2017-05-29 07:48:25 +00:00
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using System;
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2020-01-19 00:46:38 +00:00
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using System.Collections.Generic;
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using System.Linq;
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2017-05-29 07:48:25 +00:00
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namespace PKHeX.Core
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{
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2017-10-24 06:12:58 +00:00
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/// <summary>
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/// Generation 3 Mystery Gift Template File
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/// </summary>
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/// <remarks>
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/// This is fabricated data built to emulate the future generation Mystery Gift objects.
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/// Data here is not stored in any save file and cannot be naturally exported.
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/// </remarks>
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2020-05-20 04:07:30 +00:00
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public sealed class WC3 : MysteryGift, IRibbonSetEvent3
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2017-05-29 07:48:25 +00:00
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{
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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public override MysteryGift Clone() => (WC3)MemberwiseClone();
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2017-05-29 07:48:25 +00:00
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/// <summary>
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/// Matched <see cref="PIDIV"/> Type
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/// </summary>
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public PIDType Method;
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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public override string OT_Name { get; set; } = string.Empty;
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2017-06-18 01:37:19 +00:00
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public int OT_Gender { get; set; } = 3;
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2017-11-18 19:34:23 +00:00
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public override int TID { get; set; }
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public override int SID { get; set; }
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2018-01-02 20:00:41 +00:00
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public override int Location { get; set; } = 255;
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public override int EggLocation { get => 0; set {} }
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2020-05-20 04:07:30 +00:00
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public override GameVersion Version { get; set; }
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2017-06-30 02:32:29 +00:00
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public int Language { get; set; } = -1;
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2017-05-29 07:48:25 +00:00
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public override int Species { get; set; }
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public override bool IsEgg { get; set; }
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2020-01-19 00:46:38 +00:00
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public override IReadOnlyList<int> Moves { get; set; } = Array.Empty<int>();
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2017-06-18 01:37:19 +00:00
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public bool NotDistributed { get; set; }
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2018-03-17 02:35:55 +00:00
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public Shiny Shiny { get; set; } = Shiny.Random;
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2017-06-18 01:37:19 +00:00
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public bool Fateful { get; set; } // Obedience Flag
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2017-05-29 07:48:25 +00:00
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// Mystery Gift Properties
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public override int Format => 3;
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public override int Level { get; set; }
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public override int Ball { get; set; } = 4;
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2018-04-04 16:53:48 +00:00
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public override bool IsShiny => Shiny == Shiny.Always;
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2018-12-27 09:00:08 +00:00
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public bool RibbonEarth { get; set; }
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public bool RibbonNational { get; set; }
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public bool RibbonCountry { get; set; }
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public bool RibbonChampionBattle { get; set; }
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public bool RibbonChampionRegional { get; set; }
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public bool RibbonChampionNational { get; set; }
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2017-05-29 07:48:25 +00:00
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// Description
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public override string CardTitle { get; set; } = "Generation 3 Event";
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2017-06-18 01:37:19 +00:00
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public override string CardHeader => CardTitle;
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2017-05-29 07:48:25 +00:00
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// Unused
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public override bool GiftUsed { get; set; }
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public override int CardID { get; set; }
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public override bool IsItem { get; set; }
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2017-06-18 01:37:19 +00:00
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public override int ItemID { get; set; }
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2017-07-16 01:36:55 +00:00
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public override bool IsPokémon { get; set; } = true;
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public override bool Empty => false;
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2017-11-18 19:34:23 +00:00
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public override int Gender { get; set; }
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public override int Form { get; set; }
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2017-05-29 07:48:25 +00:00
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2017-06-30 02:32:29 +00:00
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// Synthetic
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2017-07-06 06:22:06 +00:00
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private int? _metLevel;
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2018-08-10 04:53:39 +00:00
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2017-06-30 02:32:29 +00:00
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public int Met_Level
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{
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2017-07-06 06:22:06 +00:00
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get => _metLevel ?? (IsEgg ? 0 : Level);
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2017-06-30 02:32:29 +00:00
