PKHeX/PKHeX.Core/MysteryGifts/WC8.cs

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using System;
using System.Collections.Generic;
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using System.Linq;
using static PKHeX.Core.RibbonIndex;
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namespace PKHeX.Core
{
/// <summary>
/// Generation 8 Mystery Gift Template File
/// </summary>
public sealed class WC8 : DataMysteryGift, ILangNick, INature, IGigantamax, IDynamaxLevel, IRibbonIndex, IMemoryOT, ILangNicknamedTemplate,
IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IRibbonSetCommon7, IRibbonSetCommon8, IRibbonSetMark8
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{
public const int Size = 0x2D0;
public const int CardStart = 0x0;
public override int Generation => 8;
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public enum GiftType : byte
{
None = 0,
Pokemon = 1,
Item = 2,
BP = 3,
Clothing = 4,
}
public WC8() : this(new byte[Size]) { }
public WC8(byte[] data) : base(data) { }
// TODO: public byte RestrictVersion?
public bool CanBeReceivedByVersion(int v)
{
if (v < (int)GameVersion.SW || v > (int)GameVersion.SH)
return false;
return true;
}
// General Card Properties
public override int CardID
{
get => BitConverter.ToUInt16(Data, CardStart + 0x8);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x8);
}
public byte CardFlags { get => Data[CardStart + 0x10]; set => Data[CardStart + 0x10] = value; }
public GiftType CardType { get => (GiftType)Data[CardStart + 0x11]; set => Data[CardStart + 0x11] = (byte)value; }
public bool GiftRepeatable { get => (CardFlags & 1) == 0; set => CardFlags = (byte)((CardFlags & ~1) | (value ? 0 : 1)); }
public override bool GiftUsed { get => false; set { } }
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public int CardTitleIndex
{
get => Data[CardStart + 0x15];
set => Data[CardStart + 0x15] = (byte) value;
}
public override string CardTitle
{
get => "Mystery Gift"; // TODO: Use text string from CardTitleIndex
set => throw new Exception();
}
// Item Properties
public override bool IsItem { get => CardType == GiftType.Item; set { if (value) CardType = GiftType.Item; } }
public override int ItemID
{
get => GetItem(0);
set => SetItem(0, (ushort)value);
}
public override int Quantity
{
get => GetQuantity(0);
set => SetQuantity(0, (ushort)value);
}
public int GetItem(int index) => BitConverter.ToUInt16(Data, CardStart + 0x20 + (0x4 * index));
public void SetItem(int index, ushort item) => BitConverter.GetBytes(item).CopyTo(Data, CardStart + 0x20 + (4 * index));
public int GetQuantity(int index) => BitConverter.ToUInt16(Data, CardStart + 0x22 + (0x4 * index));
public void SetQuantity(int index, ushort quantity) => BitConverter.GetBytes(quantity).CopyTo(Data, CardStart + 0x22 + (4 * index));
// Pokémon Properties
public override bool IsPokémon { get => CardType == GiftType.Pokemon; set { if (value) CardType = GiftType.Pokemon; } }
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public override bool IsShiny
{
get
{
var type = PIDType;
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if (type is Shiny.AlwaysStar or Shiny.AlwaysSquare)
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return true;
if (type != Shiny.FixedValue)
return false;
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// Player owned anti-shiny fixed PID
if (TID == 0 && SID == 0)
return false;
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var pid = PID;
var psv = (int)((pid >> 16 ^ (pid & 0xFFFF)) >> 4);
var tsv = (TID ^ SID) >> 4;
return (psv ^ tsv) == 0;
}
}
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public override int TID
{
get => BitConverter.ToUInt16(Data, CardStart + 0x20);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x20);
}
public override int SID {
get => BitConverter.ToUInt16(Data, CardStart + 0x22);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x22);
}
public int OriginGame
{
get => BitConverter.ToInt32(Data, CardStart + 0x24);
set => BitConverter.GetBytes(value).CopyTo(Data, CardStart + 0x24);
}
public uint EncryptionConstant
{
get => BitConverter.ToUInt32(Data, CardStart + 0x28);
set => BitConverter.GetBytes(value).CopyTo(Data, CardStart + 0x28);
}
public uint PID
{
get => BitConverter.ToUInt32(Data, CardStart + 0x2C);
set => BitConverter.GetBytes(value).CopyTo(Data, CardStart + 0x2C);
}
// Nicknames, OT Names 0x30 - 0x228
public override int EggLocation { get => BitConverter.ToUInt16(Data, CardStart + 0x228); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x228); }
public int MetLocation { get => BitConverter.ToUInt16(Data, CardStart + 0x22A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x22A); }
public override int Ball
{
get => BitConverter.ToUInt16(Data, CardStart + 0x22C);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x22C);
}
public override int HeldItem
{
get => BitConverter.ToUInt16(Data, CardStart + 0x22E);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x22E);
}
public int Move1 { get => BitConverter.ToUInt16(Data, CardStart + 0x230); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x230); }
public int Move2 { get => BitConverter.ToUInt16(Data, CardStart + 0x232); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x232); }
public int Move3 { get => BitConverter.ToUInt16(Data, CardStart + 0x234); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x234); }
public int Move4 { get => BitConverter.ToUInt16(Data, CardStart + 0x236); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x236); }
public int RelearnMove1 { get => BitConverter.ToUInt16(Data, CardStart + 0x238); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x238); }
public int RelearnMove2 { get => BitConverter.ToUInt16(Data, CardStart + 0x23A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x23A); }
