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Further simplifying
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1 changed files with 3 additions and 27 deletions
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@ -383,32 +383,6 @@ namespace PKHeX.Core
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}
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return slots;
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}
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private static IEnumerable<EncounterSlot> getSlots4_G_TimeReplace(byte[] data, int ofs, EncounterSlot[] GrassSlots, SlotType t, int[] slotnums)
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{
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var slots = new List<EncounterSlot>();
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// Slots for day, morning and night slots in DPPt. Only contain species data, level is copy from grass slot
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for (int i = 0; i < 2; i++)
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{
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for (int j = 0; j < 2; j++)
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{
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int species = BitConverter.ToInt32(data, ofs + i * 8 + j * 4);
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if (species <= 0)
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continue;
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var slot = GrassSlots[slotnums[j]].Clone();
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slot.Species = species;
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slot.Type = t;
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slots.Add(slot);
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}
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}
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// Even if the three time replacer slots overwrite the original grass slot it still possible for that encounter to happen
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// Original encounter should not be removed
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// Grass slots with species = 0 are added too, it is needed for the swarm encounters, it will be deleted after add swarms
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return GrassSlots.Concat(slots);
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}
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private static IEnumerable<EncounterSlot> getSlots4DPPt_WFR(byte[] data, int ofs, int numslots, SlotType t)
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{
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var slots = new List<EncounterSlot>();
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@ -493,10 +467,12 @@ namespace PKHeX.Core
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if (GrassRatio > 0)
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{
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EncounterSlot[] GrassSlots = getSlots4_DPPt_G(data, 0x06, 12, SlotType.Grass);
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Slots.AddRange(GrassSlots);
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//Swarming slots replace slots 0 and 1
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Slots.AddRange(getSlots4_G_Replace(data, 0x66, 4, GrassSlots, Legal.Slot4_Swarm, SlotType.Swarm));
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//Morning and Night slots replace slots 2 and 3
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Slots.AddRange(getSlots4_G_TimeReplace(data, 0x6E, GrassSlots, SlotType.Grass, Legal.Slot4_Time));
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Slots.AddRange(getSlots4_G_Replace(data, 0x6E, 4, GrassSlots, Legal.Slot4_Time)); // Morning
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Slots.AddRange(getSlots4_G_Replace(data, 0x76, 4, GrassSlots, Legal.Slot4_Time)); // Night
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//Pokéradar slots replace slots 4,5,10 and 11
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//Pokéradar is marked with different slot type because it have different PID-IV generationn
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Slots.AddRange(getSlots4_G_Replace(data, 0x7E, 4, GrassSlots, Legal.Slot4_Radar, SlotType.Pokeradar));
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