PKHeX/PKHeX.Core/Saves/SAV8BS.cs

374 lines
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C#
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using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Generation 8 <see cref="SaveFile"/> object for <see cref="GameVersion.BDSP"/> games.
/// </summary>
public sealed class SAV8BS : SaveFile, ISaveFileRevision, ITrainerStatRecord, IEventFlagArray, IEventWorkArray<int>
{
// Save Data Attributes
protected internal override string ShortSummary => $"{OT} ({Version}) - {System.LastSavedTime}";
public override string Extension => string.Empty;
public override IReadOnlyList<string> PKMExtensions => Array.FindAll(PKM.Extensions, f =>
{
int gen = f[^1] - 0x30;
return gen <= 8;
});
public SAV8BS(byte[] data, bool exportable = true) : base(data, exportable)
{
FlagWork = new FlagWork8b(this, 0x00004);
Items = new MyItem8b(this, 0x0563C);
Underground = new UndergroundItemList8b(this, 0x111BC);
SelectBoundItems = new SaveItemShortcut8b(this, 0x14090); // size: 0x8
PartyInfo = new Party8b(this, 0x14098);
BoxLayout = new BoxLayout8b(this, 0x148AA); // size: 0x64A
// 0x14EF4 - Box[40]
// PLAYER_DATA:
Config = new ConfigSave8b(this, 0x79B74); // size: 0x40
MyStatus = new MyStatus8b(this, 0x79BB4); // size: 0x50
Played = new PlayTime8b(this, 0x79C04); // size: 0x04
Contest = new Contest8b(this, 0x79C08); // size: 0x720
Zukan = new Zukan8b(this, 0x7A328); // size: 0x30B8
BattleTrainer = new BattleTrainerStatus8b(this, 0x7D3E0); // size: 0x1618
MenuSelection = new MenuSelect8b(this, 0x7E9F8); // size: 0x44
FieldObjects = new FieldObjectSave8b(this, 0x7EA3C); // size: 0x109A0 (1000 * 0x44)
Records = new Record8b(this, 0x8F3DC); // size: 0x78 * 12
Encounter = new EncounterSave8b(this, 0x8F97C); // size: 0x188
Player = new PlayerData8b(this, 0x8FB04); // 0x80
SealDeco = new SealBallDecoData8b(this, 0x8FB84); // size: 0x4288
SealList = new SealList8b(this, 0x93E0C); // size: 0x960 SaveSealData[200]
Random = new RandomGroup8b(this, 0x9476C); // size: 0x630
FieldGimmick = new FieldGimmickSave8b(this, 0x94D9C); // FieldGimmickSaveData; int[3] gearRotate
BerryTrees = new BerryTreeGrowSave8b(this, 0x94DA8); // size: 0x808
Poffins = new PoffinSaveData8b(this, 0x955B0); // size: 0x644
BattleTower = new BattleTowerWork8b(this, 0x95BF4); // size: 0x1B8
System = new SystemData8b(this, 0x95DAC); // size: 0x138
Poketch = new Poketch8b(this, 0x95EE4); // todo
Daycare = new Daycare8b(this, 0x96080); // 0x2C0
// 0x96340 - _DENDOU_SAVEDATA; DENDOU_RECORD[30], POKEMON_DATA_INSIDE[6], ushort[4] ?
// BadgeSaveData; byte[8]
// BoukenNote; byte[24]
// TV_DATA (int[48], TV_STR_DATA[42]), (int[37], bool[37])*2, (int[8], int[8]), TV_STR_DATA[10]; 144 128bit zeroed (900 bytes?)?
UgSaveData = new UgSaveData8b(this, 0x9A89C); // size: 0x27A0
// 0x9D03C - GMS_DATA // size: 0x31304, (GMS_POINT_DATA[650], ushort, ushort, byte)?; substructure GMS_POINT_HISTORY_DATA[5]
// 0xCE340 - PLAYER_NETWORK_DATA; bcatFlagArray byte[1300]
UnionSave = new UnionSaveData8b(this, 0xCEA10); // size: 0xC
ContestPhotoLanguage = new ContestPhotoLanguage8b(this, 0xCEA1C); // size: 0x18
ZukanExtra = new ZukanSpinda8b(this, 0xCEA34); // size: 0x64 (100)
// CON_PHOTO_EXT_DATA[5]
// GMS_POINT_HISTORY_EXT_DATA[3250]
UgCount = new UgCountRecord8b(this, 0xE8178); // size: 0x20
// 0xE8198 - ReBuffnameData; RE_DENDOU_RECORD[30], RE_DENDOU_POKEMON_DATA_INSIDE[6] (0x20) = 0x1680
// 0xE9818 -- 0x10 byte[] MD5 hash of all savedata;
// v1.1 additions
RecordAdd = new RecordAddData8b(this, 0xE9828); // size: 0x3C0
MysteryRecords = new MysteryBlock8b(this, 0xE9BE8); // size: ???
