Invert Unicode display

use advanced chars if set, else use default form font
Closes #586
probably going to get a followup issue from someone else 😄
This commit is contained in:
Kurt 2016-12-05 17:42:19 -08:00
parent a56a3c0cdb
commit 03736dc3f3
4 changed files with 4 additions and 4 deletions

View file

@ -2001,7 +2001,7 @@ namespace PKHeX
changingFields = false;
// Potential Reading
L_Potential.Text = (!unicode
L_Potential.Text = (unicode
? new[] {"★☆☆☆", "★★☆☆", "★★★☆", "★★★★"}
: new[] {"+", "++", "+++", "++++"}
)[pkm.PotentialRating];

View file

@ -48,7 +48,7 @@ namespace PKHeX
private void RefreshImage()
{
Font font = Main.unicode ? FontLabel.Font : PKX.getPKXFont((float)8.25);
Font font = !Main.unicode ? FontLabel.Font : PKX.getPKXFont((float)8.25);
Image preview = new Bitmap(45, 45);
using (Graphics gfx = Graphics.FromImage(preview))
{

View file

@ -11,7 +11,7 @@ namespace PKHeX
public SAV_Trainer()
{
InitializeComponent();
if (!Main.unicode)
if (Main.unicode)
try { TB_OTName.Font = PKX.getPKXFont(11); }
catch (Exception e) { Util.Alert("Font loading failed...", e.ToString()); }

View file

@ -11,7 +11,7 @@ namespace PKHeX
{
Loading = true;
InitializeComponent();
if (!Main.unicode)
if (Main.unicode)
try { TB_OTName.Font = PKX.getPKXFont(11); }
catch (Exception e) { Util.Alert("Font loading failed...", e.ToString()); }