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set => _metLevel = value;
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}
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2020-06-17 02:46:22 +00:00
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public override PKM ConvertToPKM(ITrainerInfo sav, EncounterCriteria criteria)
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2017-05-29 07:48:25 +00:00
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{
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2017-07-16 01:36:55 +00:00
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PK3 pk = new PK3
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{
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Species = Species,
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Met_Level = Met_Level,
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2018-01-02 20:00:41 +00:00
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Met_Location = Location,
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2017-07-16 01:36:55 +00:00
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Ball = 4,
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2019-11-19 06:48:03 +00:00
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2017-07-16 01:36:55 +00:00
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// Ribbons
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RibbonCountry = RibbonCountry,
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RibbonNational = RibbonNational,
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RibbonEarth = RibbonEarth,
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RibbonChampionBattle = RibbonChampionBattle,
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RibbonChampionRegional = RibbonChampionRegional,
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RibbonChampionNational = RibbonChampionNational,
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FatefulEncounter = Fateful,
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2020-06-17 02:46:22 +00:00
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Version = GetVersion(sav),
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2017-07-16 01:36:55 +00:00
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};
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2019-11-16 01:34:18 +00:00
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pk.EXP = Experience.GetEXP(Level, pk.PersonalInfo.EXPGrowth);
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2019-02-09 19:37:20 +00:00
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SetMoves(pk);
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2020-06-17 02:46:22 +00:00
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bool hatchedEgg = IsEgg && sav.Generation != 3;
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2019-02-09 19:37:20 +00:00
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if (hatchedEgg)
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2017-07-16 01:36:55 +00:00
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{
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2020-06-17 02:46:22 +00:00
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SetForceHatchDetails(pk, sav);
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2017-07-16 01:36:55 +00:00
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}
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else
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{
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2020-06-17 02:46:22 +00:00
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pk.OT_Gender = OT_Gender != 3 ? OT_Gender & 1 : sav.Gender;
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2017-07-16 01:36:55 +00:00
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pk.TID = TID;
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pk.SID = SID;
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2019-02-09 19:37:20 +00:00
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2020-06-17 02:46:22 +00:00
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pk.Language = (int)GetSafeLanguage((LanguageID)sav.Language);
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pk.OT_Name = !string.IsNullOrWhiteSpace(OT_Name) ? OT_Name : sav.OT;
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2019-02-09 19:37:20 +00:00
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if (IsEgg)
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2020-03-14 01:37:51 +00:00
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pk.IsEgg = true; // lang should be set to japanese already
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2017-07-16 01:36:55 +00:00
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}
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2019-09-19 02:58:23 +00:00
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pk.Nickname = SpeciesName.GetSpeciesNameGeneration(Species, pk.Language, 3); // will be set to Egg nickname if appropriate by PK3 setter
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2017-07-16 01:36:55 +00:00
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2019-02-09 19:37:20 +00:00
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var pi = pk.PersonalInfo;
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pk.OT_Friendship = pk.IsEgg ? pi.HatchCycles : pi.BaseFriendship;
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2017-07-16 01:36:55 +00:00
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// Generate PIDIV
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2019-02-09 19:37:20 +00:00
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SetPINGA(pk, criteria);
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2020-06-17 02:46:22 +00:00
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pk.HeldItem = 0; // clear, only random for Jirachi (?), no loss
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2017-07-16 01:36:55 +00:00
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2018-05-27 17:11:01 +00:00
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if (Version == GameVersion.XD)
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2018-05-27 22:04:21 +00:00
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pk.FatefulEncounter = true; // pk3 is already converted from xk3
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2019-02-09 19:37:20 +00:00
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2018-12-30 06:24:34 +00:00
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pk.RefreshChecksum();
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return pk;
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}
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2018-05-27 17:11:01 +00:00
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2020-06-17 02:46:22 +00:00
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private static void SetForceHatchDetails(PK3 pk, ITrainerInfo sav)
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2019-02-09 19:37:20 +00:00
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{
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// ugly workaround for character table interactions
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pk.Language = (int)LanguageID.English;
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pk.OT_Name = "PKHeX";
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2020-06-17 02:46:22 +00:00
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pk.OT_Gender = sav.Gender;
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pk.TID = sav.TID;
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pk.SID = sav.SID;
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2019-02-09 19:37:20 +00:00
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pk.Met_Location = pk.FRLG ? 146 /* Four Island */ : 32; // Route 117
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pk.FatefulEncounter &= pk.FRLG; // clear flag for RSE
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pk.Met_Level = 0; // hatched
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}
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2020-06-17 02:46:22 +00:00
