mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
misc simplifications
recognize 01 01 01 00 xd saves simplify some detection to be easier to follow, less lines is nice too
This commit is contained in:
parent
cd88313fad
commit
14697f47d3
2 changed files with 62 additions and 105 deletions
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@ -84,6 +84,18 @@ namespace PKHeX.Core
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return GameVersion.Invalid;
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return GameVersion.Invalid;
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}
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}
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/// <summary>
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/// Determines if a Gen2 Pokémon List is Invalid
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/// </summary>
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/// <param name="data">Save data</param>
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/// <param name="offset">Offset the list starts at</param>
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/// <param name="listCount">Max count of Pokémon in the list</param>
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/// <returns>True if a valid list, False otherwise</returns>
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private static bool IsG12ListValid(byte[] data, int offset, int listCount)
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{
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byte num_entries = data[offset];
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return num_entries <= listCount && data[offset + 1 + num_entries] == 0xFF;
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}
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/// <summary>Determines the type of 1st gen save</summary>
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/// <summary>Determines the type of 1st gen save</summary>
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/// <param name="data">Save data of which to determine the type</param>
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/// <param name="data">Save data of which to determine the type</param>
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/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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@ -104,26 +116,14 @@ namespace PKHeX.Core
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/// <returns>True if a valid non-japanese save, False otherwise.</returns>
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/// <returns>True if a valid non-japanese save, False otherwise.</returns>
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private static bool GetIsG1SAVU(byte[] data)
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private static bool GetIsG1SAVU(byte[] data)
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{
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{
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foreach (int ofs in new[] { 0x2F2C, 0x30C0 })
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return IsG12ListValid(data, 0x2F2C, 20) && IsG12ListValid(data, 0x30C0, 20);
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{
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byte num_entries = data[ofs];
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if (num_entries > 20 || data[ofs + 1 + num_entries] != 0xFF)
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return false;
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}
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return true;
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}
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}
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/// <summary>Determines if 1st gen save is japanese</summary>
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/// <summary>Determines if 1st gen save is japanese</summary>
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/// <param name="data">Save data of which to determine the region</param>
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/// <param name="data">Save data of which to determine the region</param>
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/// <returns>True if a valid japanese save, False otherwise.</returns>
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/// <returns>True if a valid japanese save, False otherwise.</returns>
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internal static bool GetIsG1SAVJ(byte[] data)
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internal static bool GetIsG1SAVJ(byte[] data)
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{
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{
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foreach (int ofs in new[] { 0x2ED5, 0x302D })
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return IsG12ListValid(data, 0x2ED5, 30) && IsG12ListValid(data, 0x302D, 30);
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{
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byte num_entries = data[ofs];
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if (num_entries > 30 || data[ofs + 1 + num_entries] != 0xFF)
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return false;
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}
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return true;
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}
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}
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/// <summary>Determines the type of 2nd gen save</summary>
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/// <summary>Determines the type of 2nd gen save</summary>
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/// <param name="data">Save data of which to determine the type</param>
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/// <param name="data">Save data of which to determine the type</param>
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@ -145,66 +145,36 @@ namespace PKHeX.Core
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}
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}
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/// <summary>Determines if 2nd gen save is non-japanese</summary>
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/// <summary>Determines if 2nd gen save is non-japanese</summary>
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/// <param name="data">Save data of which to determine the region</param>
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/// <param name="data">Save data of which to determine the region</param>
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/// <returns>True if a valid non-japanese save, False otherwise.</returns>
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/// <returns>True if a valid international save, False otherwise.</returns>
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private static GameVersion GetIsG2SAVU(byte[] data)
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private static GameVersion GetIsG2SAVU(byte[] data)
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{
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{
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bool gs = true;
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if (IsG12ListValid(data, 0x288A, 30) && IsG12ListValid(data, 0x2D6C, 30))
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bool c = true;
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foreach (int ofs in new[] { 0x288A, 0x2D6C })
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{
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byte num_entries = data[ofs];