// POKETCH_POKETORE_COUNT_ARRAY -- (u16 species, u16 unused, i32 count, i32 reserved, i32 reserved)[3] = 0x10bytes
// PLAYREPORT_DATA -- reporting player progress online? 248 bytes?
// MT_DATA mtData; -- 0x400 bytes
// DENDOU_SAVE_ADD -- language tracking of members (hall of fame?); ADD_POKE_MEMBER[30], ADD_POKE[6]
// v1.2 additions
// ReBuffnameData reBuffNameDat -- RE_DENDOU_RECORD[], RE_DENDOU_RECORD is an RE_DENDOU_POKEMON_DATA_INSIDE[] with nicknames
// PLAYREPORT_DATA playReportData sizeof(0xF8)
// PLAYREPORT_DATA playReportDataRef sizeof(0xF8)
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Initialize();
}
public SAV8BS() : this(new byte[SaveUtil.SIZE_G8BDSP_3], false) => SaveRevision = (int)Gem8Version.V1_3;
private void Initialize()
{
Box = 0x14EF4;
Party = PartyInfo.Offset;
PokeDex = Zukan.PokeDex;
DaycareOffset = Daycare.Offset;
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ReloadBattleTeams();
TeamSlots = BoxLayout.TeamSlots;
}
// Configuration
protected override int SIZE_STORED => PokeCrypto.SIZE_8STORED;
protected override int SIZE_PARTY => PokeCrypto.SIZE_8PARTY;
public override int SIZE_BOXSLOT => PokeCrypto.SIZE_8PARTY;
public override PKM BlankPKM => new PB8();
public override Type PKMType => typeof(PB8);
public override int BoxCount => BoxLayout8b.BoxCount;
public override int MaxEV => 252;
public override int Generation => 8;
public override EntityContext Context => EntityContext.Gen8b;
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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public override IPersonalTable Personal => PersonalTable.BDSP;
public override int OTLength => 12;
public override int NickLength => 12;
public override ushort MaxMoveID => Legal.MaxMoveID_8b;
public override ushort MaxSpeciesID => Legal.MaxSpeciesID_8b;
public override int MaxItemID => Legal.MaxItemID_8b;
public override int MaxBallID => Legal.MaxBallID_8b;
public override int MaxGameID => Legal.MaxGameID_8a;
public override int MaxAbilityID => Legal.MaxAbilityID_8b;
public bool HasFirstSaveFileExpansion => (Gem8Version)SaveRevision >= Gem8Version.V1_1;
public bool HasSecondSaveFileExpansion => (Gem8Version)SaveRevision >= Gem8Version.V1_2;
public int SaveRevision
{
get => ReadInt32LittleEndian(Data.AsSpan(0));
init => WriteInt32LittleEndian(Data.AsSpan(0), value);
}
public string SaveRevisionString => ((Gem8Version)SaveRevision).GetSuffixString();
public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_BS;
protected override SaveFile CloneInternal() => new SAV8BS((byte[])(Data.Clone()));
protected override byte[] GetFinalData()
{
BoxLayout.SaveBattleTeams();
return base.GetFinalData();
}
private void ReloadBattleTeams()
{
if (!State.Exportable)
BoxLayout.ClearBattleTeams();
else // Valid slot locking info present
BoxLayout.LoadBattleTeams();
}
public override StorageSlotSource GetSlotFlags(int index)
{
int team = Array.IndexOf(TeamSlots, index);
if (team < 0)
return StorageSlotSource.None;
team /= 6;
var result = (StorageSlotSource)((int)StorageSlotSource.BattleTeam1 << team);
if (BoxLayout.GetIsTeamLocked(team))
result |= StorageSlotSource.Locked;
return result;
}
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#region Checksums
private const int HashOffset = SaveUtil.SIZE_G8BDSP - 0x10;
private Span<byte> CurrentHash => Data.AsSpan(SaveUtil.SIZE_G8BDSP - 0x10, 0x10);
private byte[] ComputeHash()
{
CurrentHash.Clear();
using var md5 = new MD5CryptoServiceProvider();
return md5.ComputeHash(Data);
}
protected override void SetChecksums() => ComputeHash().CopyTo(Data, HashOffset);
public override string ChecksumInfo => !ChecksumsValid ? "MD5 Hash Invalid" : string.Empty;
public override bool ChecksumsValid
{
get
{
// Cache hash and restore it after computation
var original = CurrentHash.ToArray();