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private int GetVersion(ITrainerInfo sav)
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2019-02-09 19:37:20 +00:00
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{
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2019-10-04 05:21:33 +00:00
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if (Version != 0)
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return (int) GetRandomVersion(Version);
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2020-06-17 02:46:22 +00:00
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bool gen3 = sav.Game <= 15 && GameVersion.Gen3.Contains((GameVersion)sav.Game);
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return gen3 ? sav.Game : (int)GameVersion.R;
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2019-02-09 19:37:20 +00:00
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}
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2018-12-30 06:24:34 +00:00
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private void SetMoves(PK3 pk)
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{
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2020-01-19 00:46:38 +00:00
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if (Moves.Count == 0) // not completely defined
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2020-06-21 00:44:05 +00:00
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Moves = MoveList.GetBaseEggMoves(pk, Species, Form, (GameVersion)pk.Version, Level);
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2020-01-19 00:46:38 +00:00
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if (Moves.Count != 4)
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2017-07-16 06:35:32 +00:00
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{
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2020-01-19 00:46:38 +00:00
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var moves = Moves.ToArray();
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2017-07-16 01:36:55 +00:00
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Array.Resize(ref moves, 4);
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2017-07-16 06:35:32 +00:00
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Moves = moves;
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}
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2020-01-19 00:46:38 +00:00
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pk.SetMoves(Moves);
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2018-04-07 18:40:01 +00:00
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pk.SetMaximumPPCurrent(Moves);
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2018-12-30 06:24:34 +00:00
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}
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2019-02-09 19:37:20 +00:00
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private void SetPINGA(PK3 pk, EncounterCriteria criteria)
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2018-12-30 06:24:34 +00:00
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{
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var seed = Util.Rand32();
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2019-02-09 19:37:20 +00:00
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seed = GetSaneSeed(seed);
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PIDGenerator.SetValuesFromSeed(pk, Method, seed);
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2018-12-30 06:24:34 +00:00
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}
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2019-02-09 19:37:20 +00:00
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private uint GetSaneSeed(uint seed)
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2018-12-30 06:24:34 +00:00
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{
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2019-10-05 03:10:50 +00:00
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return Method switch
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2018-12-30 06:24:34 +00:00
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{
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2019-10-05 03:10:50 +00:00
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PIDType.BACD_R => (seed & 0x0000FFFF),
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PIDType.BACD_R_S => (seed & 0x000000FF),
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_ => seed
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};
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2017-05-29 07:48:25 +00:00
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}
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2017-07-01 23:50:45 +00:00
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2020-03-14 01:37:51 +00:00
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private LanguageID GetSafeLanguage(LanguageID hatchLang)
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2017-07-16 06:35:32 +00:00
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{
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2020-03-14 01:37:51 +00:00
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if (IsEgg)
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return LanguageID.Japanese;
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if (Language != -1)
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return (LanguageID)Language;
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if (hatchLang < LanguageID.Korean && hatchLang != LanguageID.Hacked)
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return hatchLang;
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return LanguageID.English; // fallback
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2017-07-16 06:35:32 +00:00
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}
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2018-08-10 04:53:39 +00:00
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2018-05-27 21:16:56 +00:00
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private static GameVersion GetRandomVersion(GameVersion version)
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2017-07-16 06:35:32 +00:00
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{
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2018-05-27 21:16:56 +00:00
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if (version <= GameVersion.CXD && version > GameVersion.Unknown) // single game
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2017-07-16 06:35:32 +00:00
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return version;
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2017-12-15 04:58:55 +00:00
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int rand = Util.Rand.Next(2); // 0 or 1
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2017-07-16 06:35:32 +00:00
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switch (version)
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{
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2018-05-27 21:16:56 +00:00
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case GameVersion.FRLG:
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return GameVersion.FR + rand; // or LG
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2020-07-17 17:56:35 +00:00
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case GameVersion.RSE:
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2018-05-27 21:16:56 +00:00
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case GameVersion.RS:
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return GameVersion.S + rand; // or R
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case GameVersion.COLO:
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case GameVersion.XD:
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return GameVersion.CXD;
|
2017-07-16 06:35:32 +00:00
|
|
|
|
default:
|
|
|
|
|
throw new Exception($"Unknown GameVersion: {version}");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-07-18 18:29:16 +00:00
|
|
|
|
protected override bool IsMatchExact(PKM pkm, DexLevel evo)
|
2018-12-27 09:00:08 +00:00
|
|
|
|
{
|
|
|
|
|
// Gen3 Version MUST match.
