PKHeX/PKHeX.Core/Saves/Substructures/Gen6/MyStatus6.cs

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using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
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/// <summary>
/// Generation 6 savedata object that stores the player's trainer data.
/// </summary>
public class MyStatus6(SAV6 sav, Memory<byte> raw) : SaveBlock<SAV6>(sav, raw), IRegionOrigin
{
public uint ID32
{
get => ReadUInt32LittleEndian(Data);
set => WriteUInt32LittleEndian(Data, value);
}
public ushort TID16
{
get => ReadUInt16LittleEndian(Data);
set => WriteUInt16LittleEndian(Data, value);
}
public ushort SID16
{
get => ReadUInt16LittleEndian(Data[2..]);
set => WriteUInt16LittleEndian(Data[2..], value);
}
public byte Game
{
get => Data[4];
set => Data[4] = value;
}
public byte Gender
{
get => Data[5];
set => Data[5] = value;
}
public int MultiplayerSpriteID_1
{
get => Data[6];
set => Data[6] = (byte)value;
}
public int MultiplayerSpriteID_2
{
get => Data[7];
set => Data[7] = (byte)value;
}
public const int GameSyncIDSize = 16; // 64 bits
public string GameSyncID
{
get => Util.GetHexStringFromBytes(Data.Slice(0x08, GameSyncIDSize / 2));
set
{
if (value.Length != GameSyncIDSize)
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throw new ArgumentOutOfRangeException(nameof(value));
var data = Util.GetBytesFromHexString(value);
SAV.SetData(Data[0x8..], data);
}
}
public byte Region
{
get => Data[0x26];
set => Data[0x26] = value;
}
public byte Country
{
get => Data[0x27];
set => Data[0x27] = value;
}
public decimal Latitude // don't use the setters
{
get => (ReadInt16LittleEndian(Data[0x28..]) * 180m) / 0x8000;
set => WriteInt16LittleEndian(Data[0x28..], (short)((value * 0x8000) / 180m));
}
public decimal Longitude // don't use the setters
{
get => (ReadInt16LittleEndian(Data[0x2A..]) * 180m) / 0x8000;
set => WriteInt16LittleEndian(Data[0x2A..], (short)((value * 0x8000) / 180m));
}
public byte ConsoleRegion
{
get => Data[0x2C];
set => Data[0x2C] = value;
}
public int Language
{
get => Data[0x2D];
set => Data[0x2D] = (byte)value;
}
private Span<byte> OriginalTrainerTrash => Data.Slice(0x48, 0x1A);
public string OT
{
get => SAV.GetString(OriginalTrainerTrash);
set => SAV.SetString(OriginalTrainerTrash, value, SAV.MaxStringLengthOT, StringConverterOption.ClearZero);
}
private Span<byte> GetSayingSpan(int say) => Data.Slice(GetSayingOffset(say), SAV6.LongStringLength);
private static int GetSayingOffset(int say) => 0x7C + (SAV6.LongStringLength * say);
private string GetSaying(int say) => SAV.GetString(GetSayingSpan(say));
private void SetSaying(int say, ReadOnlySpan<char> value) => SAV.SetString(GetSayingSpan(say), value, SAV6.LongStringLength / 2, StringConverterOption.ClearZero);
public string Saying1 { get => GetSaying(0); set => SetSaying(0, value); }
public string Saying2 { get => GetSaying(1); set => SetSaying(1, value); }
public string Saying3 { get => GetSaying(2); set => SetSaying(2, value); }
public string Saying4 { get => GetSaying(3); set => SetSaying(3, value); }
public string Saying5 { get => GetSaying(4); set => SetSaying(4, value); }
public bool IsMegaEvolutionUnlocked
{
get => (Data[0x14A] & 0x01) != 0;
set => Data[0x14A] = (byte)((Data[0x14A] & 0xFE) | (value ? 1 : 0)); // in battle
}
public bool IsMegaRayquazaUnlocked
{
get => (Data[0x14A] & 0x02) != 0;
set => Data[0x14A] = (byte)((Data[0x14A] & ~2) | (value ? 2 : 0)); // in battle
}
}