PKHeX/PKHeX.Core/Saves/Util/StadiumUtil.cs

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using System;
using static PKHeX.Core.StadiumSaveType;
using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
/// <summary>
/// Logic pertaining to Pokémon Stadium Save Files.
/// </summary>
public static class StadiumUtil
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{
/// <summary>
/// Checks if the <see cref="magic"/> value is present either with or without byte-swapping.
/// </summary>
public static StadiumSaveType IsMagicPresentEither(ReadOnlySpan<byte> data, int size, uint magic, int count)
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{
if (IsMagicPresent(data, size, magic, count))
return Regular;
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if (IsMagicPresentSwap(data, size, magic, count))
return Swapped;
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return None;
}
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/// <summary>
/// Checks if the <see cref="magic"/> value is present without byte-swapping.
/// </summary>
public static bool IsMagicPresent(ReadOnlySpan<byte> data, int size, uint magic, int count)
{
// Check footers of first few chunks to see if the magic value is there.
for (int i = 0; i < count; i++)
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{
var footer = data[(size - 6 + (i * size))..];
if (ReadUInt32LittleEndian(footer) != magic)
return false;
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}
return true;
}
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/// <summary>
/// Checks if the <see cref="magic"/> value is present either with byte-swapping.
/// </summary>
public static bool IsMagicPresentSwap(ReadOnlySpan<byte> data, int size, uint magic, int count)
{
// Check footers of first few chunks to see if the magic value is there.
var right = ReverseEndianness((ushort)(magic >> 16));
var left = ReverseEndianness((ushort)magic);
for (int i = 0; i < count; i++)
{
var offset = size - 6 + (i * size);
if (ReadUInt16LittleEndian(data[(offset + 4)..]) != right) // EK
return false;
if (ReadUInt16LittleEndian(data[(offset - 2)..]) != left) // OP
return false;
}
return true;
}
public static StadiumSaveType IsMagicPresentAbsolute(ReadOnlySpan<byte> data, int offset, uint magic)
{
var actual = ReadUInt32LittleEndian(data[offset..]);
if (actual == magic) // POKE
return Regular;
var right = ReverseEndianness((ushort)(magic >> 16));
if (ReadUInt16LittleEndian(data[(offset + 4)..]) != right) // EK
return None;
var left = ReverseEndianness((ushort)magic);
if (ReadUInt16LittleEndian(data[(offset - 2)..]) != left) // OP
return None;
return Swapped;
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}
}
public enum StadiumSaveType
{
None,
Regular,
Swapped,
}