|
2020-07-17 17:56:35 +00:00
|
|
|
|
if (Version != 0 && !Version.Contains((GameVersion)pkm.Version))
|
2018-12-27 09:00:08 +00:00
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
bool hatchedEgg = IsEgg && !pkm.IsEgg;
|
|
|
|
|
if (!hatchedEgg)
|
|
|
|
|
{
|
|
|
|
|
if (SID != -1 && SID != pkm.SID) return false;
|
|
|
|
|
if (TID != -1 && TID != pkm.TID) return false;
|
|
|
|
|
if (OT_Gender < 3 && OT_Gender != pkm.OT_Gender) return false;
|
|
|
|
|
var wcOT = OT_Name;
|
2020-02-04 03:22:16 +00:00
|
|
|
|
if (!string.IsNullOrEmpty(wcOT))
|
2018-12-27 09:00:08 +00:00
|
|
|
|
{
|
2020-06-17 02:46:22 +00:00
|
|
|
|
if (wcOT.Length > 7) // Colosseum MATTLE Ho-Oh
|
2018-12-27 09:00:08 +00:00
|
|
|
|
{
|
|
|
|
|
if (!GetIsValidOTMattleHoOh(wcOT, pkm.OT_Name, pkm is CK3))
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
else if (wcOT != pkm.OT_Name)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-07-18 18:29:16 +00:00
|
|
|
|
if (Form != evo.Form && !Legal.IsFormChangeable(pkm, Species, Form))
|
|
|
|
|
return false;
|
|
|
|
|
|
2018-12-27 09:00:08 +00:00
|
|
|
|
if (Language != -1 && Language != pkm.Language) return false;
|
|
|
|
|
if (Ball != pkm.Ball) return false;
|
|
|
|
|
if (Fateful != pkm.FatefulEncounter)
|
|
|
|
|
{
|
|
|
|
|
// XD Gifts only at level 20 get flagged after transfer
|
|
|
|
|
if (Version == GameVersion.XD != pkm is XK3)
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pkm.IsNative)
|
|
|
|
|
{
|
|
|
|
|
if (hatchedEgg)
|
|
|
|
|
return true; // defer egg specific checks to later.
|
|
|
|
|
if (Met_Level != pkm.Met_Level)
|
|
|
|
|
return false;
|
|
|
|
|
if (Location != pkm.Met_Location)
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (pkm.IsEgg)
|
|
|
|
|
return false;
|
|
|
|
|
if (Level > pkm.Met_Level)
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static bool GetIsValidOTMattleHoOh(string wc, string ot, bool ck3)
|
|
|
|
|
{
|
|
|
|
|
if (ck3 && ot.Length == 10)
|
|
|
|
|
return wc == ot;
|
|
|
|
|
return ot.Length == 7 && wc.StartsWith(ot);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override bool IsMatchDeferred(PKM pkm)
|
|
|
|
|
{
|
|
|
|
|
return Species != pkm.Species;
|
|
|
|
|
}
|
2017-05-29 07:48:25 +00:00
|
|
|
|
}
|
|
|
|
|
}
|