public int RelearnMove3 { get => BitConverter.ToUInt16(Data, CardStart + 0x23C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x23C); }
public int RelearnMove4 { get => BitConverter.ToUInt16(Data, CardStart + 0x23E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x23E); }
public override int Species { get => BitConverter.ToUInt16(Data, CardStart + 0x240); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x240); }
public override int Form { get => Data[CardStart + 0x242]; set => Data[CardStart + 0x242] = (byte)value; }
public override int Gender { get => Data[CardStart + 0x243]; set => Data[CardStart + 0x243] = (byte)value; }
public override int Level { get => Data[CardStart + 0x244]; set => Data[CardStart + 0x244] = (byte)value; }
public override bool IsEgg { get => Data[CardStart + 0x245] == 1; set => Data[CardStart + 0x245] = value ? (byte)1 : (byte)0; }
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public int Nature { get => (sbyte)Data[CardStart + 0x246]; set => Data[CardStart + 0x246] = (byte)value; }
public override int AbilityType { get => Data[CardStart + 0x247]; set => Data[CardStart + 0x247] = (byte)value; }
public Shiny PIDType => Data[CardStart + 0x248] switch
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{
0 => Shiny.Never,
1 => Shiny.Random,
2 => Shiny.AlwaysStar,
3 => Shiny.AlwaysSquare,
4 => Shiny.FixedValue,
_ => throw new ArgumentException()
};
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public int MetLevel { get => Data[CardStart + 0x249]; set => Data[CardStart + 0x249] = (byte)value; }
public byte DynamaxLevel { get => Data[CardStart + 0x24A]; set => Data[CardStart + 0x24A] = value; }
public bool CanGigantamax { get => Data[CardStart + 0x24B] != 0; set => Data[CardStart + 0x24B] = value ? (byte)1 : (byte)0; }
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// Ribbons 0x24C-0x26C
private const int RibbonBytesOffset = 0x24C;
private const int RibbonBytesCount = 0x20;
private const int RibbonByteNone = 0xFF; // signed -1
public bool HasMark()
{
for (int i = 0; i < RibbonBytesCount; i++)
{
var val = Data[RibbonBytesOffset + i];
if (val == RibbonByteNone)
return false;
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if ((RibbonIndex)val is >= MarkLunchtime and <= MarkSlump)
return true;
}
return false;
}
public byte GetRibbonAtIndex(int byteIndex)
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{
if ((uint)byteIndex >= RibbonBytesCount)
throw new IndexOutOfRangeException();
return Data[RibbonBytesOffset + byteIndex];
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}
public void SetRibbonAtIndex(int byteIndex, byte ribbonIndex)
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{
if ((uint)byteIndex >= RibbonBytesCount)
throw new IndexOutOfRangeException();
Data[RibbonBytesOffset + byteIndex] = ribbonIndex;
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}
public int IV_HP { get => Data[CardStart + 0x26C]; set => Data[CardStart + 0x26C] = (byte)value; }
public int IV_ATK { get => Data[CardStart + 0x26D]; set => Data[CardStart + 0x26D] = (byte)value; }
public int IV_DEF { get => Data[CardStart + 0x26E]; set => Data[CardStart + 0x26E] = (byte)value; }
public int IV_SPE { get => Data[CardStart + 0x26F]; set => Data[CardStart + 0x26F] = (byte)value; }
public int IV_SPA { get => Data[CardStart + 0x270]; set => Data[CardStart + 0x270] = (byte)value; }
public int IV_SPD { get => Data[CardStart + 0x271]; set => Data[CardStart + 0x271] = (byte)value; }
public int OTGender { get => Data[CardStart + 0x272]; set => Data[CardStart + 0x272] = (byte)value; }
public int EV_HP { get => Data[CardStart + 0x273]; set => Data[CardStart + 0x273] = (byte)value; }
public int EV_ATK { get => Data[CardStart + 0x274]; set => Data[CardStart + 0x274] = (byte)value; }
public int EV_DEF { get => Data[CardStart + 0x275]; set => Data[CardStart + 0x275] = (byte)value; }
public int EV_SPE { get => Data[CardStart + 0x276]; set => Data[CardStart + 0x276] = (byte)value; }
public int EV_SPA { get => Data[CardStart + 0x277]; set => Data[CardStart + 0x277] = (byte)value; }
public int EV_SPD { get => Data[CardStart + 0x278]; set => Data[CardStart + 0x278] = (byte)value; }
public int OT_Intensity { get => Data[CardStart + 0x279]; set => Data[CardStart + 0x279] = (byte)value; }
public int OT_Memory { get => Data[CardStart + 0x27A]; set => Data[CardStart + 0x27A] = (byte)value; }
public int OT_Feeling { get => Data[CardStart + 0x27B]; set => Data[CardStart + 0x27B] = (byte)value; }
public int OT_TextVar { get => BitConverter.ToUInt16(Data, CardStart + 0x27C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, CardStart + 0x27C); }
// Meta Accessible Properties
public override int[] IVs
{
get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD };
set
{
if (value.Length != 6) return;
IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2];
IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5];
}
}
public int[] EVs
{
get => new[] { EV_HP, EV_ATK, EV_DEF, EV_SPE, EV_SPA, EV_SPD };
set
{
if (value.Length != 6) return;
EV_HP = value[0]; EV_ATK = value[1]; EV_DEF = value[2];
EV_SPE = value[3]; EV_SPA = value[4]; EV_SPD = value[5];
}
}
public bool GetIsNicknamed(int language) => BitConverter.ToUInt16(Data, GetNicknameOffset(language)) != 0;
public bool CanBeAnyLanguage()
{
for (int i = 0; i < 9; i++)
{
var ofs = GetLanguageOffset(i);
var lang = BitConverter.ToInt16(Data, ofs);
if (lang != 0)
return false;
}
return true;
}
public bool CanHaveLanguage(int language)
{
if (language is < (int)LanguageID.Japanese or > (int)LanguageID.ChineseT)
return false;
if (CanBeAnyLanguage())
return true;
for (int i = 0; i < 9; i++)
{
var ofs = GetLanguageOffset(i);
var lang = BitConverter.ToInt16(Data, ofs);
if (lang == language)
return true;
}
return false;
}
public int GetLanguage(int redeemLanguage) => Data[GetLanguageOffset(GetLanguageIndex(redeemLanguage))];
