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Update p*7 transfer logic
Add scalars & stat natures Do note: there is more data that is set and can potentially be used to flag you for cheats. Beware.
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2 changed files with 14 additions and 1 deletions
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@ -652,11 +652,17 @@ namespace PKHeX.Core
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Met_Level = Met_Level,
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OT_Gender = OT_Gender,
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// todo: memories
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// Memories don't exist in LGPE, and no memories are set on transfer.
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OT_Memory = OT_Memory,
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OT_TextVar = OT_TextVar,
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OT_Feeling = OT_Feeling,
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OT_Intensity = OT_Intensity,
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// No Ribbons or Markings on transfer.
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StatNature = Nature,
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HeightScalar = HeightScalar,
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WeightScalar = WeightScalar,
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};
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pk8.HealPP();
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@ -631,6 +631,13 @@ namespace PKHeX.Core
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RibbonBattleRoyale = RibbonBattleRoyale,
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RibbonBattleTreeGreat = RibbonBattleTreeGreat,
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RibbonBattleTreeMaster = RibbonBattleTreeMaster,
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// No Ribbons or Markings on transfer.
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// Todo: Analyze the distribution to see if it's triangular /\ or just pure random
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StatNature = Nature,
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HeightScalar = PokeSizeExtensions.GetRandomScalar(),
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WeightScalar = PokeSizeExtensions.GetRandomScalar(),
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};
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// Fix PP
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