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https://github.com/kwsch/PKHeX
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Check all locks for legality checking
Single->All
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parent
b5f128f2c4
commit
1b57acc6a7
2 changed files with 28 additions and 3 deletions
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@ -69,7 +69,7 @@ namespace PKHeX.Core
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info.PIDIV = seeds ?? info.PIDIV;
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}
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else if (ParseSettings.FlagCXDShadowFirstLockMismatch
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&& z is EncounterStaticShadow s && !LockFinder.IsFirstShadowLockValid(s, info.PIDIV))
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&& z is EncounterStaticShadow s && !LockFinder.IsAllShadowLockValid(s, info.PIDIV))
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{
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deferred.Add(s);
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continue;
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@ -24,9 +24,9 @@ namespace PKHeX.Core
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public static bool FindLockSeed(uint originSeed, IEnumerable<NPCLock> lockList, bool XD, out uint origin)
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{
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var locks = new Stack<NPCLock>(lockList);
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var pids = new Stack<SeedFrame>();
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var team = new Stack<SeedFrame>();
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var cache = new FrameCache(RNG.XDRNG.Reverse(originSeed, 2), RNG.XDRNG.Prev);
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var result = FindLockSeed(cache, 0, locks, null, pids, XD, out var originFrame);
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var result = FindLockSeed(cache, 0, locks, null, team, XD, out var originFrame);
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origin = cache.GetSeed(originFrame);
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return result;
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}
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@ -117,6 +117,30 @@ namespace PKHeX.Core
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return IsFirstShadowLockValid(pv, s.Locks, s.Version == GameVersion.XD);
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}
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public static bool IsAllShadowLockValid(EncounterStaticShadow s, PIDIV pv)
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{
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return IsAllShadowLockValid(pv, s.Locks, s.Version == GameVersion.XD);
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}
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public static bool IsAllShadowLockValid(PIDIV pv, TeamLock[] teams, bool XD)
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{
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if (teams.Length == 0)
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return true;
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foreach (var t in teams)
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{
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var locks = new Stack<NPCLock>(t.Locks);
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var team = new Stack<SeedFrame>();
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var originSeed = pv.OriginSeed;
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var cache = new FrameCache(RNG.XDRNG.Reverse(originSeed, 2), RNG.XDRNG.Prev);
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var result = FindLockSeed(cache, 0, locks, null, team, XD, out var _);
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if (result)
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return true;
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}
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return false;
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}
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public static bool IsFirstShadowLockValid(PIDIV pv, TeamLock[] teams, bool XD)
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{
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if (teams.Length == 0)
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@ -126,6 +150,7 @@ namespace PKHeX.Core
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{
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var locks = new Stack<NPCLock>(1);
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locks.Push(t.Locks[t.Locks.Length - 1]);
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var team = new Stack<SeedFrame>();
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var originSeed = pv.OriginSeed;
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var cache = new FrameCache(RNG.XDRNG.Reverse(originSeed, 2), RNG.XDRNG.Prev);
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