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private static int GetLanguageOffset(int index) => 0x30 + (index * 0x1C) + 0x1A;
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public bool GetHasOT(int language) => BitConverter.ToUInt16(Data, GetOTOffset(language)) != 0;
private static int GetLanguageIndex(int language)
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{
var lang = (LanguageID) language;
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if (lang is < LanguageID.Japanese or LanguageID.UNUSED_6 or > LanguageID.ChineseT)
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return (int) LanguageID.English; // fallback
return lang < LanguageID.UNUSED_6 ? language - 1 : language - 2;
}
public override int Location { get => MetLocation; set => MetLocation = (ushort)value; }
public override IReadOnlyList<int> Moves
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{
get => new[] { Move1, Move2, Move3, Move4 };
set
{
if (value.Count > 0) Move1 = value[0];
if (value.Count > 1) Move2 = value[1];
if (value.Count > 2) Move3 = value[2];
if (value.Count > 3) Move4 = value[3];
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}
}
public override IReadOnlyList<int> Relearn
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{
get => new[] { RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4 };
set
{
if (value.Count > 0) RelearnMove1 = value[0];
if (value.Count > 1) RelearnMove2 = value[1];
if (value.Count > 2) RelearnMove3 = value[2];
if (value.Count > 3) RelearnMove4 = value[3];
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}
}
public override string OT_Name { get; set; } = string.Empty;
public string Nickname => string.Empty;
public bool IsNicknamed => false;
public int Language => 2;
public string GetNickname(int language) => StringConverter.GetString7(Data, GetNicknameOffset(language), 0x1A);
public void SetNickname(int language, string value) => StringConverter.SetString7b(value, 12, 13).CopyTo(Data, GetNicknameOffset(language));
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public string GetOT(int language) => StringConverter.GetString7(Data, GetOTOffset(language), 0x1A);
public void SetOT(int language, string value) => StringConverter.SetString7b(value, 12, 13).CopyTo(Data, GetOTOffset(language));
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private static int GetNicknameOffset(int language)
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{
int index = GetLanguageIndex(language);
return 0x30 + (index * 0x1C);
}
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private static int GetOTOffset(int language)
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{
int index = GetLanguageIndex(language);
return 0x12C + (index * 0x1C);
}
public bool IsHOMEGift => Location == Locations.HOME8 || GetOT(2) == "HOME";
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public bool CanHandleOT(int language) => !GetHasOT(language);
public override PKM ConvertToPKM(ITrainerInfo sav, EncounterCriteria criteria)
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{
if (!IsPokémon)
throw new ArgumentException(nameof(IsPokémon));
int currentLevel = Level > 0 ? Level : Util.Rand.Next(1, 101);
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int metLevel = MetLevel > 0 ? MetLevel : currentLevel;
var pi = PersonalTable.SWSH.GetFormEntry(Species, Form);
var language = sav.Language;
var OT = GetOT(language);
bool hasOT = GetHasOT(language);
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var pk = new PK8
{
EncryptionConstant = EncryptionConstant != 0 || IsHOMEGift ? EncryptionConstant : Util.Rand32(),
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TID = TID,
SID = SID,
Species = Species,
Form = Form,
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CurrentLevel = currentLevel,
Ball = Ball != 0 ? Ball : 4, // Default is Pokeball
Met_Level = metLevel,
HeldItem = HeldItem,
EXP = Experience.GetEXP(currentLevel, pi.EXPGrowth),
Move1 = Move1,
Move2 = Move2,
Move3 = Move3,
Move4 = Move4,
RelearnMove1 = RelearnMove1,
RelearnMove2 = RelearnMove2,
RelearnMove3 = RelearnMove3,
RelearnMove4 = RelearnMove4,
Version = OriginGame != 0 ? OriginGame : sav.Game,
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OT_Name = OT.Length > 0 ? OT : sav.OT,
OT_Gender = OTGender < 2 ? OTGender : sav.Gender,
HT_Name = hasOT ? sav.OT : string.Empty,
HT_Gender = hasOT ? sav.Gender : 0,
HT_Language = hasOT ? language : 0,
CurrentHandler = hasOT ? 1 : 0,
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OT_Friendship = pi.BaseFriendship,
OT_Intensity = OT_Intensity,
OT_Memory = OT_Memory,
OT_TextVar = OT_TextVar,
OT_Feeling = OT_Feeling,
FatefulEncounter = true,
EVs = EVs,
CanGigantamax = CanGigantamax,
DynamaxLevel = DynamaxLevel,
Met_Location = MetLocation,
Egg_Location = EggLocation,
};
pk.SetMaximumPPCurrent();
if ((sav.Generation > Generation && OriginGame == 0) || !CanBeReceivedByVersion(pk.Version))
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{
// give random valid game
var rnd = Util.Rand;
do { pk.Version = (int)GameVersion.SW + rnd.Next(2); }
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while (!CanBeReceivedByVersion(pk.Version));
}
if (OTGender >= 2)
{
pk.TID = sav.TID;
pk.SID = sav.SID;
if (IsHOMEGift)
{
pk.TrainerSID7 = 0;
while (pk.TSV == 0)
{
pk.TrainerID7 = Util.Rand.Next(16, 999_999);
}
}
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}
// Official code explicitly corrects for Meowstic
if (pk.Species == (int)Core.Species.Meowstic)
pk.Form = pk.Gender;
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pk.MetDate = DateTime.Now;
var nickname_language = GetLanguage(language);
pk.Language = nickname_language != 0 ? nickname_language : sav.Language;
pk.IsNicknamed = GetIsNicknamed(language);
