PKHeX/PKHeX.Drawing.Misc/Util/PlayerSpriteUtil.cs

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using System.Drawing;
using PKHeX.Core;
using PKHeX.Drawing.Misc.Properties;
namespace PKHeX.Drawing.Misc
{
public static class PlayerSpriteUtil
{
public static Image? Sprite(this SaveFile sav) => GetSprite(sav);
private static Image? GetSprite(SaveFile sav)
{
if (sav is SAV6XY or SAV6AO)
{
string file = $"tr_{sav.MultiplayerSpriteID:00}";
return Resources.ResourceManager.GetObject(file) as Image ?? Resources.tr_00;
}
return null;
}
}
}