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if (num_entries > 20 || data[ofs + 1 + num_entries] != 0xFF)
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gs = false;
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}
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foreach (int ofs in new[] { 0x2865, 0x2D10 })
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{
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byte num_entries = data[ofs];
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if (num_entries > 20 || data[ofs + 1 + num_entries] != 0xFF)
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c = false;
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}
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if (gs)
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return GameVersion.GS;
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return GameVersion.GS;
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if (c)
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if (IsG12ListValid(data, 0x2865, 30) && IsG12ListValid(data, 0x2D10, 30))
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return GameVersion.C;
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return GameVersion.C;
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return GameVersion.Invalid;
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return GameVersion.Invalid;
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}
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}
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/// <summary>Determines if 2nd gen save is japanese</summary>
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/// <summary>Determines if 2nd gen save is japanese</summary>
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/// <param name="data">Save data of which to determine the region</param>
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/// <param name="data">Save data of which to determine the region</param>
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/// <returns>True if a valid japanese save, False otherwise.</returns>
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/// <returns>True if a valid Japanese save, False otherwise.</returns>
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internal static GameVersion GetIsG2SAVJ(byte[] data)
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internal static GameVersion GetIsG2SAVJ(byte[] data)
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{
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{
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bool gs = true;
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if (!IsG12ListValid(data, 0x2D10, 20))
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bool c = true;
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return GameVersion.Invalid;
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foreach (int ofs in new[] { 0x283E, 0x2D10 })
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if (IsG12ListValid(data, 0x283E, 20))
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{
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byte num_entries = data[ofs];
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if (num_entries > 30 || data[ofs + 1 + num_entries] != 0xFF)
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gs = false;
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}
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foreach (int ofs in new[] { 0x281A, 0x2D10 })
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{
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byte num_entries = data[ofs];
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if (num_entries > 30 || data[ofs + 1 + num_entries] != 0xFF)
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c = false;
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}
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if (gs)
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return GameVersion.GS;
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return GameVersion.GS;
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if (c)
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if (IsG12ListValid(data, 0x281A, 20))
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return GameVersion.C;
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return GameVersion.C;
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return GameVersion.Invalid;
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return GameVersion.Invalid;
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}
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}
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/// <summary>Determines if 2nd gen save is Korean</summary>
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/// <summary>Determines if 2nd gen save is Korean</summary>
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/// <param name="data">Save data of which to determine the region</param>
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/// <param name="data">Save data of which to determine the region</param>
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/// <returns>True if a valid japanese save, False otherwise.</returns>
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/// <returns>True if a valid Korean save, False otherwise.</returns>
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internal static GameVersion GetIsG2SAVK(byte[] data)
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internal static GameVersion GetIsG2SAVK(byte[] data)
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{
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{
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foreach (int ofs in new[] { 0x28CC, 0x2DAE })
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if (IsG12ListValid(data, 0x2DAE, 30) && IsG12ListValid(data, 0x28CC, 30))
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{
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return GameVersion.GS;
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byte num_entries = data[ofs];
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return GameVersion.Invalid;
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if (num_entries > 20 || data[ofs + 1 + num_entries] != 0xFF)
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return GameVersion.Invalid;
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}
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return GameVersion.GS;
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}
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}
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/// <summary>Determines the type of 3rd gen save</summary>
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/// <summary>Determines the type of 3rd gen save</summary>
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/// <param name="data">Save data of which to determine the type</param>
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/// <param name="data">Save data of which to determine the type</param>
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@ -260,18 +230,16 @@ namespace PKHeX.Core
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byte[] sav = data;
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byte[] sav = data;
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// Verify first checksum
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// Verify first checksum
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uint chk = 0; // initial value
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ushort chk = 0; // initial value