pk.Nickname = pk.IsNicknamed ? GetNickname(language) : SpeciesName.GetSpeciesNameGeneration(Species, pk.Language, Generation);
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for (var i = 0; i < RibbonBytesCount; i++)
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{
var ribbon = GetRibbonAtIndex(i);
if (ribbon != RibbonByteNone)
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pk.SetRibbon(ribbon);
}
SetPINGA(pk, criteria);
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if (IsEgg)
SetEggMetData(pk);
pk.CurrentFriendship = pk.IsEgg ? pi.HatchCycles : pi.BaseFriendship;
if (!IsHOMEGift)
{
pk.HeightScalar = PokeSizeUtil.GetRandomScalar();
pk.WeightScalar = PokeSizeUtil.GetRandomScalar();
}
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pk.ResetPartyStats();
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pk.RefreshChecksum();
return pk;
}
private void SetEggMetData(PKM pk)
{
pk.IsEgg = true;
pk.EggMetDate = DateTime.Now;
pk.Nickname = SpeciesName.GetSpeciesNameGeneration(0, pk.Language, Generation);
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pk.IsNicknamed = true;
}
private void SetPINGA(PKM pk, EncounterCriteria criteria)
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{
var pi = PersonalTable.SWSH.GetFormEntry(Species, Form);
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pk.Nature = (int)criteria.GetNature(Nature == -1 ? Core.Nature.Random : (Nature)Nature);
pk.StatNature = pk.Nature;
pk.Gender = criteria.GetGender(Gender, pi);
var av = GetAbilityIndex(criteria, pi);
pk.RefreshAbility(av);
SetPID(pk);
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SetIVs(pk);
}
private int GetAbilityIndex(EncounterCriteria criteria, PersonalInfo pi) => AbilityType switch
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{
00 or 01 or 02 => AbilityType, // Fixed 0/1/2
03 or 04 => criteria.GetAbilityFromType(AbilityType), // 0/1 or 0/1/H
_ => throw new ArgumentException(nameof(AbilityType)),
};
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private uint GetPID(ITrainerID tr, byte type)
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{
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return type switch
{
0 => GetAntishiny(tr), // Random, Never Shiny
1 => Util.Rand32(), // Random, Any
2 => (uint) (((tr.TID ^ tr.SID ^ (PID & 0xFFFF) ^ 1) << 16) | (PID & 0xFFFF)), // Fixed, Force Star
3 => (uint) (((tr.TID ^ tr.SID ^ (PID & 0xFFFF) ^ 0) << 16) | (PID & 0xFFFF)), // Fixed, Force Square
4 => PID, // Fixed, Force Value
_ => throw new ArgumentException()
};
static uint GetAntishiny(ITrainerID tr)
{
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var pid = Util.Rand32();
if (tr.IsShiny(pid, 8))
return pid ^ 0x1000_0000;
return pid;
}
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}
private void SetPID(PKM pk)
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{
var val = Data[CardStart + 0x248];
pk.PID = GetPID(pk, val);
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}
private void SetIVs(PKM pk)
{
int[] finalIVs = new int[6];
var ivflag = Array.Find(IVs, iv => (byte)(iv - 0xFC) < 3);
var rng = Util.Rand;
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if (ivflag == 0) // Random IVs
{
for (int i = 0; i < 6; i++)
finalIVs[i] = IVs[i] > 31 ? rng.Next(32) : IVs[i];
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}
else // 1/2/3 perfect IVs
{
int IVCount = ivflag - 0xFB;
do { finalIVs[rng.Next(6)] = 31; }
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while (finalIVs.Count(iv => iv == 31) < IVCount);
for (int i = 0; i < 6; i++)
finalIVs[i] = finalIVs[i] == 31 ? 31 : rng.Next(32);
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}
pk.IVs = finalIVs;
}
Fracture the encounter matching checks to allow progressive validation (#3137) ## Issue We want to discard-but-remember any slots that aren't a perfect fit, on the off chance that a better one exists later in the search space. If there's no better match, then we gotta go with what we got. ## Example: Wurmple exists in area `X`, and also has a more rare slot for Silcoon, with the same level for both slots. * We have a Silcoon that we've leveled up a few times. Was our Silcoon originally a Wurmple, or was it caught as a Silcoon? * To be sure, we have to check the EC/PID if the Wurmple wouldn't evolve into Cascoon instead. * We don't want to wholly reject that Wurmple slot, as maybe the Met Level isn't within Silcoon's slot range. --- Existing implementation would store "deferred" matches in a list; we only need to keep 1 of these matches around (less allocation!). We also want to differentiate between a "good" deferral and a "bad" deferral; I don't think this is necessary but it's currently used by Mystery Gift matching (implemented for the Eeveelution mystery gifts which matter for evolution moves). The existing logic didn't use inheritance, and instead had static methods being reused across generations. Quite kludgy. Also, the existing logic was a pain to modify the master encounter yield methods, as one generation's quirks had to not impact all other generations that used the method. --- The new implementation splits out the encounter yielding methods to be separate for each generation / subset. Now, things don't have to check `WasLink` for Gen7 origin, because Pokémon Link wasn't a thing in Gen7. --- ## Future Maybe refactoring yielders into "GameCores" that expose yielding behaviors / properties, rather than the static logic. As more generations and side-gamegroups get added (thanks LGPE/GO/GameCube), all this switch stuff gets annoying to maintain instead of just overriding/inheritance. ## Conclusion This shouldn't impact any legality results negatively; if you notice any regressions, report them! This should reduce false flags where we didn't defer-discard an encounter when we should have (wild area mons being confused with raids).