var newHash = ComputeHash();
var result = newHash.AsSpan().SequenceEqual(original);
original.AsSpan().CopyTo(CurrentHash);
return result;
}
}
#endregion
protected override PKM GetPKM(byte[] data) => new PB8(data);
protected override byte[] DecryptPKM(byte[] data) => PokeCrypto.DecryptArray8(data);
#region Blocks
// public Box8 BoxInfo { get; }
public FlagWork8b FlagWork { get; }
public MyItem8b Items { get; }
public UndergroundItemList8b Underground { get; }
public SaveItemShortcut8b SelectBoundItems { get; }
public Party8b PartyInfo { get; }
// public MyItem Items { get; }
public BoxLayout8b BoxLayout { get; }
public ConfigSave8b Config { get; }
public MyStatus8b MyStatus { get; }
public PlayTime8b Played { get; }
public Contest8b Contest { get; }
// public Misc8 Misc { get; }
public Zukan8b Zukan { get; }
public BattleTrainerStatus8b BattleTrainer { get; }
public MenuSelect8b MenuSelection { get; }
public FieldObjectSave8b FieldObjects { get; }
public Record8b Records { get; }
public EncounterSave8b Encounter { get; }
public PlayerData8b Player { get; }
public SealBallDecoData8b SealDeco { get; }
public SealList8b SealList { get; }
public RandomGroup8b Random { get; }
public FieldGimmickSave8b FieldGimmick { get; }
public BerryTreeGrowSave8b BerryTrees { get; }
public PoffinSaveData8b Poffins { get; }
public BattleTowerWork8b BattleTower { get; }
public SystemData8b System { get; }
public Poketch8b Poketch { get; }
public Daycare8b Daycare { get; }
public UgSaveData8b UgSaveData { get; }
public UnionSaveData8b UnionSave { get; }
public ContestPhotoLanguage8b ContestPhotoLanguage { get; }
public ZukanSpinda8b ZukanExtra { get; }
public UgCountRecord8b UgCount { get; }
// First Savedata Expansion!
public RecordAddData8b RecordAdd { get; }
public MysteryBlock8b MysteryRecords { get; }
#endregion
public override GameVersion Version => Game switch
{
(int)GameVersion.BD => GameVersion.BD,
(int)GameVersion.SP => GameVersion.SP,
_ => GameVersion.Invalid,
};
public override string GetString(ReadOnlySpan<byte> data) => StringConverter8.GetString(data);
public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
{
return StringConverter8.SetString(destBuffer, value, maxLength, option);
}
public int EventFlagCount => FlagWork8b.COUNT_FLAG;
public bool GetEventFlag(int flagNumber) => FlagWork.GetFlag(flagNumber);
public void SetEventFlag(int flagNumber, bool value) => FlagWork.SetFlag(flagNumber, value);
// Player Information
public override int TID { get => MyStatus.TID; set => MyStatus.TID = value; }
public override int SID { get => MyStatus.SID; set => MyStatus.SID = value; }
public override int Game { get => MyStatus.Game; set => MyStatus.Game = value; }
public override int Gender { get => MyStatus.Male ? 0 : 1; set => MyStatus.Male = value == 0; }
public override int Language { get => Config.Language; set => Config.Language = value; }
public override string OT { get => MyStatus.OT; set => MyStatus.OT = value; }
public override uint Money { get => MyStatus.Money; set => MyStatus.Money = value; }
public override int PlayedHours { get => Played.PlayedHours; set => Played.PlayedHours = (ushort)value; }
public override int PlayedMinutes { get => Played.PlayedMinutes; set => Played.PlayedMinutes = (byte)value; }
public override int PlayedSeconds { get => Played.PlayedSeconds; set => Played.PlayedSeconds = (byte)value; }
// Inventory
public override IReadOnlyList<InventoryPouch> Inventory { get => Items.Inventory; set => Items.Inventory = value; }
// Storage
public override int GetPartyOffset(int slot) => Party + (SIZE_PARTY * slot);
public override int GetBoxOffset(int box) => Box + (SIZE_PARTY * box * 30);
protected override int GetBoxWallpaperOffset(int box) => BoxLayout.GetBoxWallpaperOffset(box);