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var ofs = data.Length - SIZE_G3BOX + 0x2000;
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var ofs = data.Length - SIZE_G3BOX + 0x2000;
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for (int j = 0x4; j < 0x1FFC; j += 2)
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for (int i = 0x4; i < 0x1FFC; i += 2)
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{
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chk += BigEndian.ToUInt16(sav, ofs + i);
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chk += (ushort)(sav[ofs + j] << 8);
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chk += sav[ofs + j + 1];
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ushort chkA = chk;
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}
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ushort chkA = (ushort)chk;
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ushort chkB = (ushort)(0xF004 - chkA);
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ushort chkB = (ushort)(0xF004 - chkA);
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ushort CHK_A = (ushort)((sav[ofs + 0] << 8) | sav[ofs + 1]);
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ushort CHK_A = BigEndian.ToUInt16(sav, ofs + 0);
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ushort CHK_B = (ushort)((sav[ofs + 2] << 8) | sav[ofs + 3]);
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ushort CHK_B = BigEndian.ToUInt16(sav, ofs + 2);
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return CHK_A == chkA && CHK_B == chkB ? GameVersion.RSBOX : GameVersion.Invalid;
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return CHK_A == chkA && CHK_B == chkB ? GameVersion.RSBOX : GameVersion.Invalid;
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}
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}
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@ -284,12 +252,11 @@ namespace PKHeX.Core
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return GameVersion.Invalid;
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return GameVersion.Invalid;
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// Check the intro bytes for each save slot
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// Check the intro bytes for each save slot
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byte[] slotintroColo = {0x01, 0x01, 0x00, 0x00};
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int offset = data.Length - SIZE_G3COLO;
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int offset = data.Length - SIZE_G3COLO;
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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{
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{
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var ident = data.Skip(0x6000 + offset + 0x1E000*i).Take(4);
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var ofs = 0x6000 + offset + 0x1E000 * i;
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if (!ident.SequenceEqual(slotintroColo))
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if (BitConverter.ToUInt32(data, ofs) != 0x00000101)
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return GameVersion.Invalid;
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return GameVersion.Invalid;
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}
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}
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return GameVersion.COLO;
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return GameVersion.COLO;
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@ -299,21 +266,18 @@ namespace PKHeX.Core
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/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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/// <returns>Version Identifier or Invalid if type cannot be determined.</returns>
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internal static GameVersion GetIsG3XDSAV(byte[] data)
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internal static GameVersion GetIsG3XDSAV(byte[] data)
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{
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{
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if (!new[] { SIZE_G3XD, SIZE_G3XDGCI }.Contains(data.Length))
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if (!new[] { SIZE_G3XD, SIZE_G3XDGCI }.Contains(data.Length))
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return GameVersion.Invalid;
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return GameVersion.Invalid;
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// Check the intro bytes for each save slot
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// Check the intro bytes for each save slot
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byte[] slotintroXD = { 0x01, 0x01, 0x01, 0x00 };
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int offset = data.Length - SIZE_G3XD;
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int offset = data.Length - SIZE_G3XD;
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// For XD savegames inside a memory card only the first sequence is equal to slotintroXD
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bool valid = false;
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for (int i = 0; i < 2; i++)
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for (int i = 0; i < 2; i++)
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{
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{
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var ident = data.Skip(0x6000 + offset + 0x28000 * i).Take(4);
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var ofs = 0x6000 + offset + 0x28000 * i;
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if (ident.SequenceEqual(slotintroXD))
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if ((BitConverter.ToUInt32(data, ofs) & 0xFFFE_FFFF) != 0x00000101)
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valid = true;
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return GameVersion.Invalid;
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}
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}
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return valid ? GameVersion.XD : GameVersion.Invalid;
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return GameVersion.XD;
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}
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}
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/// <summary>Determines the type of 4th gen save</summary>
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/// <summary>Determines the type of 4th gen save</summary>
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/// <param name="data">Save data of which to determine the type</param>
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/// <param name="data">Save data of which to determine the type</param>
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@ -690,46 +654,39 @@ namespace PKHeX.Core
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uint val = 0;
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uint val = 0;
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for (int i = 0; i < data.Length; i += 4)
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for (int i = 0; i < data.Length; i += 4)
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val += BitConverter.ToUInt32(data, i);
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val += BitConverter.ToUInt32(data, i);
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return (ushort)((val & 0xFFFF) + (val >> 16));
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return (ushort)(val + (val >> 16));
