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Read swarm slots correctly
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1 changed files with 5 additions and 3 deletions
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@ -9,14 +9,16 @@ namespace PKHeX.Core
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/// </summary>
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internal static class Encounters3
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{
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private static readonly EncounterArea3[] SlotsSwarmRSE = Get("rse_swarm", "rs", RSE);
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private static readonly EncounterArea3[] SlotsSwarmRSE = GetSwarm("rse_swarm", "rs", RSE);
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internal static readonly EncounterArea3[] SlotsR = ArrayUtil.ConcatAll(Get("r", "ru", R), SlotsSwarmRSE);
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internal static readonly EncounterArea3[] SlotsS = ArrayUtil.ConcatAll(Get("s", "sa", S), SlotsSwarmRSE);
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internal static readonly EncounterArea3[] SlotsE = ArrayUtil.ConcatAll(Get("e", "em", E), SlotsSwarmRSE);
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internal static readonly EncounterArea3[] SlotsFR = Get("fr", "fr", FR);
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internal static readonly EncounterArea3[] SlotsLG = Get("lg", "lg", LG);
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private static EncounterArea3[] Get(string resource, string ident, GameVersion game)
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=> EncounterArea3.GetAreas(BinLinker.Unpack(Util.GetBinaryResource($"encounter_{resource}.pkl"), ident), game);
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private static byte[][] ReadUnpack(string resource, string ident) => BinLinker.Unpack(Util.GetBinaryResource($"encounter_{resource}.pkl"), ident);
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private static EncounterArea3[] Get(string resource, string ident, GameVersion game) => EncounterArea3.GetAreas(ReadUnpack(resource, ident), game);
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private static EncounterArea3[] GetSwarm(string resource, string ident, GameVersion game) => EncounterArea3.GetAreasSwarm(ReadUnpack(resource, ident), game);
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static Encounters3()
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{
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