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public override bool IsMatchExact(PKM pkm, DexLevel evo)
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{
if (pkm.Egg_Location == 0) // Not Egg
{
if (OTGender < 2)
{
if (SID != pkm.SID) return false;
if (TID != pkm.TID) return false;
if (OTGender != pkm.OT_Gender) return false;
}
if (!CanBeAnyLanguage() && !CanHaveLanguage(pkm.Language))
return false;
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var OT = GetOT(pkm.Language); // May not be guaranteed to work.
if (!string.IsNullOrEmpty(OT) && OT != pkm.OT_Name) return false;
if (OriginGame != 0 && OriginGame != pkm.Version) return false;
if (EncryptionConstant != 0)
{
if (EncryptionConstant != pkm.EncryptionConstant)
return false;
}
else if (IsHOMEGift)// 0
{
// HOME gifts -- PID and EC are zeroes...
if (EncryptionConstant != pkm.EncryptionConstant)
return false;
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if (pkm.TSV == 0) // HOME doesn't assign TSV=0 to accounts.
return false;
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if (IsShiny)
{
if (!pkm.IsShiny)
return false;
}
else
{
if (pkm.IsShiny && !(TID == 0 && SID == 0 && PID != 0))
return false;
}
}
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}
if (Form != evo.Form && !FormInfo.IsFormChangeable(Species, Form, pkm.Form, pkm.Format))
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return false;
if (IsEgg)
{
if (EggLocation != pkm.Egg_Location) // traded
{
if (pkm.Egg_Location != Locations.LinkTrade6)
return false;
if (PIDType == Shiny.Random && pkm.IsShiny && pkm.ShinyXor > 1)
return false; // shiny traded egg will always have xor0/1.
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}
if (!PIDType.IsValid(pkm))
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{
return false; // can't be traded away for unshiny
}
if (pkm.IsEgg && !pkm.IsNative)
return false;
}
else
{
if (!PIDType.IsValid(pkm)) return false;
if (EggLocation != pkm.Egg_Location) return false;
if (MetLocation != pkm.Met_Location) return false;
}
if (MetLevel != 0 && MetLevel != pkm.Met_Level) return false;
if ((Ball == 0 ? 4 : Ball) != pkm.Ball) return false;
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if (OTGender < 2 && OTGender != pkm.OT_Gender) return false;
if (Nature != -1 && pkm.Nature != Nature) return false;
if (Gender != 3 && Gender != pkm.Gender) return false;
if (pkm is IGigantamax g && g.CanGigantamax != CanGigantamax && !g.CanToggleGigantamax(pkm.Species, pkm.Form, Species, Form))
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return false;
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if (pkm is not IDynamaxLevel dl || dl.DynamaxLevel < DynamaxLevel)
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return false;
if (IsHOMEGift && pkm is IScaledSize s)
{
if (s.HeightScalar != 0)
return false;
if (s.WeightScalar != 0)
return false;
}
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// Duplicate card; one with Nickname specified and another without.
if (CardID == 0122 && pkm.IsNicknamed != GetIsNicknamed(pkm.Language))
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return false;
// PID Types 0 and 1 do not use the fixed PID value.
// Values 2,3 are specific shiny states, and 4 is fixed value.
// 2,3,4 can change if it is a traded egg to ensure the same shiny state.
var type = Data[CardStart + 0x248];
if (type <= 1)
return true;
return pkm.PID == GetPID(pkm, type);
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}
protected override bool IsMatchDeferred(PKM pkm) => Species != pkm.Species;
Fracture the encounter matching checks to allow progressive validation (#3137) ## Issue We want to discard-but-remember any slots that aren't a perfect fit, on the off chance that a better one exists later in the search space. If there's no better match, then we gotta go with what we got. ## Example: Wurmple exists in area `X`, and also has a more rare slot for Silcoon, with the same level for both slots. * We have a Silcoon that we've leveled up a few times. Was our Silcoon originally a Wurmple, or was it caught as a Silcoon? * To be sure, we have to check the EC/PID if the Wurmple wouldn't evolve into Cascoon instead. * We don't want to wholly reject that Wurmple slot, as maybe the Met Level isn't within Silcoon's slot range. --- Existing implementation would store "deferred" matches in a list; we only need to keep 1 of these matches around (less allocation!). We also want to differentiate between a "good" deferral and a "bad" deferral; I don't think this is necessary but it's currently used by Mystery Gift matching (implemented for the Eeveelution mystery gifts which matter for evolution moves). The existing logic didn't use inheritance, and instead had static methods being reused across generations. Quite kludgy. Also, the existing logic was a pain to modify the master encounter yield methods, as one generation's quirks had to not impact all other generations that used the method. --- The new implementation splits out the encounter yielding methods to be separate for each generation / subset. Now, things don't have to check `WasLink` for Gen7 origin, because Pokémon Link wasn't a thing in Gen7. --- ## Future Maybe refactoring yielders into "GameCores" that expose yielding behaviors / properties, rather than the static logic. As more generations and side-gamegroups get added (thanks LGPE/GO/GameCube), all this switch stuff gets annoying to maintain instead of just overriding/inheritance. ## Conclusion This shouldn't impact any legality results negatively; if you notice any regressions, report them! This should reduce false flags where we didn't defer-discard an encounter when we should have (wild area mons being confused with raids).
