2019-09-29 16:47:06 +00:00
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using System.Drawing;
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using PKHeX.Core;
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using QRCoder;
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namespace PKHeX.Drawing
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{
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public static class QREncode
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{
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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public static Image GenerateQRCode(DataMysteryGift mg) => GenerateQRCode(QRMessageUtil.GetMessage(mg));
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2019-09-29 16:47:06 +00:00
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public static Image GenerateQRCode(PKM pkm) => GenerateQRCode(QRMessageUtil.GetMessage(pkm));
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2020-06-17 02:46:22 +00:00
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public static Image GenerateQRCode7(PK7 pk7, int box = 0, int slot = 0, int copies = 1)
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2019-09-29 16:47:06 +00:00
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{
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2020-06-17 02:46:22 +00:00
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byte[] data = QR7.GenerateQRData(pk7, box, slot, copies);
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2019-09-29 16:47:06 +00:00
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var msg = QRMessageUtil.GetMessage(data);
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return GenerateQRCode(msg, ppm: 4);
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}
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private static Image GenerateQRCode(string msg, int ppm = 4)
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{
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using var generator = new QRCodeGenerator();
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2020-06-17 02:46:22 +00:00
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using var data = generator.CreateQrCode(msg, QRCodeGenerator.ECCLevel.Q);
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using var code = new QRCode(data);
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return code.GetGraphic(ppm);
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2019-09-29 16:47:06 +00:00
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}
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}
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}
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