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https://github.com/kwsch/PKHeX
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Invert Unicode display
use advanced chars if set, else use default form font Closes #586 probably going to get a followup issue from someone else 😄
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4 changed files with 4 additions and 4 deletions
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@ -2001,7 +2001,7 @@ namespace PKHeX
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changingFields = false;
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// Potential Reading
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L_Potential.Text = (!unicode
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L_Potential.Text = (unicode
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? new[] {"★☆☆☆", "★★☆☆", "★★★☆", "★★★★"}
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: new[] {"+", "++", "+++", "++++"}
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)[pkm.PotentialRating];
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@ -48,7 +48,7 @@ namespace PKHeX
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private void RefreshImage()
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{
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Font font = Main.unicode ? FontLabel.Font : PKX.getPKXFont((float)8.25);
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Font font = !Main.unicode ? FontLabel.Font : PKX.getPKXFont((float)8.25);
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Image preview = new Bitmap(45, 45);
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using (Graphics gfx = Graphics.FromImage(preview))
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{
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@ -11,7 +11,7 @@ namespace PKHeX
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public SAV_Trainer()
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{
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InitializeComponent();
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if (!Main.unicode)
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if (Main.unicode)
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try { TB_OTName.Font = PKX.getPKXFont(11); }
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catch (Exception e) { Util.Alert("Font loading failed...", e.ToString()); }
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@ -11,7 +11,7 @@ namespace PKHeX
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{
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Loading = true;
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InitializeComponent();
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if (!Main.unicode)
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if (Main.unicode)
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try { TB_OTName.Font = PKX.getPKXFont(11); }
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catch (Exception e) { Util.Alert("Font loading failed...", e.ToString()); }
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