2021-01-30 01:55:27 +00:00
protected override bool IsMatchPartial(PKM pkm) => false; // no version compatibility checks yet.
#region Lazy Ribbon Implementation
public bool RibbonEarth { get => this.GetRibbonIndex(Earth); set => this.SetRibbonIndex(Earth, value); }
public bool RibbonNational { get => this.GetRibbonIndex(National); set => this.SetRibbonIndex(National, value); }
public bool RibbonCountry { get => this.GetRibbonIndex(Country); set => this.SetRibbonIndex(Country, value); }
public bool RibbonChampionBattle { get => this.GetRibbonIndex(ChampionBattle); set => this.SetRibbonIndex(ChampionBattle, value); }
public bool RibbonChampionRegional { get => this.GetRibbonIndex(ChampionRegional); set => this.SetRibbonIndex(ChampionRegional, value); }
public bool RibbonChampionNational { get => this.GetRibbonIndex(ChampionNational); set => this.SetRibbonIndex(ChampionNational, value); }
public bool RibbonClassic { get => this.GetRibbonIndex(Classic); set => this.SetRibbonIndex(Classic, value); }
public bool RibbonWishing { get => this.GetRibbonIndex(Wishing); set => this.SetRibbonIndex(Wishing, value); }
public bool RibbonPremier { get => this.GetRibbonIndex(Premier); set => this.SetRibbonIndex(Premier, value); }
public bool RibbonEvent { get => this.GetRibbonIndex(Event); set => this.SetRibbonIndex(Event, value); }
public bool RibbonBirthday { get => this.GetRibbonIndex(Birthday); set => this.SetRibbonIndex(Birthday, value); }
public bool RibbonSpecial { get => this.GetRibbonIndex(Special); set => this.SetRibbonIndex(Special, value); }
public bool RibbonWorld { get => this.GetRibbonIndex(World); set => this.SetRibbonIndex(World, value); }
public bool RibbonChampionWorld { get => this.GetRibbonIndex(ChampionWorld); set => this.SetRibbonIndex(ChampionWorld, value); }
public bool RibbonSouvenir { get => this.GetRibbonIndex(Souvenir); set => this.SetRibbonIndex(Souvenir, value); }
public bool RibbonChampionG3Hoenn { get => this.GetRibbonIndex(ChampionG3Hoenn); set => this.SetRibbonIndex(ChampionG3Hoenn, value); }
public bool RibbonArtist { get => this.GetRibbonIndex(Artist); set => this.SetRibbonIndex(Artist, value); }
public bool RibbonEffort { get => this.GetRibbonIndex(Effort); set => this.SetRibbonIndex(Effort, value); }
public bool RibbonChampionSinnoh { get => this.GetRibbonIndex(ChampionSinnoh); set => this.SetRibbonIndex(ChampionSinnoh, value); }
public bool RibbonAlert { get => this.GetRibbonIndex(Alert); set => this.SetRibbonIndex(Alert, value); }
public bool RibbonShock { get => this.GetRibbonIndex(Shock); set => this.SetRibbonIndex(Shock, value); }
public bool RibbonDowncast { get => this.GetRibbonIndex(Downcast); set => this.SetRibbonIndex(Downcast, value); }
public bool RibbonCareless { get => this.GetRibbonIndex(Careless); set => this.SetRibbonIndex(Careless, value); }
public bool RibbonRelax { get => this.GetRibbonIndex(Relax); set => this.SetRibbonIndex(Relax, value); }
public bool RibbonSnooze { get => this.GetRibbonIndex(Snooze); set => this.SetRibbonIndex(Snooze, value); }
public bool RibbonSmile { get => this.GetRibbonIndex(Smile); set => this.SetRibbonIndex(Smile, value); }
public bool RibbonGorgeous { get => this.GetRibbonIndex(Gorgeous); set => this.SetRibbonIndex(Gorgeous, value); }
public bool RibbonRoyal { get => this.GetRibbonIndex(Royal); set => this.SetRibbonIndex(Royal, value); }
public bool RibbonGorgeousRoyal { get => this.GetRibbonIndex(GorgeousRoyal); set => this.SetRibbonIndex(GorgeousRoyal, value); }
public bool RibbonFootprint { get => this.GetRibbonIndex(Footprint); set => this.SetRibbonIndex(Footprint, value); }
public bool RibbonRecord { get => this.GetRibbonIndex(Record); set => this.SetRibbonIndex(Record, value); }
public bool RibbonLegend { get => this.GetRibbonIndex(Legend); set => this.SetRibbonIndex(Legend, value); }
public bool RibbonChampionKalos { get => this.GetRibbonIndex(ChampionKalos); set => this.SetRibbonIndex(ChampionKalos, value); }
public bool RibbonChampionG6Hoenn { get => this.GetRibbonIndex(ChampionG6Hoenn); set => this.SetRibbonIndex(ChampionG6Hoenn, value); }
public bool RibbonBestFriends { get => this.GetRibbonIndex(BestFriends); set => this.SetRibbonIndex(BestFriends, value); }