public override int GetBoxWallpaper(int box) => BoxLayout.GetBoxWallpaper(box);
public override void SetBoxWallpaper(int box, int value) => BoxLayout.SetBoxWallpaper(box, value);
public override string GetBoxName(int box) => BoxLayout[box];
public override void SetBoxName(int box, string value) => BoxLayout[box] = value;
public override byte[] GetDataForBox(PKM pk) => pk.EncryptedPartyData;
public override int CurrentBox { get => BoxLayout.CurrentBox; set => BoxLayout.CurrentBox = (byte)value; }
public override int BoxesUnlocked { get => BoxLayout.BoxesUnlocked; set => BoxLayout.BoxesUnlocked = (byte)value; }
public string Rival
{
get => GetString(0x55F4, 0x1A);
set => SetString(Data.AsSpan(0x55F4, 0x1A), value.AsSpan(), OTLength, StringConverterOption.ClearZero);
}
public short ZoneID // map
{
get => ReadInt16LittleEndian(Data.AsSpan(0x5634));
set => WriteInt16LittleEndian(Data.AsSpan(0x5634), value);
}
public float TimeScale // default 1440.0f
{
get => ReadSingleLittleEndian(Data.AsSpan(0x5638));
set => WriteSingleLittleEndian(Data.AsSpan(0x5638), value);
}
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public uint UnionRoomPenaltyTime // move this into the UnionSaveData block once reversed.
{
get => ReadUInt32LittleEndian(Data.AsSpan(0xCEA14));
set => WriteSingleLittleEndian(Data.AsSpan(0xCEA14), value);
}
protected override void SetPKM(PKM pk, bool isParty = false)
{
var pb8 = (PB8)pk;
// Apply to this Save File
DateTime Date = DateTime.Now;
pb8.Trade(this, Date.Day, Date.Month, Date.Year);
pb8.RefreshChecksum();
AddCountAcquired(pb8);
}
private void AddCountAcquired(PKM pk)
{
// There aren't many records, and they only track Capture/Fish/Hatch/Defeat.
Records.AddRecord(pk.WasEgg ? 004 : 002); // egg, capture
}
protected override void SetDex(PKM pk) => Zukan.SetDex(pk);
public override bool GetCaught(ushort species) => Zukan.GetCaught(species);
public override bool GetSeen(ushort species) => Zukan.GetSeen(species);
public override int PartyCount
{
get => PartyInfo.PartyCount;
protected set => PartyInfo.PartyCount = value;
}
public override PKM GetDecryptedPKM(byte[] data) => GetPKM(DecryptPKM(data));
public override PKM GetBoxSlot(int offset) => GetDecryptedPKM(GetData(Data, offset, SIZE_PARTY)); // party format in boxes!
public enum TopMenuItemType
{
Zukan = 0,
Pokemon = 1,
Bag = 2,
Card = 3,
Map = 4,
Seal = 5,
Setting = 6,
Gift = 7,
}
public int RecordCount => Record8b.RecordCount;
public int GetRecord(int recordID) => Records.GetRecord(recordID);
public int GetRecordOffset(int recordID) => Records.GetRecordOffset(recordID);
public int GetRecordMax(int recordID) => Record8b.GetMax(recordID);
public void SetRecord(int recordID, int value) => Records.SetRecord(recordID, value);
#region Daycare
public override int DaycareSeedSize => 16; // 8byte
public override int GetDaycareSlotOffset(int loc, int slot) => Daycare.GetParentSlotOffset(slot);
public override uint? GetDaycareEXP(int loc, int slot) => 0;
public override bool? IsDaycareOccupied(int loc, int slot) => Daycare.GetDaycareSlotOccupied(slot);
public override bool? IsDaycareHasEgg(int loc) => Daycare.IsEggAvailable;
public override void SetDaycareEXP(int loc, int slot, uint EXP) { }
public override void SetDaycareOccupied(int loc, int slot, bool occupied) { }
public override void SetDaycareHasEgg(int loc, bool hasEgg) => Daycare.IsEggAvailable = hasEgg;
public override string GetDaycareRNGSeed(int loc) => $"{Daycare.DaycareSeed:X16}";
public override void SetDaycareRNGSeed(int loc, string seed) => Daycare.DaycareSeed = Util.GetHexValue64(seed);
#endregion
public int EventWorkCount => FlagWork8b.COUNT_WORK;
public int GetWork(int index) => FlagWork.GetWork(index);
public void SetWork(int index, int value = default) => FlagWork.SetWork(index, value);
}