanguage : LanguageCodes[lang];
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public static string LanguageCode(int lang) => (uint)lang >= LanguageCodes.Length ? DefaultLanguage : LanguageCodes[lang];
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public static int LanguageCount => LanguageCodes.Length;
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/// <summary>
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/// Gets the language from the requested 2-char <see cref="lang"/> code.
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/// Gets the language from the requested language code.
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/// </summary>
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/// <param name="lang">2 character language code</param>
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/// <param name="lang">Language code</param>
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/// <returns>Index of the language code; if not a valid language code, returns the <see cref="DefaultLanguageIndex"/>.</returns>
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public static int GetLanguageIndex(string lang)
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{
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@ -25,11 +24,18 @@ public static class GameLanguage
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return l < 0 ? DefaultLanguageIndex : l;
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}
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/// <summary>
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/// Checks whether the language code is supported.
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/// </summary>
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/// <param name="lang">Language code</param>
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/// <returns>True if valid, False otherwise</returns>
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public static bool IsLanguageValid(string lang) => Array.IndexOf(LanguageCodes, lang) != -1;
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/// <summary>
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/// Language codes supported for loading string resources
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/// </summary>
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/// <see cref="ProgramLanguage"/>
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private static readonly string[] LanguageCodes = ["ja", "en", "fr", "it", "de", "es", "ko", "zh", "zh2"];
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private static readonly string[] LanguageCodes = ["ja", "en", "fr", "it", "de", "es", "ko", "zh-Hans", "zh-Hant"];
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/// <summary>
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/// Pokétransporter location names, ordered per index of <see cref="LanguageCodes"/>
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@ -715,7 +715,7 @@ public sealed class GameStrings : IBasicStrings
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// in Generation 9, TM #'s are padded to 3 digits; format them appropriately here
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var clone = (string[])itemlist.Clone();
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var span = clone.AsSpan();
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var zero = lang is "ja" or "zh" or "zh2" ? "0" : "0";
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var zero = lang is "ja" or "zh-Hans" or "zh-Hant" ? "0" : "0";
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InsertZero(span[328..420], zero); // 01-92
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InsertZero(span[618..621], zero); // 93-95
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InsertZero(span[690..694], zero); // 96-99
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@ -8,14 +8,14 @@ namespace PKHeX.Core;
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public static class GeoLocation
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{
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private static readonly string[]?[] CountryList = GetCountryList();
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private static readonly string[] lang_geo = ["ja", "en", "fr", "de", "it", "es", "zh", "ko", "zh2"];
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private static readonly string[] lang_geo = ["ja", "en", "fr", "de", "it", "es", "zh-Hans", "ko", "zh-Hant"];
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private static readonly string[]?[]?[] RegionList = new string[CountryList.Length][][];
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/// <summary>
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/// Returns the index of which the <see cref="language"/> is in the country/region list.