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}
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}
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private static void CheckHeaderFooter(ref byte[] input, ref byte[] header, ref byte[] footer)
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private static void CheckHeaderFooter(ref byte[] input, ref byte[] header, ref byte[] footer)
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{
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{
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if (input.Length > SIZE_G4RAW) // DeSmuME Gen4/5 DSV
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if (input.Length > SIZE_G4RAW) // DeSmuME Gen4/5 DSV
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{
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{
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bool dsv = FOOTER_DSV.SequenceEqual(input.Skip(input.Length - FOOTER_DSV.Length));
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if (!FOOTER_DSV.SequenceEqual(input.Skip(input.Length - FOOTER_DSV.Length)))
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if (dsv)
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return;
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{
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footer = input.Skip(SIZE_G4RAW).ToArray();
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footer = input.Skip(SIZE_G4RAW).ToArray();
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input = input.Take(SIZE_G4RAW).ToArray();
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input = input.Take(SIZE_G4RAW).ToArray();
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}
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}
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}
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if (input.Length == SIZE_G3BOXGCI)
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else if (input.Length == SIZE_G3BOXGCI)
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{
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{
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string game = Encoding.ASCII.GetString(input, 0, 4);
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if (!IsGameMatchHeader(HEADER_RSBOX, input))
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if (HEADER_RSBOX.Any(id => id == game)) // gci
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return; // not gci
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{
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header = input.Take(SIZE_G3BOXGCI - SIZE_G3BOX).ToArray();
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header = input.Take(SIZE_G3BOXGCI - SIZE_G3BOX).ToArray();
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input = input.Skip(header.Length).ToArray();
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input = input.Skip(header.Length).ToArray();
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}
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}
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}
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if (input.Length == SIZE_G3COLOGCI)
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else if (input.Length == SIZE_G3COLOGCI)
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{
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{
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string game = Encoding.ASCII.GetString(input, 0, 4);
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if (!IsGameMatchHeader(HEADER_COLO, input))
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if (HEADER_COLO.Any(id => id == game)) // gci
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return; // not gci
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{
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header = input.Take(SIZE_G3COLOGCI - SIZE_G3COLO).ToArray();
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header = input.Take(SIZE_G3COLOGCI - SIZE_G3COLO).ToArray();
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input = input.Skip(header.Length).ToArray();
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input = input.Skip(header.Length).ToArray();
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}
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}
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}
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if (input.Length == SIZE_G3XDGCI)
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else if (input.Length == SIZE_G3XDGCI)
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{
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{
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string game = Encoding.ASCII.GetString(input, 0, 4);
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if (!IsGameMatchHeader(HEADER_XD, input))
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if (HEADER_XD.Any(id => id == game)) // gci
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return; // not gci
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{
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header = input.Take(SIZE_G3XDGCI - SIZE_G3XD).ToArray();
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header = input.Take(SIZE_G3XDGCI - SIZE_G3XD).ToArray();
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input = input.Skip(header.Length).ToArray();
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input = input.Skip(header.Length).ToArray();
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}
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}
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}
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bool IsGameMatchHeader(IEnumerable<string> headers, byte[] data) => headers.Contains(Encoding.ASCII.GetString(data, 0, 4));
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}
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}
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public static int GetDexFormIndexBW(int species, int formct)
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public static int GetDexFormIndexBW(int species, int formct)
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@ -171,7 +171,7 @@ namespace PKHeX.WinForms
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try
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try
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{
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{
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// Not using a string builder because something's very wrong, and we don't want to make things worse
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// Not using a string builder because something's very wrong, and we don't want to make things worse
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var message = (originalException?.ToString() ?? "null first exception") + "\n\n" + errorHandlingException.ToString();
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var message = (originalException?.ToString() ?? "null first exception") + "\n\n" + errorHandlingException;
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File.WriteAllText("PKHeX_Error_Report " + DateTime.Now.ToString("YYYYMMDDhhmmss") + ".txt", message);
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File.WriteAllText("PKHeX_Error_Report " + DateTime.Now.ToString("YYYYMMDDhhmmss") + ".txt", message);
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}
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}
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catch (Exception)
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catch (Exception)
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