public bool RibbonTraining { get => this.GetRibbonIndex(Training); set => this.SetRibbonIndex(Training, value); }
public bool RibbonBattlerSkillful { get => this.GetRibbonIndex(BattlerSkillful); set => this.SetRibbonIndex(BattlerSkillful, value); }
public bool RibbonBattlerExpert { get => this.GetRibbonIndex(BattlerExpert); set => this.SetRibbonIndex(BattlerExpert, value); }
public bool RibbonContestStar { get => this.GetRibbonIndex(ContestStar); set => this.SetRibbonIndex(ContestStar, value); }
public bool RibbonMasterCoolness { get => this.GetRibbonIndex(MasterCoolness); set => this.SetRibbonIndex(MasterCoolness, value); }
public bool RibbonMasterBeauty { get => this.GetRibbonIndex(MasterBeauty); set => this.SetRibbonIndex(MasterBeauty, value); }
public bool RibbonMasterCuteness { get => this.GetRibbonIndex(MasterCuteness); set => this.SetRibbonIndex(MasterCuteness, value); }
public bool RibbonMasterCleverness { get => this.GetRibbonIndex(MasterCleverness); set => this.SetRibbonIndex(MasterCleverness, value); }
public bool RibbonMasterToughness { get => this.GetRibbonIndex(MasterToughness); set => this.SetRibbonIndex(MasterToughness, value); }
public int RibbonCountMemoryContest { get => 0; set { } }
public int RibbonCountMemoryBattle { get => 0; set { } }
public bool RibbonChampionAlola { get => this.GetRibbonIndex(ChampionAlola); set => this.SetRibbonIndex(ChampionAlola, value); }
public bool RibbonBattleRoyale { get => this.GetRibbonIndex(BattleRoyale); set => this.SetRibbonIndex(BattleRoyale, value); }
public bool RibbonBattleTreeGreat { get => this.GetRibbonIndex(BattleTreeGreat); set => this.SetRibbonIndex(BattleTreeGreat, value); }
public bool RibbonBattleTreeMaster { get => this.GetRibbonIndex(BattleTreeMaster); set => this.SetRibbonIndex(BattleTreeMaster, value); }
public bool RibbonChampionGalar { get => this.GetRibbonIndex(ChampionGalar); set => this.SetRibbonIndex(ChampionGalar, value); }
public bool RibbonTowerMaster { get => this.GetRibbonIndex(TowerMaster); set => this.SetRibbonIndex(TowerMaster, value); }
public bool RibbonMasterRank { get => this.GetRibbonIndex(MasterRank); set => this.SetRibbonIndex(MasterRank, value); }
public bool RibbonMarkLunchtime { get => this.GetRibbonIndex(MarkLunchtime); set => this.SetRibbonIndex(MarkLunchtime, value); }
public bool RibbonMarkSleepyTime { get => this.GetRibbonIndex(MarkSleepyTime); set => this.SetRibbonIndex(MarkSleepyTime, value); }
public bool RibbonMarkDusk { get => this.GetRibbonIndex(MarkDusk); set => this.SetRibbonIndex(MarkDusk, value); }
public bool RibbonMarkDawn { get => this.GetRibbonIndex(MarkDawn); set => this.SetRibbonIndex(MarkDawn, value); }
public bool RibbonMarkCloudy { get => this.GetRibbonIndex(MarkCloudy); set => this.SetRibbonIndex(MarkCloudy, value); }
public bool RibbonMarkRainy { get => this.GetRibbonIndex(MarkRainy); set => this.SetRibbonIndex(MarkRainy, value); }
public bool RibbonMarkStormy { get => this.GetRibbonIndex(MarkStormy); set => this.SetRibbonIndex(MarkStormy, value); }
public bool RibbonMarkSnowy { get => this.GetRibbonIndex(MarkSnowy); set => this.SetRibbonIndex(MarkSnowy, value); }
public bool RibbonMarkBlizzard { get => this.GetRibbonIndex(MarkBlizzard); set => this.SetRibbonIndex(MarkBlizzard, value); }
public bool RibbonMarkDry { get => this.GetRibbonIndex(MarkDry); set => this.SetRibbonIndex(MarkDry, value); }
public bool RibbonMarkSandstorm { get => this.GetRibbonIndex(MarkSandstorm); set => this.SetRibbonIndex(MarkSandstorm, value); }
public bool RibbonMarkMisty { get => this.GetRibbonIndex(MarkMisty); set => this.SetRibbonIndex(MarkMisty, value); }
public bool RibbonMarkDestiny { get => this.GetRibbonIndex(MarkDestiny); set => this.SetRibbonIndex(MarkDestiny, value); }
public bool RibbonMarkFishing { get => this.GetRibbonIndex(MarkFishing); set => this.SetRibbonIndex(MarkFishing, value); }
public bool RibbonMarkCurry { get => this.GetRibbonIndex(MarkCurry); set => this.SetRibbonIndex(MarkCurry, value); }
public bool RibbonMarkUncommon { get => this.GetRibbonIndex(MarkUncommon); set => this.SetRibbonIndex(MarkUncommon, value); }
public bool RibbonMarkRare { get => this.GetRibbonIndex(MarkRare); set => this.SetRibbonIndex(MarkRare, value); }