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/// </summary>
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public static int GetLanguageIndex(string language) => Array.IndexOf(lang_geo, language);
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private static int GetLanguageIndex(LanguageID language) => GetLanguageIndex(language.GetLanguage2CharName());
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private static int GetLanguageIndex(LanguageID language) => GetLanguageIndex(language.GetLanguageCode());
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private const string INVALID = nameof(INVALID);
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@ -13,7 +13,7 @@ internal static class Encounters7SM
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internal static readonly EncounterArea7[] SlotsMN = EncounterArea7.GetAreas(Get("mn", "sm"u8), MN);
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private const string tradeSM = "tradesm";
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private static readonly string[][] TradeNames = Util.GetLanguageStrings10(tradeSM);
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private static readonly string[][] TradeNames = Util.GetLanguageStrings10(tradeSM, "zh");
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public static readonly EncounterStatic7[] StaticSM = // @ a\1\5\5
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[
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@ -13,7 +13,7 @@ internal static class Encounters7USUM
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internal static readonly EncounterArea7[] SlotsUM = EncounterArea7.GetAreas(Get("um", "uu"u8), UM);
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private const string tradeUSUM = "tradeusum";
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private static readonly string[][] TradeNames = Util.GetLanguageStrings10(tradeUSUM);
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private static readonly string[][] TradeNames = Util.GetLanguageStrings10(tradeUSUM, "zh");
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public static readonly EncounterStatic7[] StaticUSUM =
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[
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@ -758,7 +758,7 @@ internal static class Encounters8
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];
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private const string tradeSWSH = "tradeswsh";
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private static readonly string[][] TradeNames = Util.GetLanguageStrings10(tradeSWSH, "zh2");
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private static readonly string[][] TradeNames = Util.GetLanguageStrings10(tradeSWSH);
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private static readonly string[] TradeOT_R1 = [string.Empty, "チホコ", "Regina", "Régiona", "Regionalia", "Regine", string.Empty, "Tatiana", "지민", "易蒂", "易蒂"];
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private static readonly IndividualValueSet TradeIVs = new(15, 15, 15, 15, 15, 15);
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@ -93,7 +93,7 @@ internal static class Encounters8b
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];
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private const string tradeBDSP = "tradebdsp";
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private static readonly string[][] TradeNames = Util.GetLanguageStrings10(tradeBDSP, "zh2");
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private static readonly string[][] TradeNames = Util.GetLanguageStrings10(tradeBDSP);
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internal static readonly EncounterTrade8b[] TradeGift_BDSP =
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[
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@ -152,7 +152,7 @@ internal static class Encounters9
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];
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private const string tradeSV = "tradesv";
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private static readonly string[][] TradeNames = Util.GetLanguageStrings10(tradeSV, "zh2");
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private static readonly string[][] TradeNames = Util.GetLanguageStrings10(tradeSV);
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internal static readonly EncounterTrade9[] TradeGift_SV =
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[
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@ -63,11 +63,11 @@ public static class Language
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};
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/// <summary>
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/// Gets the 2-character language name for the given <see cref="LanguageID"/>.
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/// Gets the language code for the given <see cref="LanguageID"/>.
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/// </summary>
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/// <param name="language">Language ID to get the 2-character name for.</param>
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/// <returns>2-character language name.</returns>
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public static string GetLanguage2CharName(this LanguageID language) => language switch
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/// <param name="language">Language ID to get the language code for.</param>
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/// <returns>Language code.</returns>
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public static string GetLanguageCode(this LanguageID language) => language switch
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{
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Japanese => "ja",
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French => "fr",
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@ -75,8 +75,8 @@ public static class Language
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German => "de",
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Spanish => "es",
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Korean => "ko",
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ChineseS => "zh",
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ChineseT => "zh2",
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ChineseS => "zh-Hans",
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ChineseT => "zh-Hant",
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_ => GameLanguage.DefaultLanguage,
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};
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@ -24,8 +24,8 @@ public static class SpeciesName
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Util.GetSpeciesList("es"), // 6 (reserved for Gen3 KO?, unused)
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Util.GetSpeciesList("es"), // 7
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Util.GetSpeciesList("ko"), // 8
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Util.GetSpeciesList("zh"), // 9 Simplified
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Util.GetSpeciesList("zh2"), // 10 Traditional
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Util.GetSpeciesList("zh-Hans"), // 9 Simplified
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Util.GetSpeciesList("zh-Hant"), // 10 Traditional
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];
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/// <summary>
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@ -221,7 +221,7 @@ public static class SpeciesName
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/// For a Gen7 species name request, return the old species name (hardcoded... yay).
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/// In an updated Gen8 game, the species nickname will automatically reset to the correct localization (on save/load ?), fixing existing entries.
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/// We don't differentiate patch revisions, just generation; Gen8 will return the latest localization.
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/// Gen8 did revise CHT species names, but only for Barraskewda, Urshifu, and Zarude. These species are new (Gen8); we can just use the latest.
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/// Gen8 did revise CHS species names, but only for Barraskewda, Urshifu, and Zarude. These species are new (Gen8); we can just use the latest.
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/// </remarks>
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private static string GetSpeciesName7ZH(ushort species, int language) => species switch
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{
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