public bool RibbonMarkRowdy { get => this.GetRibbonIndex(MarkRowdy); set => this.SetRibbonIndex(MarkRowdy, value); }
public bool RibbonMarkAbsentMinded { get => this.GetRibbonIndex(MarkAbsentMinded); set => this.SetRibbonIndex(MarkAbsentMinded, value); }
public bool RibbonMarkJittery { get => this.GetRibbonIndex(MarkJittery); set => this.SetRibbonIndex(MarkJittery, value); }
public bool RibbonMarkExcited { get => this.GetRibbonIndex(MarkExcited); set => this.SetRibbonIndex(MarkExcited, value); }
public bool RibbonMarkCharismatic { get => this.GetRibbonIndex(MarkCharismatic); set => this.SetRibbonIndex(MarkCharismatic, value); }
public bool RibbonMarkCalmness { get => this.GetRibbonIndex(MarkCalmness); set => this.SetRibbonIndex(MarkCalmness, value); }
public bool RibbonMarkIntense { get => this.GetRibbonIndex(MarkIntense); set => this.SetRibbonIndex(MarkIntense, value); }
public bool RibbonMarkZonedOut { get => this.GetRibbonIndex(MarkZonedOut); set => this.SetRibbonIndex(MarkZonedOut, value); }
public bool RibbonMarkJoyful { get => this.GetRibbonIndex(MarkJoyful); set => this.SetRibbonIndex(MarkJoyful, value); }
public bool RibbonMarkAngry { get => this.GetRibbonIndex(MarkAngry); set => this.SetRibbonIndex(MarkAngry, value); }
public bool RibbonMarkSmiley { get => this.GetRibbonIndex(MarkSmiley); set => this.SetRibbonIndex(MarkSmiley, value); }
public bool RibbonMarkTeary { get => this.GetRibbonIndex(MarkTeary); set => this.SetRibbonIndex(MarkTeary, value); }
public bool RibbonMarkUpbeat { get => this.GetRibbonIndex(MarkUpbeat); set => this.SetRibbonIndex(MarkUpbeat, value); }
public bool RibbonMarkPeeved { get => this.GetRibbonIndex(MarkPeeved); set => this.SetRibbonIndex(MarkPeeved, value); }
public bool RibbonMarkIntellectual { get => this.GetRibbonIndex(MarkIntellectual); set => this.SetRibbonIndex(MarkIntellectual, value); }
public bool RibbonMarkFerocious { get => this.GetRibbonIndex(MarkFerocious); set => this.SetRibbonIndex(MarkFerocious, value); }
public bool RibbonMarkCrafty { get => this.GetRibbonIndex(MarkCrafty); set => this.SetRibbonIndex(MarkCrafty, value); }
public bool RibbonMarkScowling { get => this.GetRibbonIndex(MarkScowling); set => this.SetRibbonIndex(MarkScowling, value); }
public bool RibbonMarkKindly { get => this.GetRibbonIndex(MarkKindly); set => this.SetRibbonIndex(MarkKindly, value); }
public bool RibbonMarkFlustered { get => this.GetRibbonIndex(MarkFlustered); set => this.SetRibbonIndex(MarkFlustered, value); }
public bool RibbonMarkPumpedUp { get => this.GetRibbonIndex(MarkPumpedUp); set => this.SetRibbonIndex(MarkPumpedUp, value); }
public bool RibbonMarkZeroEnergy { get => this.GetRibbonIndex(MarkZeroEnergy); set => this.SetRibbonIndex(MarkZeroEnergy, value); }
public bool RibbonMarkPrideful { get => this.GetRibbonIndex(MarkPrideful); set => this.SetRibbonIndex(MarkPrideful, value); }
public bool RibbonMarkUnsure { get => this.GetRibbonIndex(MarkUnsure); set => this.SetRibbonIndex(MarkUnsure, value); }
public bool RibbonMarkHumble { get => this.GetRibbonIndex(MarkHumble); set => this.SetRibbonIndex(MarkHumble, value); }
public bool RibbonMarkThorny { get => this.GetRibbonIndex(MarkThorny); set => this.SetRibbonIndex(MarkThorny, value); }
public bool RibbonMarkVigor { get => this.GetRibbonIndex(MarkVigor); set => this.SetRibbonIndex(MarkVigor, value); }
public bool RibbonMarkSlump { get => this.GetRibbonIndex(MarkSlump); set => this.SetRibbonIndex(MarkSlump, value); }
public int GetRibbonByte(int index) => Array.FindIndex(Data, RibbonBytesOffset, RibbonBytesCount, z => z == index);
public bool GetRibbon(int index) => GetRibbonByte(index) >= 0;
public void SetRibbon(int index, bool value = true)
{
if ((uint)index > (uint)MarkSlump)
throw new ArgumentOutOfRangeException(nameof(index));
if (value)
{
if (GetRibbon(index))
return;
var openIndex = Array.FindIndex(Data, RibbonBytesOffset, RibbonBytesCount, z => z != RibbonByteNone);
if (openIndex < 0)
throw new ArgumentOutOfRangeException(nameof(index));
SetRibbonAtIndex(openIndex, (byte)index);
}
else
{
var ofs = GetRibbonByte(index);
if (ofs < 0)
return;
SetRibbonAtIndex(ofs, RibbonByteNone);
}
}
#endregion
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}
}